Character Sheet Reference

Displaying feats 61 - 80 of 413 in total
Feat Type / Location Description Created / Updated
Creature Speaker I Granted Default Feat

The character is no stranger to harsh environments and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +4).

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker II Granted Default Feat

The character is well-trained in handling harsh environments, and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker III Granted Default Feat

A master of wildlife, The character knows how to handle the creatures that call the wilderness home. The character gains a +2 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Crooked Smile Chosen Skill Feat

The character has received specialized training in using their Charm as a means of lulling a target into a false sense of security that can be capitalized on at the opportune moment. The character can earn a target's trust without the need of manipulation or mind tricks, focusing solely on their ability to connect on an emotional level.

Related Skills/Powers: Charm

Prerequisites: Society Rank: INQ: VIII: Inquisitor

2015/09/24 / 2023/11/08
Cry No More Chosen Skill Feat

The character has an innate ability to understand how individuals react in different situations. When attempting to elicit an emotional response, The character may replace their Deception Skill with their Charm Skill.

Related Skills/Powers: Charm and Deception

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2023/11/08
Crystal Ascendant: Can't Touch This Granted Default Feat

Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements.

Related Skills/Powers: Amplification and Athletics

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Crystal Ascendant: Unstoppable Force Granted Default Feat

Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities.

Related Skills/Powers: Stamina

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Dampen I Chosen Force Feat

Rather than focusing on an individual, The character has learned to project the effects of Suppression over a small area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness.

Related Skills/Powers: Suppression

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/16
Dampen II Chosen Force Feat

Rather than focusing on an individual, The character has learned to project the effects of Suppression over a larger area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness.

Related Skills/Powers: Suppression

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2021/12/16 / 2025/02/23
Daredevil Chosen Skill Feat

Even when blinded or with their vision impaired, The character is able to rely on their remaining senses and reflexes to defend against direct, incoming attacks from varying angles. The character can maintain this feat for as long as needed, but remains limited strictly to defensive reactions to incoming attacks, and cannot make any offensive strikes of their own.

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
Darksight Chosen Force Feat

The character has spent so long in the darkness that they knows its varying levels, and just how deep it can be. When they uses Darkness, they can still navigate the darkness without suffering a penalty.

Related Skills/Powers: Darkness

Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives

2013/08/17 / 2024/01/30
Debilitating Fear Chosen Force Feat

The character can use Terror and fear alone to temporarily induce a sense of paralysis to weaker minds, or instill a simple hesitation or pause in stronger minds.

Related Skills/Powers: Terror

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2015/08/09 / 2021/12/16
Deep Bond I Chosen Force Feat

The character has formed a lasting bond with a single Domesticated creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Deep Bond II Chosen Force Feat

The character has formed a lasting bond with a single Domesticated or Tameable creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Deep Bond III Chosen Force Feat

The character has formed a lasting bond with a up to two Domesticated or Tameable creatures through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creatures must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Deflection Specialist I Granted Default Feat

The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use bladed or blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons.

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/10/22
Deflection Specialist II Granted Default Feat

The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their bladed or blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/10/22
Deflection Specialist III Granted Default Feat

The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2024/10/22
Deflect This Chosen Force Feat

While using Lightsaber-resistant weapons (Beskar, Phrik, Sith Alchemy), The character can use their relevant related Skill (Bladed, Blunt, Miscellaneous) in place of their Lightsaber Skill for the sole purpose of deflecting and redirecting incoming blaster fire.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Miscellaneous Weapons

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2020/01/22 / 2024/03/29
Demolitions Expert Chosen Skill Feat

The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5).

Related Skills/Powers: Explosives

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16