Character Sheet Reference

Displaying feats 101 - 120 of 534 in total
Feat Type / Location Description Created / Updated
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Equite (exact)

2015/08/09 / 2023/12/13
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Elder

2015/08/09 / 2023/12/13
Dowutin: A Not-So-Delicate Touch Granted Default Feat

Dowutin were known for their brutish strength. The character can leverage their immense size to perform temporary feats of preternatural strength without the need of the Force for the object. Their sheer size could also be a hindrance, making it difficult to fit in places and use furniture made for normal-sized species.

Prerequisites: Species: Dowutin

2023/05/15 / 2023/05/15
Dowutin: Have You Seen My Glasses Granted Default Feat

Evolving in the frigid, windswept tundras of Dowut left the Dowutin species with a poor eyesight. While they can see well enough at close to medium range, the horizon is a blur to them. Thankfully, evolution gave them superior senses of hearing and smell, able to pick out lower frequencies and discern additional information through odors.

Prerequisites: Species: Dowutin

2023/05/15 / 2023/05/15
Draethos: As Far As I Can See Granted Default Feat

The character can see twice as far as humans in low-light conditions due to their cave dwelling ancestry.

Related Skills/Powers: Perception

Prerequisites: Species: Draethos

2015/02/28 / 2021/12/16
Draethos: Yabba Dabba Do Granted Default Feat

The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, The character has trouble with understanding changes in other societies.

Prerequisites: Species: Draethos

2015/08/08 / 2021/12/16
Droid Whisperer Chosen Skill Feat

The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill.

Related Skills/Powers: Linguistics

Prerequisites: Rank Tier: Novitiate

2015/08/09 / 2021/12/16
Drunken Master Chosen Skill Feat

The martial arts form known drunken boxing is a rare and refined technique that allows The character to fight while appearing to be under the influence of mind altering afflictions such as intoxication, alchemy, and either herbal or conventional poison. The character may replace their Martial Arts Skill with their Deception Skill for the purposes of appearing sloppy for the purposes of luring their opponent into a false sense of security.

Related Skills/Powers: Deception and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/11/08
Dug: Mating Call Granted Default Feat

The character can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Dug: Quadrupedalism Granted Default Feat

The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving The characterthe ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Dun Moch Chosen Force Feat

The character has learned to incorporate the principles of Dun Moch into their Lightsaber Forms. By actively seeking to completely dominate their opponent’s will to fight with aggressive displays of power and flare, The character weaves taunts like fuel for the fire, and is not beyond using the Force in fits of showmanship. The character will then gamble on the openings created in hopes of the opponent's guard slipping.

Related Skills/Powers: Lightsaber

Prerequisites: Rank: Equite 2

2015/10/07 / 2021/12/16
Duros: Adventure Time! Granted Default Feat

The character is more likely to be adventurous and gregarious due to their cultural heritage as a Duros. While this makes The character a more exciting person to be around, it can sometimes get The character and their friends into trouble. That’s how you know it’s an adventure.

Prerequisites: Species: Duros

2015/08/08 / 2021/12/16
Duros: Duro the Explorer Granted Default Feat

Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly.

Prerequisites: Species: Duros

2013/08/13 / 2021/12/16
Eagle Eye Chosen Skill Feat

The character has been trained to keep an eye on a target even in a crowd. The character can use their Stealth Skill in place of their Perception Skill in order to follow a mark from a safe distance without being detected.

Related Skills/Powers: Perception and Stealth

Prerequisites: Society Rank: INQ: IV: Apprentice Inquisitor

2015/09/24 / 2023/11/08
Echani: But First, I Must Apologize Granted Default Feat

Like any true Echani, The character considers combat to be a form of self-expression, and they believes that you never really know somebody until you fight them. The character will learn more about their friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and The character will typically be seen as boisterous, undiplomatic and always eager to fight.

Prerequisites: Species: Echani

2013/08/30 / 2021/12/16
Echani: Float Like A Butterfly Granted Default Feat

Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and The character finds it easier to fight in these conditions. They will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.

Prerequisites: Species: Echani

2015/08/08 / 2021/12/16
Elementary Chosen Force Feat

The character's Sense skill is uniquely tuned to picking up subtle clues left through the Force that even the most critical of eyes could miss. These clues flash across The character's conscious for fleeting moments that trigger without actively using their Sense power. The more practiced The character is with Sense, the stronger the details.

Related Skills/Powers: Sense

Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives

2013/08/21 / 2021/12/16
Elomin: Order! Order! Granted Default Feat

Elomin strive to find order in things and create order where none exists. The character is no exception, and they finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess.

Prerequisites: Species: Elomin

2013/08/13 / 2021/12/16
Elomin: Vogue! Granted Default Feat

The character, like all Elomin, is very concerned with their personal hygiene. From polishing their horns and combing their hair, to maintaining a clean body and appearance, they will be more confident when properly presented. Conversely, The character will suffer from weakened self-confidence when they is dirty or unkempt.

Prerequisites: Species: Elomin

2015/08/08 / 2021/12/16
Elusive Prey Chosen Skill Feat

The character has managed to stay alive by knowing how to watch their own back. The character gets a +1 Skill Point bonus to their Survival Skill when covering their tracks to avoid being followed (to a maximum of +5).

Related Skills/Powers: Survival

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2021/12/16