Character Sheet Reference

Displaying disciplines 21 - 40 of 88 in total
Discipline Description Granted Feats Created / Updated
Weaponsmith

"Remember the first rule of gunfighting... 'have a gun.'"

To survive in a Galaxy ripe with violence, the right weapon in the right situation may mean the difference between life and death. For that, you can turn to the Weaponsmith. An expert of crafting and mechanics, he can supply you with all the firepower you need and outfit you with the right armor to ensure you come out the other end still breathing. Ships. Speeders. Droids. Equipment. You name it. Need something fixed? Ask. Just make sure you’ve got credits on hand.

Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2025/05/13 / 2025/05/13
Sith Fleshweaver

"The corporeal form begins as an empty canvas, we paint and sculpt the body until it unlocks the spirit's full potential."

Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They have such mastery over the body that they can conjure an aegis of Force energy that wards off attacks and are able to push themselves until the very brink of death.

Sith Fleshweavers gain:

  • Surge
  • Arcane Shield
Equite: Surge II Arcane Shield II
Elder: Surge III Arcane Shield III
Grand Master: Surge III Arcane Shield III
Journeyman: Surge I Arcane Shield I
Novitiate:
2025/05/05 / 2025/05/05
Night Witch

"Never forget that your magic must always be used wisely.”

Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.

Night Witches gain:
* Ichor Grenades, which modifies the Force Power: Ichor
* Depths of Power, a unique Force Power for Night Witches.

Equite: Ichor Grenades II Depths of Power II
Elder: Depths of Power III Ichor Grenades III
Grand Master: Depths of Power III Ichor Grenades III
Journeyman: Depths of Power I Ichor Grenades I
Novitiate:
2025/05/02 / 2025/05/02
Night Warrior

“Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.”

Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.

Night Warriors gain:
* Metamorphosis, which modifies the Force Power: Transformation
* Fueled, a unique Force power for Night Warriors.

Equite: Metamorphosis II Fueled II
Elder: Fueled III Metamorphosis III
Grand Master: Fueled III Metamorphosis III
Journeyman: Metamorphosis I Fueled I
Novitiate:
2025/05/02 / 2025/05/02
Deceiver

"Never conquer by force what can be acquired through deception."

The Deceiver knows that subtlety often triumphs where brute force fails. Their mastery of deception and manipulation is unrivaled, their ability to see through the lies of others just as keen. Through the Force, they can sense emotions, discern intentions, and, when necessary, bend another’s mind to their will. Yet, should cunning prove insufficient and violence becomes inevitable, the Deceiver does not hesitate to bare its fangs.

Equite: Seeking II Duelist II
Elder: Seeking III Duelist III
Grand Master: Seeking III Duelist III
Journeyman: Seeking I Duelist I
Novitiate:
2025/04/30 / 2025/04/30
Arcane Shepherd Equite: Channel II Primal Bond II
Elder: Channel III Primal Bond III
Grand Master: Channel III Primal Bond III
Journeyman: Channel I Primal Bond I
Novitiate:
2025/04/07 / 2025/04/07
Tank Equite: Iron Pillar II Duelist II
Elder: Iron Pillar III Duelist III
Grand Master: Iron Pillar III Duelist III
Journeyman: Iron Pillar I Duelist I
Novitiate:
2025/04/07 / 2025/04/07
Loup-Garou

"We embrace death without regret, as we embrace life without fear."

Loup-Garou is a champion of the Keibatsu first and foremost. A peerless warrior imbued with the Force and Nightsister Magicks who has embraced the truth of his birth. He was made to kill and kill well. When Loup-Garou stalks the battlefield he carves a path of violence unmatched, wrapped in natural unbridled fury each footsteps ensures and where he walks whole worlds will burn in his boot prints.

Equite: Surge II Metamorphosis II
Elder: Surge III Metamorphosis III
Grand Master: Surge III Metamorphosis III
Journeyman: Surge I Metamorphosis I
Novitiate:
2025/04/06 / 2025/05/02
Force Sleuth

"Every clue leaves an echo."

A Force Sleuth knows that the past lingers, whispering its secrets to those who know how to listen. Through the clever uses of the Force and an unerring instinct for the truth, they unravel mysteries that others often miss. No deception is perfect, no presence truly erased—illusions crumble beneath their gaze, and the trails of the lost or the hidden are unveiled by their diligent investigation. To a Force Sleuth, every object tells a story, every place holds a memory, and every lie leaves a shadow waiting to be uncovered.

Equite: Battlefield Awareness II Dowsing II
Elder: Dowsing III Battlefield Awareness III
Grand Master: Dowsing III Battlefield Awareness III
Journeyman: Dowsing I Battlefield Awareness I
Novitiate:
2025/03/27 / 2025/03/27
Force Prophet

Able to see between the lines of now and then, Force Prophet's are specialists in the use of Farsight. Peering into the past and the future, they are often one step ahead should they choose to take it.

Equite: Clairvoyance II Presentiment II
Elder: Clairvoyance III Presentiment III
Grand Master: Clairvoyance III Presentiment III
Journeyman: Clairvoyance I Presentiment I
Novitiate:
2025/03/26 / 2025/03/26
Sith Avatar

The Sith Avatar is a being completely corrupted by the dark side of the Force and occupied by an ancient Sith spirit under the Sith spell Qâzoi Kyantuska. They are masters of the Sith arcane with extensive knowledge in Sith Sorcery, Sith Sculpting, Sith Alchemy, and integrations of the dark side of the Force with a wide range of technologies. They use their abilities and ancient knowledge to conquer, control and alter sentient life and technology alike while wandering the galaxy's Unknown Regions unhindered with allegiance to no one person or organization - having wiped clean the host's memories to fulfil their own dark and unsettling desires.

The Sith Avatar gains the following feats:

  • Mechu-Deru III
  • Ghosting III
Equite: Mechu-deru II Ghosting II
Elder: Mechu-deru III Ghosting III
Grand Master: Mechu-deru III Ghosting III
Journeyman: Mechu-deru I Ghosting I
Novitiate:
2025/03/24 / 2025/03/24
Force Crusader

The Force Crusader is a former Jedi Crusader who has lived multiple lives as part of the Jedi Order, Imperial Security Bureau, and Brotherhood Inquisitorius, taking the Barash Vow as recompense for their unwilling service to the former Galactic Empire. They use their extensive knowledge and skills in close-range combat and the Force to track and subdue the creatures and sentient beings they are contracted to hunt, defending those deemed worthy of their protection. A hunter of all things they are no typical Jedi, and a force to be reckoned with as lines between chaotic good and evil are frequently blurred both on and off the battlefield.

The Force Crusader gains the following feats:

  • Force Interrogation
  • Battlefield Awareness
Equite: Battlefield Awareness II Force Interrogation II
Elder: Force Interrogation III Battlefield Awareness III
Grand Master: Force Interrogation III Battlefield Awareness III
Journeyman: Battlefield Awareness I Force Interrogation I
Novitiate:
2025/03/24 / 2025/03/26
Keen Intellectual Equite: Keen Eye II Checkmate II
Elder: Checkmate III Keen Eye III
Grand Master: Checkmate III Keen Eye III
Journeyman: Keen Eye I Checkmate I
Novitiate:
2025/03/16 / 2025/03/16
Fence

"A thief sees what’s theirs for the taking. A fence sees how to make a fortune out of it."

Fences are the silent architects of the underworld, the masterminds who turn chaos into profit. They operate in shadows, pulling strings from behind the curtain, ensuring stolen goods vanish and reappear with clean histories and heavier price tags. Guile is their weapon, deception their armor—while others take the risks, Fences reap the rewards. Every deal, every whispered word, every forged document consolidates their influence on the criminal economy and makes them indispensable to thieves, smugglers and syndicates alike.

Equite: Fly Casual II Checkmate II
Elder: Fly Casual III Checkmate III
Grand Master: Fly Casual III Checkmate III
Journeyman: Fly Casual I Checkmate I
Novitiate:
2025/03/12 / 2025/03/12
Mandaboo

"What's with that Appius dude? He's like, half Obi-wannabe and half Mandaboo!"

Mandaboos are Mandalorians with more intricate knowledge of the Force. The Non-Force Using variant specialise in various weapons to combat, neutralise, or work together with those who have the Force.

Mandaboos gain:

  • Proficiency

  • Tools of the Trade"

Equite: Tools Of The Trade II Proficiency II
Elder: Tools Of The Trade III Proficiency III
Grand Master: Tools Of The Trade III Proficiency III
Journeyman: Proficiency I Tools Of The Trade I
Novitiate:
2025/03/09 / 2025/03/09
Fury

" The body is fast. The blade is faster. But the mind—the mind is lightning. I strike before thought catches up."

Furies are living conduits of the Dark Side’s most primal force: unrestrained aggression. They embody relentless motion, using bursts of blistering speed to shatter defenses before their victims can react. In battle, they fight as if possessed, blending supernatural reflexes with a berserker’s instinct, wielding their rage as both a weapon and a shield. But their wrath is not only physical—Furies invade the very essence of their enemies, tearing through fragile minds, ripping out secrets, and leaving nothing but broken psyches in their wake.

Furies gain:

  • Battle Haste

  • Force Interrogation which modifies the Force Power: Mind Trick

Equite: Battle Haste II Force Interrogation II
Elder: Force Interrogation III Battle Haste III
Grand Master: Force Interrogation III Battle Haste III
Journeyman: Battle Haste I Force Interrogation I
Novitiate:
2025/02/27 / 2025/03/09
Concordant

A cleric and redeemer focused only on healing others, regardless of alignment or deed, at any cost to themselves.

Equite: Synergy II Channel II
Elder: Channel III Synergy III
Grand Master: Channel III Synergy III
Journeyman: Channel I Synergy I
Novitiate:
2025/02/23 / 2025/02/23
Kevorkian Equite: Proficiency II Xenobiology II
Elder: Xenobiology III Proficiency III
Grand Master: Xenobiology III Proficiency III
Journeyman: Proficiency I Xenobiology I
Novitiate:
2025/02/20 / 2025/02/20
Immortal

Empowered by a lifetime of relentless study, honed by decades of ruthless conquest, and bolstered by rituals that saw the destruction of entire worlds, perhaps one can ascend to immortality. Even if not, the legends of what they have done will certainly live forever.

Equite: Channel II Battle Haste II
Elder: Channel III Battle Haste III
Grand Master: Channel III Battle Haste III
Journeyman: Battle Haste I Channel I
Novitiate:
2025/02/13 / 2025/02/13
Force Sage

"For my ally is the Force, and a powerful ally it is."

Sages are a special kind of Force User. They are adept at using the Force offensively, chaining together a maelstrom of destruction whilst their connection to the Living Force allows them to refill their reserves. Deadly and devastating, Force Sages, to some, are considered the peak of Force knowledge and application.

Force Sages gain:

  • Channel.

  • Primed.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2025/02/09 / 2025/02/09