Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
Nightslinger | "When you see the green flash, it's too late. I'm already gone, and I've already dumped three slugs in your chest." The Nightslinger is a marksman who uses Dathomirian magick, instinct, and wicked feats of athleticism to deadly effect. Drawing on the use of sacred ichor to augment their physical attributes, they move with speed that borders on the preternatural to overwhelm foes, cover distance quickly, and to make tactical retreats. Green flames dance around every slug fired, and the battlefield becomes a deadly web with which the Nightslinger can traverse with teleportive grace. |
Equite:
Battle Haste II
Ichor Grenades II
Elder: Battle Haste III Ichor Grenades III Grand Master: Battle Haste III Ichor Grenades III Journeyman: Battle Haste I Ichor Grenades I Novitiate: |
2025/06/26 / 2025/06/26 |
Pirate Broadcaster | "Not everyone wants the signal. But the ones who need it? They’re always listening." Pirate Broadcasters are outlaw oracles of the void—rogue communicators who hijack comm arrays, splice into black-market frequencies, and beam forbidden signals into the cracks of galactic order. Whether calling from a derelict satellite, a bombed-out relay station on a prison moon, or the belly of a freighter skimming the edge of the Core, their voices slip past censors and suppression to reach the forgotten, the angry, and the curious. Some speak in riddles, others in fire. Some just need to be heard. Their signals spread like an infection, spreading messages that ignite rebellion, unravel secrets, or comfort the damned. They might be ghost-story tellers, propaganda prophets, anonymous agitators, or just someone with a mic and a vendetta—but one thing is certain: if their voice reaches you, you’re already part of the story. Pirate Broadcasters gain: Intergalactic, a unique ability for Pirate Broadcaster |
Equite:
Intergalactic II
Silver Tongue II
Elder: Intergalactic III Silver Tongue III Grand Master: Intergalactic III Silver Tongue III Journeyman: Intergalactic I Silver Tongue I Novitiate: |
2025/06/24 / 2025/06/24 |
Anchorite | “I can’t bear it for you. But I can bear you.” Anchorites are those who stand so others do not fall. They are empaths not only in feeling, but in action—guardians who place themselves between danger and the defenseless, shouldering what others cannot. By touching the lives of others, they glean insight into past wounds, present burdens, and future trials, allowing them to share the weight of pain not by easing it—but by enduring it. To walk the path of an Anchorite is to be still when others flee, to catch the blow meant for another, and to answer suffering with presence, not platitude. Whether holding a line or holding a hand, the Anchorite acts as a conduit of the Living Force—rooted not in might, but in resilience. The Anchorite gains: Presentiment, a unique ability that modifies the Force Power: Farsight |
Equite:
Iron Pillar II
Presentiment II
Elder: Iron Pillar III Presentiment III Grand Master: Iron Pillar III Presentiment III Journeyman: Iron Pillar I Presentiment I Novitiate: |
2025/06/24 / 2025/06/24 |
Wayseer | “I’ve walked paths so old they forgot they were roads. That’s where the real teaching begins.” Wayseers are pilgrims of the Living Force—wandering mystics who walk the galaxy in search of insight, clarity through solitude, and wisdom not written in archives. Through visions of what may come and communion with the wild, they navigate the galaxy’s neglected corners with the patience of a sage, the presence of a guardian, and the instincts of a traveler. Where others see wilderness, Wayseers find meaning: they turn any forgotten sanctuary into a living refuge—or a silent bulwark against the uninvited, guarded by fang, claw, and the will of the world itself. The Wayseer gains: Clairvoyance, a unique ability which modifies the Force Power: Farsight |
Equite:
Primal Bond II
Clairvoyance II
Elder: Primal Bond III Clairvoyance III Grand Master: Primal Bond III Clairvoyance III Journeyman: Primal Bond I Clairvoyance I Novitiate: |
2025/06/24 / 2025/06/24 |
Lyctor | "Lyctor? I barely knew her!" Although many Disciplines seek immortality through dark rituals, the Lyctor takes a more direct approach. Like Arcanists, they learn to quickly replenish themselves from the ambient Force energy around them. But like Defenders, they focus on channeling that energy into traditionally defensive powers like Control Self or Healing. Lyctors gain:
|
Equite:
Synergy II
Channel II
Elder: Channel III Synergy III Grand Master: Channel III Synergy III Journeyman: Channel I Synergy I Novitiate: |
2025/06/22 / 2025/06/22 |
Director of Tactical Engineering | More than just an engineer, the Director of Tactial Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line. |
Equite:
Smooth Operator II
Medley II
Elder: Medley III Smooth Operator III Grand Master: Medley III Smooth Operator III Journeyman: Medley I Smooth Operator I Novitiate: |
2025/06/20 / 2025/06/20 |
Forcewarden | "The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it." Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action they carry the will of the Force. Forcewardens gain:
|
Equite:
Channel II
Iron Pillar II
Elder: Iron Pillar III Channel III Grand Master: Iron Pillar III Channel III Journeyman: Channel I Iron Pillar I Novitiate: |
2025/06/18 / 2025/06/18 |
Oracle |
Equite:
Clairvoyance II
Presentiment II
Elder: Clairvoyance III Presentiment III Grand Master: Clairvoyance III Presentiment III Journeyman: Clairvoyance I Presentiment I Novitiate: |
2025/06/18 / 2025/06/18 | |
Forcejack | "You thought your secrets were safe. You were wrong." The Forcejack is a master of digital infiltration, fusing slicing expertise with the subtle power of the Force. Their mastery over technology allows them to control electronics like few others can. Unseen, unpredictable, guided by their penchant for mischief, the Forcejack ghosts through shadows both physical and digital, stealing data, credits, and secrets with quiet precision. |
Equite:
Channel II
Hexing II
Elder: Channel III Hexing III Grand Master: Channel III Hexing III Journeyman: Channel I Hexing I Novitiate: |
2025/06/13 / 2025/06/15 |
Mandalorian Nightsister | "Look into the fire. It will warm you, keep you company. But if left unchecked, it will consume everything until there is only ash." The Mandalorian Nightsister is a daughter of two worlds, Dathomir and Mandalore. Volatile and unpredictable, she is a master of chaos, blending the witchcraft of her mother and the gritty determination of her father. The Mandalorian Nightsister gains:
|
Equite:
Battle Haste II
Arcane Shield II
Elder: Battle Haste III Arcane Shield III Grand Master: Battle Haste III Arcane Shield III Journeyman: Battle Haste I Arcane Shield I Novitiate: |
2025/06/11 / 2025/06/11 |
Neurodivergent Medic | "Let food be thy medicine and medicine be thy food." The Neurodivergent Medic has a hyperfixation on cleanliness, health, and improving the well-being of everyone around her. With advanced training in medicine and the OCD tick for sanitation, there is no patient she isn’t willing to attempt to heal. The Neurodivergent Medic gains:
|
Equite:
Steady Hands II
Xenobiology II
Elder: Xenobiology III Steady Hands III Grand Master: Xenobiology III Steady Hands III Journeyman: Steady Hands I Xenobiology I Novitiate: |
2025/06/11 / 2025/06/11 |
Soaring Songbird | "I feel the need for speed." The Soaring Songbird augments her considerable skill in the cockpit with her innate connection to the Force. If it can be flown, she wants to push it to its limit. Skill alone won’t be enough to keep up with her. The Soaring Songbird gains:
|
Equite:
Faceless II
Jedi Ace II
Elder: Faceless III Jedi Ace III Grand Master: Faceless III Jedi Ace III Journeyman: Faceless I Jedi Ace I Novitiate: |
2025/06/11 / 2025/06/11 |
Wookiee Grease Monkey | The Wookiee Grease Monkey has over a century of experience when it comes to fixing and repairing machines. From blasters to starfighters, if it is in need of repairs, he can fix it. The Wookiee Grease Monkey gains:
|
Equite:
Hotfix II
I Can Fix That II
Elder: I Can Fix That III Hotfix III Grand Master: I Can Fix That III Hotfix III Journeyman: I Can Fix That I Hotfix I Novitiate: |
2025/06/11 / 2025/06/11 |
Peacekeeper | "Peacekeeping is not a job for soldiers, but only soldiers can do it." A guardian and protector, Peacekeepers are champions for those that they defend, serving as white knights with a lightsaber in their hands for those who cannot defend themselves. They become seemingly unstoppable on the field of battle, using their unique senses and power in the Force to turn the tide and confront any opposition. Peacekeepers gain;
|
Equite:
Battlefield Awareness II
Surge II
Elder: Surge III Battlefield Awareness III Grand Master: Surge III Battlefield Awareness III Journeyman: Surge I Battlefield Awareness I Novitiate: |
2025/06/03 / 2025/06/03 |
Lifeweaver | "Bacta can heal the body, but the Force can heal the soul." Lifeweavers combine knowledge from several Force-wielding traditions to become masters of manipulating the ambient flows of energy to heal and augment themselves and their allies. Lifeweavers gain:
|
Equite:
Synergy II
Ichor Grenades II
Elder: Synergy III Ichor Grenades III Grand Master: Synergy III Ichor Grenades III Journeyman: Synergy I Ichor Grenades I Novitiate: |
2025/06/01 / 2025/06/01 |
Cloak and Flair | ”If you think I’m cornered, check the script again.” Cloak & Flair practitioners use presence, timing, and poise as their greatest weapons. Drawing on Clairvoyance to anticipate shifts in emotion, danger, or opportunity, and Battle Mind to maintain perfect composure under stress, they navigate conflict and conversation alike with theatrical precision. This Discipline favors those who rely on manipulation, misdirection, and dramatic control rather than brute strength. Ideal for illusionists, spies, diplomats, and tacticians, Cloak & Flair users don't overpower the room—they own it, with silence if necessary. Feat Access:
|
Equite:
Battle Mind II
Clairvoyance II
Elder: Battle Mind III Clairvoyance III Grand Master: Battle Mind III Clairvoyance III Journeyman: Battle Mind I Clairvoyance I Novitiate: |
2025/05/31 / 2025/05/31 |
Cybermancer | A Cybermancer has trained to wield a variety of esoteric energies to achieve their own ends. They can call upon the Force to implant orders and control droids as well as weave the energy around themselves to protect against elemental damage. |
Equite:
Mechu-deru II
Arcane Shield II
Elder: Mechu-deru III Arcane Shield III Grand Master: Mechu-deru III Arcane Shield III Journeyman: Mechu-deru I Arcane Shield I Novitiate: |
2025/05/26 / 2025/05/26 |
Temporal Operative | "The outcome isn't controlled. It's curated." A Temporal Operative is a strategist in shadow, the hand that moves before the blade falls. They serve as both field agent and spymaster, threading sabotage through silk and shaping outcomes with precision and purpose. They don’t just predict what’s coming; they plan for it and erase it when needed. In politics or combat, they act without hesitation, executing with silence, elegance, and violence in that order. Temporal Operatives gain:
|
Equite:
Battle Mind II
Clairvoyance II
Elder: Battle Mind III Clairvoyance III Grand Master: Battle Mind III Clairvoyance III Journeyman: Battle Mind I Clairvoyance I Novitiate: |
2025/05/21 / 2025/05/21 |
Hyōbao Vilissës | "The bells’ toll for each lost soul, we come to their chime." Honoring the souls of the past and embodying their echoes within the Living Force, the Hyōbao Vilissës, or Ghosts of Omwat, are a sentinel sect within the Omwati Force Order. The Hyōbao seek to overwhelm and confuse their foes to swiftly subdue them, often utilizing Illusions to trick the senses as they blink in and out of a Trakata-esque Force Cloak technique among other abilities. |
Equite:
Channel II
Ghosting II
Elder: Ghosting III Channel III Grand Master: Ghosting III Channel III Journeyman: Ghosting I Channel I Novitiate: |
2025/05/15 / 2025/05/15 |
Timber |
Equite:
Proficiency II
Duelist II
Elder: Proficiency III Duelist III Grand Master: Proficiency III Duelist III Journeyman: Proficiency I Duelist I Novitiate: |
2025/05/13 / 2025/05/13 |