Character Sheet Reference
| Discipline | Description | Granted Feats | Created / Updated |
|---|---|---|---|
| Techgeist | Techgeists possess a unique connection between the Force and technological systems. They perceive and navigate digital environments, interacting with them as if they were an extension of their reality. Using Clairvoyance, they anticipate system behaviour, execute precise intrusions, and remotely influence devices and environments. They use Mechu-deru to control systems, manipulating access points, obscuring surveillance, and altering system responses while remaining undetected, making it a perfect support for infiltration teams. Techgeists gain:
|
Equite:
Mechu-deru II
Clairvoyance II
Elder: Mechu-deru III Clairvoyance III Grand Master: Mechu-deru III Clairvoyance III Journeyman: Mechu-deru I Clairvoyance I Novitiate: |
2026/05/12 / 2026/05/12 |
| Shadow Broker | "It is control. Every whisper, each nudge, and every plan. They recite the lines of a play they never wrote and only the shadows know where the script leads." A Shadow Broker dominates through control. Specializing in working from the shadows, they are especially skilled at threading a web around everything of potential impact and pulling it tightly under their influence. They are ever present, able to be anyone they have to be and control even the minds of those they've marked as puppets. It may not always start that way, but by the time a Shadow Broker is through, everyone is dancing to their tune. One way, or another. |
Equite:
Faceless II
Force Interrogation II
Elder: Faceless III Force Interrogation III Grand Master: Faceless III Force Interrogation III Journeyman: Force Interrogation I Faceless I Novitiate: |
2026/05/07 / 2026/05/07 |
| Jedi Seer | "Yoda taught me that there are limits to prophecy--but he also urged me not to ignore it" Within the Jedi Consular tradition some further specialize in understanding the higher workings of the Unifying Force and perceiving how it binds space and time into a coherent and breathtaking meshwork. The Jedi Seer gains:
|
Equite:
Hivemind II
Clairvoyance II
Elder: Hivemind III Clairvoyance III Grand Master: Hivemind III Clairvoyance III Journeyman: Hivemind I Clairvoyance I Novitiate: |
2026/05/06 / 2026/05/06 |
| Jedi Seer | "Always in motion is the future..." Serving the Jedi Order as conduits to the Unifying Force, Seers used to be responsible for receiving Force visions and interpreting them for the Jedi High Council and the Council of First Knowledge. Working closely with the Lore Keepers and Archivists, the Seers maintained and updated the Jedi Holocrons. By delving deep into the Force and letting it guide and decide what to show them, the were often an early warning system for events to come, sometimes centuries in the future. They can get vivid Force dreams, are capable of feeling the very will of the Force and can get insights on distant events. *Spirit Guide *Clairvoyance |
Equite:
Clairvoyance II
Spirit Guide II
Elder: Clairvoyance III Spirit Guide III Grand Master: Clairvoyance III Spirit Guide III Journeyman: Clairvoyance I Spirit Guide I Novitiate: |
2026/04/26 / 2026/04/26 |
| Ancient Mandalorian | "I was there when the Forge burned brightest... when our people rode the Mythosaur and conquered the galaxy..." The Ancient Mandalorian is an ancient being of Mandalorian heritage and culture, having served their people for over a millennium. They are paragon adherents to the Way of the Mandalore, repositories of knowledge of Manda'yaim long thought lost. Their presence means on a hunt means imminent death, their skills almost as legendary as the stories they pass on. The Ancient Mandalorian gains the following feats:
|
Equite:
Proficiency II
Intergalactic II
Elder: Proficiency III Intergalactic III Grand Master: Proficiency III Intergalactic III Journeyman: Intergalactic I Proficiency I Novitiate: |
2026/04/26 / 2026/04/26 |
| Field Cognition | Awareness without distraction, action without hesitation. Mind unbroken, senses unbound. |
Equite:
Battlefield Awareness II
Battle Mind II
Battlefield Awareness III
Elder: Battlefield Awareness III Battle Mind III Grand Master: Battlefield Awareness III Battle Mind III Journeyman: Battle Mind I Battlefield Awareness I Battlefield Awareness III Novitiate: Battlefield Awareness III |
2026/04/06 / 2026/04/06 |
| Bloodwraith | “The hunger listens. The blood remembers. Every secret carries a pulse— I only have to follow it.” Bloodwraiths move as predators, seeking the quiet currents that flow beneath flesh and thought. Through the Dark Side, they sense the unseen— tracking life and hidden truths, as one would follow the scent of blood in the air. Minds are opened like veins, with secrets drawn out slowly and deliberately, until nothing remains but silence and surrender. |
Equite:
Dowsing II
Force Interrogation II
Elder: Force Interrogation III Dowsing III Grand Master: Force Interrogation III Dowsing III Journeyman: Dowsing I Force Interrogation I Novitiate: |
2026/04/06 / 2026/04/06 |
| Immortal Mandalorian | A Mandalorian from a bygone era seemingly wholly untouched by the ravages of age and the countless battles, catastrophes and adventures through which they have survived. The Immortal Mandalorian claims to have been alive for several millennia - a clearly preposterous statement for one of their kind... and yet, stranger things have been known to happen in the wide reaches of the Galaxy. Whether the stories are true or not, what is undeniable is that the Immortal Mandalorian seems to be nigh-unstoppable - both physically and in the force of their will. |
Equite:
Battle Mind II
Iron Pillar II
Elder: Iron Pillar III Battle Mind III Grand Master: Iron Pillar III Battle Mind III Journeyman: Battle Mind I Iron Pillar I Novitiate: |
2026/04/06 / 2026/04/06 |
| Strategos | “Victory is not claimed. It is decided.” Strategoi do not rely on strength or speed to overcome their enemies. They shape the battlefield itself, using the Force to align allies, disrupt opponents, and guide events toward a predetermined outcome. Through advanced Battle Meditation and disciplined foresight, they reduce chaos into structure and turn conflict into execution. A Strategos does not fight the battle as it is. They fight the battle as it will be. |
Equite:
Hivemind II
Clairvoyance II
Elder: Hivemind III Clairvoyance III Grand Master: Hivemind III Clairvoyance III Journeyman: Hivemind I Clairvoyance I Novitiate: |
2026/03/24 / 2026/03/24 |
| Radiant Virtuoso | Radiant Virtuosos channel the Light Side through dazzling, performance-inspired displays. Their abilities appear as radiant bursts of light and electricity, with graceful movements, often incorporating dramatic transformations as part of their spectacles. |
Equite:
Primed II
Metamorphosis II
Elder: Primed III Metamorphosis III Grand Master: Primed III Metamorphosis III Journeyman: Primed I Metamorphosis I Novitiate: |
2026/03/17 / 2026/03/17 |
| Ranger | "The Force knows my destiny, and that is all that matters." Rangers are not masters of the Force, though a rare few do have the ability to feel its ebb and flow and sense the tenuous balance within. That doesn't stop them from studying its mysteries, if in a more 'hands-on' way than a Jedi or Sith would. Explorers and pathfinders, ever eager for the next hyperspace lane and uncharted planet, Rangers have a wealth of skills and esoteric knowledge about the hidden places of the galaxy, from Sith tombs to black markets. |
Equite:
Intergalactic II
Adventurer Archeologist II
Elder: Intergalactic III Adventurer Archeologist III Grand Master: Intergalactic III Adventurer Archeologist III Journeyman: Intergalactic I Adventurer Archeologist I Novitiate: |
2026/03/17 / 2026/03/17 |
| The Bastion | A Bastion Knight is a heavily armored defender trained to hold the line when others would fall. Clad in heavy plate and wielding a shield and Lightsaber, they specialize in endurance, formation combat, and protecting allies above all else. Their role on the battlefield isn’t speed or spectacle, but becoming an unbreakable wall—disciplined, immovable, and relentless in defense. |
Equite:
Channel II
Surge II
Elder: Surge III Channel III Grand Master: Surge III Channel III Journeyman: Surge I Channel I Novitiate: |
2026/02/11 / 2026/02/11 |
| Chiaroscuro Healer | Healer-centric Force Disciples who choose balance between the Dark and the Light aspects of The Force. Chiaroscuro Healers gain:
|
Equite:
Synergy II
Ghosting II
Elder: Ghosting III Synergy III Grand Master: Ghosting III Synergy III Journeyman: Ghosting I Synergy I Novitiate: |
2026/02/01 / 2026/03/05 |
| Shadow Hunter | "Following echoes they hunt in the shadows between the veil." |
Equite:
Dowsing III
Dowsing II
Ghosting II
Elder: Dowsing III Ghosting III Grand Master: Dowsing III Ghosting III Journeyman: Dowsing I Ghosting I Novitiate: |
2026/01/17 / 2026/04/06 |
| Arcane Warrior | A bastion of concordiance advancing through chaos by balance between mind and matter. |
Equite:
Channel II
Surge II
Elder: Surge III Channel III Grand Master: Surge III Channel III Journeyman: Surge I Channel I Novitiate: |
2026/01/15 / 2026/01/15 |
| Heart of Fire | A Jedi whose goal is to be the light that keeps the beasts at bay, the final defender of the home, where light and heat keep out the monsters of frostbite, hunger, and things that go bump in the night. |
Equite:
Duelist II
Spirit Guide II
Elder: Duelist III Spirit Guide III Grand Master: Duelist III Spirit Guide III Journeyman: Duelist I Spirit Guide I Novitiate: |
2026/01/08 / 2026/01/08 |
| Machinist | Gears. Code. Wires. Thats what the Machinist knows. Thats what the Machinist cares about. Their knowledge and skill is above the rest, and they are as deadly with their tools as they are experts at fixing things. |
Equite:
Proficiency II
Junker II
Elder: Junker III Proficiency III Grand Master: Junker III Proficiency III Journeyman: Proficiency I Junker I Novitiate: |
2026/01/07 / 2026/01/07 |
| Koldra'dun | A rare and enigmatic discipline practiced only by the most gifted Force wielders, the task of the Koldra'dun is to blend the disciplined poise of a knight with the terrifying power of a sorcerer. Koldra'dun, also known as Witch-Knights, channel the Force as both shield and blade, relying on peerless blade work combined with masterful (and often devastating) feats of Force power to turn battles in their favor. |
Equite:
Primed II
Channel II
Elder: Primed III Channel III Grand Master: Primed III Channel III Journeyman: Channel I Primed I Novitiate: |
2025/11/24 / 2025/11/24 |
| The Phoenix of Kyataru | Reborn in flames, the Phoenix of Kyataru is a warrior seeking their redemption for their past transgressions. Both a statesperson and warrior they strive to both captivate the minds of those around them whilst burning the rest to ash and dust. |
Equite:
Proficiency II
Silver Tongue II
Elder: Proficiency III Silver Tongue III Grand Master: Proficiency III Silver Tongue III Journeyman: Proficiency I Silver Tongue I Novitiate: |
2025/11/22 / 2025/11/22 |
| Dragon of Kyataru | "Victory or Death!" The Dragon of Kyataru is a title given to the leader of the Mandalorian's associated with the Keibatsu family. Akin to the Rally Masters of ancient times, they lead from the front, Inspiring all around whilst simultaneously bringing wanton destruction upon their foes. |
Equite:
Hivemind II
Spectral Beast II
Elder: Hivemind III Spectral Beast III Grand Master: Hivemind III Spectral Beast III Journeyman: Hivemind I Spectral Beast I Novitiate: |
2025/11/22 / 2025/11/22 |