Character Sheet Reference

Displaying disciplines 61 - 65 of 65 in total
Discipline Description Granted Feats Created / Updated
The Doctor

"The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility."

The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected.

Equite: Steady Hands II Checkmate II
Elder: Checkmate III Steady Hands III
Grand Master: Checkmate III Steady Hands III
Journeyman: Steady Hands I Checkmate I
Novitiate:
2024/09/25 / 2024/09/28
The Red Angel

"We embrace death without regret, as we embrace life without fear."

The Red Angel is a champion of the Keibatsu first and foremost. A peerless warrior imbued with the Force and Nightsister Magicks who has embraced the truth of his birth. He was made to kill and kill well. When The Red Angel stalks the battlefield he carves a path of violence unmatched, wrapped in natural unbridled fury each footsteps ensures and where he walks whole worlds will burn in his boot prints.

Equite: Battlefield Awareness II Surge II
Elder: Surge III Battlefield Awareness III
Grand Master: Surge III Battlefield Awareness III
Journeyman: Surge I Battlefield Awareness I
Novitiate:
2025/04/06 / 2025/04/06
The Ronin Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/22 / 2024/10/22
Unyielding Tempest

"What happens when an unstoppable force meets an immovable object?"

At some point in the study of the Force, it is possible to come to the conclusion that the only thing standing between success and failure is time. And time is something you can have in spades. Combining force of mind with a rigid refusal to give ground, an Unyielding Tempest lets the fight come to them, delivering devastating lessons to any that challenge them.

Equite: Battle Mind II Iron Pillar II
Elder: Iron Pillar III Battle Mind III
Grand Master: Iron Pillar III Battle Mind III
Journeyman: Battle Mind I Iron Pillar I
Novitiate:
2024/10/22 / 2024/10/22
Weapons Specialist

“Blasters, blades, blunted staves and things that go 'bang'; no matter which you choose, you’re going to have a tough time facing me.”

Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle.

Weapons Specialist gain:

  • Medley, which modifies Primary and Secondary Weapon Skills
  • Proficiency, a unique ability for Weapons Specialist
Equite: Medley II Proficiency II
Elder: Medley III Proficiency III
Grand Master: Medley III Proficiency III
Journeyman: Medley I Proficiency I
Novitiate:
2015/08/31 / 2016/08/02