Character Sheet Reference

Displaying disciplines 41 - 60 of 88 in total
Discipline Description Granted Feats Created / Updated
Mandaboo

"What's with that Appius dude? He's like, half Obi-wannabe and half Mandaboo!"

Mandaboos are Mandalorians with more intricate knowledge of the Force. The Non-Force Using variant specialise in various weapons to combat, neutralise, or work together with those who have the Force.

Mandaboos gain:

  • Proficiency

  • Tools of the Trade"

Equite: Tools Of The Trade II Proficiency II
Elder: Tools Of The Trade III Proficiency III
Grand Master: Tools Of The Trade III Proficiency III
Journeyman: Proficiency I Tools Of The Trade I
Novitiate:
2025/03/09 / 2025/03/09
Mandalorian Fly-Girl

"My flying skills are out of this world...like literally."

The Mandalorian Fly-Girl is most at home in a cockpit. She is an ace pilot whose skills bend space and skies to her will. No one can chain her down. She is graceful in flight and a deadly force with her armaments. Weapons are her Religion, but freedom is her Creed, and this is most certainly the way.

Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2024/10/02 / 2024/10/02
Mandalorian Nightsister

"Look into the fire. It will warm you, keep you company. But if left unchecked, it will consume everything until there is only ash."

The Mandalorian Nightsister is a daughter of two worlds, Dathomir and Mandalore. Volatile and unpredictable, she is a master of chaos, blending the witchcraft of her mother and the gritty determination of her father.

The Mandalorian Nightsister gains:

  • Arcane Shield, a unique ability.
  • Battle Haste, a unique ability.
Equite: Battle Haste II Arcane Shield II
Elder: Battle Haste III Arcane Shield III
Grand Master: Battle Haste III Arcane Shield III
Journeyman: Battle Haste I Arcane Shield I
Novitiate:
2025/06/11 / 2025/06/11
Marauder

“Don't blink.”

The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.

Marauders gain:

  • Battlefield Awareness, which modifies the Force Power: Sense
  • Battle Haste, a unique Force Power for Marauders
Equite: Battlefield Awareness II Battle Haste II
Elder: Battle Haste III Battlefield Awareness III
Grand Master: Battle Haste III Battlefield Awareness III
Journeyman: Battle Haste I Battlefield Awareness I
Novitiate:
2013/07/20 / 2024/06/18
Master Naur'alor

"I have been to the Great Forge on Mandalore. It was large and ornate and the air rang with the music of a hundred hammers."

The Master Naur'alor is a Mandalorian weapon smith and armorer of near unparalleled skill, blurring the lines between arcane and regular crafting using the rare metal beskar. They are seen as paragons of Mandalorian culture, guiding those new and old through the tenets of the Way of the Mandalore and Mandalorian Codes. A capable warrior in their own right, the Master Naur'alor defends the honor of all of Mandalore.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2024/09/26 / 2024/09/28
Matukai Adept

Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts.

Equite: Surge II Battle Haste II
Elder: Surge III Battle Haste III
Grand Master: Surge III Battle Haste III
Journeyman: Battle Haste I Surge I
Novitiate:
2024/12/10 / 2024/12/10
Matukai Adept

Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts.

Equite: Battle Haste I Surge I
Elder: Battle Haste I Surge I
Grand Master: Battle Haste I Surge I
Journeyman: Battle Haste I Surge I
Novitiate: Battle Haste I Surge I
2024/09/26 / 2024/09/28
Neurodivergent Medic

"Let food be thy medicine and medicine be thy food."

The Neurodivergent Medic has a hyperfixation on cleanliness, health, and improving the well-being of everyone around her. With advanced training in medicine and the OCD tick for sanitation, there is no patient she isn’t willing to attempt to heal.

The Neurodivergent Medic gains:

  • Xenobiology, a unique ability.
  • Steady Hands, a unique ability.
Equite: Steady Hands II Xenobiology II
Elder: Xenobiology III Steady Hands III
Grand Master: Xenobiology III Steady Hands III
Journeyman: Steady Hands I Xenobiology I
Novitiate:
2025/06/11 / 2025/06/11
Night Mother

"I am not a natural Force wielder like the Jedi or Sith. I use dark magick to achieve power."

The Night Mother is a powerful user of Peridean Shadow Magick. A leader among their people, they are a force to be reckoned with both on and off the field, capable of powerful sorcery and a beacon of wisdom among their sisters.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2024/09/26 / 2024/09/28
Nightslinger

"When you see the green flash, it's too late. I'm already gone, and I've already dumped three slugs in your chest."

The Nightslinger is a marksman who uses Dathomirian magick, instinct, and wicked feats of athleticism to deadly effect. Drawing on the use of sacred ichor to augment their physical attributes, they move with speed that borders on the preternatural to overwhelm foes, cover distance quickly, and to make tactical retreats. Green flames dance around every slug fired, and the battlefield becomes a deadly web with which the Nightslinger can traverse with teleportive grace.

Equite: Battle Haste II Ichor Grenades II
Elder: Battle Haste III Ichor Grenades III
Grand Master: Battle Haste III Ichor Grenades III
Journeyman: Battle Haste I Ichor Grenades I
Novitiate:
2025/06/26 / 2025/06/26
Night Warrior

“Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.”

Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.

Night Warriors gain:
* Metamorphosis, which modifies the Force Power: Transformation
* Fueled, a unique Force power for Night Warriors.

Equite: Metamorphosis II Fueled II
Elder: Fueled III Metamorphosis III
Grand Master: Fueled III Metamorphosis III
Journeyman: Metamorphosis I Fueled I
Novitiate:
2025/05/02 / 2025/05/02
Night Witch

"Never forget that your magic must always be used wisely.”

Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.

Night Witches gain:
* Ichor Grenades, which modifies the Force Power: Ichor
* Depths of Power, a unique Force Power for Night Witches.

Equite: Ichor Grenades II Depths of Power II
Elder: Depths of Power III Ichor Grenades III
Grand Master: Depths of Power III Ichor Grenades III
Journeyman: Depths of Power I Ichor Grenades I
Novitiate:
2025/05/02 / 2025/05/02
Ninja Equite: Proficiency II Well Trained II
Elder: Proficiency III Well Trained III
Grand Master: Proficiency III Well Trained III
Journeyman: Proficiency I Well Trained I
Novitiate:
2024/09/26 / 2024/09/28
Noblesse D'épée

A true noble should be skilled in both swordsmanship and courtly behavior. The pen may be mightier than the sword, but when you can use both it does not matter.

Equite: Silver Tongue II Duelist II
Elder: Silver Tongue III Duelist III
Grand Master: Silver Tongue III Duelist III
Journeyman: Silver Tongue I Duelist I
Novitiate:
2025/01/10 / 2025/01/10
Oracle Equite: Clairvoyance II Presentiment II
Elder: Clairvoyance III Presentiment III
Grand Master: Clairvoyance III Presentiment III
Journeyman: Clairvoyance I Presentiment I
Novitiate:
2025/06/18 / 2025/06/18
Oracle

Enigmatic, wild and not the most understood, the Oracle’s instinctive affinity with the Living Force is often unnerving and their insight is even frightening. By their very nature, they lurk the line between light and dark, acutely aware of the Force woven intricately through the tapestry of time and fate. They perceive time differently than most and receive visions outside of meditation and dreams.

Equite: Channel II Clairvoyance II
Elder: Channel III Clairvoyance III
Grand Master: Channel III Clairvoyance III
Journeyman: Channel I Clairvoyance I
Novitiate:
2024/09/30 / 2024/09/30
Orator Equite: Intergalactic II Silver Tongue II
Elder: Intergalactic III Silver Tongue III
Grand Master: Intergalactic III Silver Tongue III
Journeyman: Intergalactic I Silver Tongue I
Novitiate:
2024/09/25 / 2024/09/28
Paladin

A Paladin is a Force User committed to supporting their allies and surviving through even the toughest hardships. They have trained to utilize Battle Meditation to support their allies whether Force Users or NFU and to push through exhaustion and injury to keep fighting. Many Paladins choose to make use of heavy armor, but it is not a requirement.

Equite: Surge II Hivemind II
Elder: Surge III Hivemind III
Grand Master: Surge III Hivemind III
Journeyman: Surge I Hivemind I
Novitiate:
2024/09/26 / 2024/09/28
Peacekeeper

"Peacekeeping is not a job for soldiers, but only soldiers can do it."

A guardian and protector, Peacekeepers are champions for those that they defend, serving as white knights with a lightsaber in their hands for those who cannot defend themselves. They become seemingly unstoppable on the field of battle, using their unique senses and power in the Force to turn the tide and confront any opposition.

Peacekeepers gain;

  • Battlefield Awareness

  • Surge

Equite: Battlefield Awareness II Surge II
Elder: Surge III Battlefield Awareness III
Grand Master: Surge III Battlefield Awareness III
Journeyman: Surge I Battlefield Awareness I
Novitiate:
2025/06/03 / 2025/06/03
Pirate Broadcaster

"Not everyone wants the signal. But the ones who need it? They’re always listening."

Pirate Broadcasters are outlaw oracles of the void—rogue communicators who hijack comm arrays, splice into black-market frequencies, and beam forbidden signals into the cracks of galactic order. Whether calling from a derelict satellite, a bombed-out relay station on a prison moon, or the belly of a freighter skimming the edge of the Core, their voices slip past censors and suppression to reach the forgotten, the angry, and the curious.

Some speak in riddles, others in fire. Some just need to be heard. Their signals spread like an infection, spreading messages that ignite rebellion, unravel secrets, or comfort the damned. They might be ghost-story tellers, propaganda prophets, anonymous agitators, or just someone with a mic and a vendetta—but one thing is certain: if their voice reaches you, you’re already part of the story.

Pirate Broadcasters gain:

Intergalactic, a unique ability for Pirate Broadcaster
Silver Tongue, a unique ability for Pirate Broadcasters

Equite: Intergalactic II Silver Tongue II
Elder: Intergalactic III Silver Tongue III
Grand Master: Intergalactic III Silver Tongue III
Journeyman: Intergalactic I Silver Tongue I
Novitiate:
2025/06/24 / 2025/06/24