Character Sheet Reference

Displaying feats 241 - 260 of 578 in total
Feat Type / Location Description Created / Updated
I Controlled Them Like Animals Chosen Skill Feat

Society works until it doesn't. Groups of people can revert to more animalistic traits when afraid, angry, or intoxicated. The character's training at handling pack animals allows them to utilize their Creature Handling Skill in place of their Leadership Skill when attempting to control groups of people that are acting on their more animalistic impulses.

Related Skills/Powers: Creature Handling and Leadership

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
I Know a Guy Chosen Skill Feat

Drawing on the Brotherhood's vast network of contacts throughout the galaxy, The character may meet with one of these capable contacts and attempt to barter with them in exchange for an item or service needed to help overcome a specific challenge that The character is trying to handle.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 5

2024/04/14 / 2024/04/14
I Know That Feel, Bro Chosen Force Feat

The character can use their Sense Power to augment their Charm Skill. By reading their target's thoughts and aligning with their emotions, they can easily relate to anyone, regardless of stark conflict in personality or sense of justice. The character gets a +1 Skill Point boost to their Charm Skill (to a maximum of +5) when augmenting with their Sense Force Power.

Related Skills/Powers: Charm and Sense

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/08/17 / 2023/11/08
Iktotchi: No Trace of A Sound Granted Default Feat

Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force.

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Iktotchi: Only When I Dream Granted Default Feat

All Iktotchi, including The character, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with their Farsight power through meditation, The character can also use their Farsight power while asleep.

Related Skills/Powers: Farsight

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
I Made A Pipe Bomb Chosen Skill Feat

The character has spent enough time around explosives to understand the fundamental traits in identifying what can be used to make something go boom. When attempting to make a makeshift explosive device, The character can use their Explosive Skill in place of their Crafting Skill.

Related Skills/Powers: Crafting and Explosives

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
I Made These II Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using up to two weapons of their own creation. (The weapons must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Equite

2023/11/13 / 2023/11/13
I Made This I Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using a single weapon of their own creation. (The weapon must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2023/11/13
Improvise, Adapt, Overcome Granted Default Feat

In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly.

Related Skills/Powers: Perception and Tactics

Prerequisites: Society Rank: GMRG: XII

2023/11/01 / 2024/02/20
I'm Rubber, You're Glue Chosen Force Feat

The character has taken effort to truly understand fear to the point it has become a part of them. By instinct they can use their Terror Force Power to startle anyone who attempts to startle them.

Related Skills/Powers: Terror

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
In A Pinch Chosen Skill Feat

The character has experience with the frantic pacing that occurs on the battlefield. Perfectly at home, they can stay focused on the task at hand. This grants The character a +1 Skill Point bonus to their Mechanic Skill they are trying to make an urgent repair while under fire (to a maximum of +5).

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
Inceptioned Chosen Force Feat

The character has mastered the art of corrupting a mind, distorting the borders between what is real and imaginary. With absolute focus, they can attempt to convince a target that a memory is either real, or fictional. The more complicated the memory, the more draining this is on the user.

Related Skills/Powers: Mind Trick

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Intergalactic I Granted Default Feat

The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points.

Related Skills/Powers: Linguistics

Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Intergalactic II Granted Default Feat

The character has been around the Galaxy more than a few times, picking up on the trade languages used by different species and droids. They can understand most of (but not speak) alien and droid dialects without the need of Linguistics Skill Points. The character’s journeying and interaction with both legitimate and illegitimate Smugglers and Bounty Hunters grants them an additional Lore topic in dealing with Underworld contacts.

Related Skills/Powers: Linguistics

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Scoundrel) or (Rank Tier: Equite (exact) and Discipline: Legendary Mandalorian) or (Rank Tier: Equite (exact) and Discipline: Orator)

2016/08/02 / 2021/12/21
Intergalactic III Granted Default Feat

The character has seen it all and has lived to tell the tale. They can understand (but not speak) any alien or droid dialect, with ease and without the need of a respective or additional Linguistics Skill Point. The character maintains a network of Underworld contacts, and is a seasoned veteran of the smuggler trade routes and business ventures in the Galaxy.

Related Skills/Powers: Linguistics

Prerequisites: (Rank Tier: Elder and Discipline: Scoundrel) or (Rank Tier: Elder and Discipline: Legendary Mandalorian) or (Rank Tier: Elder and Discipline: Orator)

2016/08/02 / 2023/10/31
Iron Pillar I Granted Default Feat

Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Juggernaut) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest)

2013/08/10 / 2021/12/21
Iron Pillar II Granted Default Feat

The Juggernaut has learned to more quickly harden their body with the Force. As long as The character has their feet planted, they only need partial concentration to momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Juggernaut) or (Rank Tier: Equite (exact) and Discipline: Unyielding Tempest)

2013/08/10 / 2021/12/21
Iron Pillar III Granted Default Feat

An Elder Juggernaut is seldom knocked off their feet, even when they is not able to plant them. The character can momentarily steel their body at will like a sheet of Mandalorian Iron in order to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Elder and Discipline: Juggernaut) or (Rank Tier: Elder and Discipline: Unyielding Tempest)

2013/08/10 / 2021/12/21
I See What You Did There Chosen Skill Feat

The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
Is That The Best You Got? Chosen Skill Feat

The character is so adept at Intimidation that they is often able to understand and cope with many interrogation methods that would be used against them. When being tortured for information, The character can replace their Resolve Skill with their Intimidation Skill.

Related Skills/Powers: Intimidation and Resolve

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08