Character Sheet Reference

Displaying feats 241 - 260 of 578 in total
Feat Type / Location Description Created / Updated
Mechu-deru II Granted Default Feat

The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Rank Tier: Equite (exact) and Discipline: Techweaver

2015/08/09 / 2021/12/21
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Techweaver

2015/08/09 / 2021/12/21
Matter Bender II Chosen Force Feat

The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives

2023/01/31 / 2023/02/03
Matter Bender I Chosen Force Feat

The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles.

Related Skills/Powers: Telekinesis

Prerequisites: (Rank: Equite 3 (exact) and Order Group: Force Sensitives) or (Rank: Equite 4 (exact) and Order Group: Force Sensitives)

2021/12/16 / 2023/01/31
Masterchef Chosen Skill Feat

The character is an experienced chef, one more than capable of putting together a great meal. They gets a +1 Skill Point bonus to their Crafting Skill when cooking (to a maximum of +5).

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Masquerade III Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Masquerade II Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Masquerade I Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Manchurian Candidate Chosen Force Feat

The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2013/08/21 / 2021/12/16
Mad Scientist III Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5).

Related Skills/Powers: Mechanics and Medicine

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Mad Scientist II Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine and Mechanics Skills (up to a maximum of +5).

Related Skills/Powers: Mechanics and Medicine

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Mad Scientist I Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Lurmen: There’s Always Another Way Granted Default Feat

Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with his species, The character is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give The character an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Lurmen: Gotta Go Fast! Granted Default Feat

Due to his small form and unique, flexible body structure, The character is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes him quite mobile, his small stature also makes him prone to the harsh realities of physics when utilizing his Might, as opposed to more average-sized creatures.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Loop it Chosen Force Feat

The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection.

Related Skills/Powers: Illusion

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Lonto: Save The Trees Or Break Your Knees Granted Default Feat

Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. The characteris prone to an instinctual need to defend nature, and should it ignore that, may find themselves shunned by other Lonto.

Prerequisites: Species: Lonto

2024/04/02 / 2024/04/02
Lonto: It’s Not A Drug Granted Default Feat

With a deep connection to the natural world, and part plant themselves, The character is able to grow and utilize tragia leaves for the purpose of healing others. The character can use their Medicine skill at +1 Skill Point higher when using these leaves to heal themselves and others.

Prerequisites: Species: Lonto

2024/04/02 / 2024/04/02
Lip Reader Chosen Skill Feat

The character is well versed in the nuances of the spoken word. As long as it is in a language they can speak and they can see the speaker's mouth move, The character can understand what is being said purely by reading lips. even without hearing them.

Related Skills/Powers: Linguistics and Perception

Prerequisites: Rank: Equite 2

2021/12/16 / 2021/12/16
Linguistic Liar Chosen Skill Feat

The character is an experienced liar and saboteur, and their vocal cords are just one more weapon in their arsenal. They might not have spent a lot of time studying other languages, but they has picked up a few tricks along the way. The character can replace their Linguistics Skill with their Deception Skill in order to mimic or impersonate other languages when attempting to pull some sort of con. While this ability might be used to their advantage, The character can easily find trouble if they unwittingly pulls the trick on someone who can actually understand whatever nonsense they is saying.

Related Skills/Powers: Deception and Linguistics

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2023/11/08
Lil' Bit Disco Chosen Force Feat

The character's study of the Darkness Force Power has led to them learning to change the nature of the dark. Just as effective as preventing any sight for organic or machines, the darkness can take new tones, with The character able to choose the overwhelming swallowing tone of their darkness.

Related Skills/Powers: Darkness

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2021/12/16 / 2024/01/30