Character Sheet Reference

Displaying feats 301 - 320 of 534 in total
Feat Type / Location Description Created / Updated
Manchurian Candidate Chosen Force Feat

The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate.

Related Skills/Powers: Mind Trick

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2013/08/21 / 2021/12/16
Masterchef Chosen Skill Feat

The character is an experienced chef, one more than capable of putting together a great meal. They gets a +1 Skill Point bonus to their Crafting Skill when cooking (to a maximum of +5).

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Matter Bender I Chosen Force Feat

The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 (exact)

2021/12/16 / 2023/01/31
Matter Bender I Chosen Force Feat

The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Equite 4 (exact) and Order Group: Force Sensitives

2023/02/05 / 2023/02/05
Matter Bender II Chosen Force Feat

The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Elder 1

2023/01/31 / 2023/02/03
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Discipline: Techweaver and Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/21
Mechu-deru II Granted Default Feat

The character has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. They can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Discipline: Techweaver and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/21
Mechu-deru III Granted Default Feat

The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Discipline: Techweaver and Rank Tier: Elder

2015/08/09 / 2021/12/21
Medley I Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)

2015/08/31 / 2022/05/16
Medley II Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Equite (exact)

2015/08/31 / 2022/05/16
Medley III Granted Default Feat

The Weapons Specialist is able to temporarily use any weapon as if they had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Elder

2015/08/31 / 2022/05/16
Memory Meld Chosen Force Feat

The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5).

Related Skills/Powers: Telepathy

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2021/12/16 / 2021/12/16
Miraluka: Behind Blue Eyes Granted Default Feat

Like all Miraluka, The character was born without eyes that leave them with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. This allows them to live and exist seamlessly with the other sentient beings of the galaxy. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Prerequisites: Species: Miraluka

2013/08/13 / 2021/12/16
Miraluka: Sharing Is Caring Granted Default Feat

Due to their dependence on seeing through the Force, The character is more attuned to the emotional state of themself and of those around them. The character is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, they will feel more positive; conversely, if they are surrounded by pain or suffering, they will share their anguish.

Prerequisites: Species: Miraluka

2015/08/08 / 2021/12/16
Mirialan: It's All On My Face Granted Default Feat

Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what The character has accomplished and thus they will face great difficulty in passing themself off as an expert in something they are not adept in or when attempting to feign ignorance.

Prerequisites: Species: Mirialan

2015/08/10 / 2021/12/16
Mirialan: Karma Granted Default Feat

Mirialans religiously practice a unique understanding of the Force. Following this belief, The character believes that their individual actions contribute to shape their destiny. This makes The character far more perceptive in determining the immediate outcomes of their actions through weighing the consequences.

Prerequisites: Species: Mirialan

2015/08/10 / 2023/08/10
Mon Calamari: Fish Out Of Water Granted Default Feat

Like all Mon Calamari, The character can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes The character an adept swimmer , but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause their skin to shrivel.

Prerequisites: Species: Mon Calamari

2013/08/13 / 2021/12/16
Mon Calamari: It's A Trap! Granted Default Feat

Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once The character decides on a course of action, they cannot be easily swayed from their decision. Because of this determination, The character is fixated on causes that seem hopeless from the start, making them more likely to find them in perilous circumstances.

Prerequisites: Species: Mon Calamari

2015/08/08 / 2021/12/16
More Than A Feeling Chosen Force Feat

The character can pull more concrete details from complicated visions from their Farsight Power. While not able to fully read the messages, they can extract keywords, phrases, or feelings and interpret them into true foresight.

Related Skills/Powers: Farsight

Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Moving The Masses Chosen Force Feat

The character is able to spread their Mind Trick Force Power to additional targets. For every additional target, their Mind Trick requires more concentration and can unravel quicker over time.

Related Skills/Powers: Mind Trick

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/08/17 / 2021/12/16