Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Just A Flesh Wound II | Chosen Skill Feat |
The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their or other's injuries by utilizing whatever materials are available. Related Skills/Powers: Medicine and Survival Prerequisites: Rank Tier: Journeyman |
2023/03/13 / 2023/03/13 |
Just A Flesh Wound I | Chosen Skill Feat |
The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their injuries by utilizing whatever materials are available. Related Skills/Powers: Medicine and Survival Prerequisites: Rank Tier: Novitiate (exact) |
2013/08/11 / 2023/03/13 |
Jury-rig III | Chosen Skill Feat |
The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs can last for a long amount of time and break down only after heavy usage. Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Jury-rig II | Chosen Skill Feat |
The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a moderate amount of time and break down after some regular usage. Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Journeyman (exact) |
2021/12/16 / 2021/12/16 |
Jury-rig I | Chosen Skill Feat |
The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a short while and break down quickly, but can come in handy in a pinch. Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Novitiate (exact) |
2013/08/21 / 2021/12/16 |
Junker III | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Elder and Discipline: Scavenger |
2016/08/02 / 2021/12/21 |
Junker II | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Equite (exact) and Discipline: Scavenger |
2016/08/02 / 2021/12/21 |
Junker I | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4). Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Scavenger |
2016/08/02 / 2021/12/21 |
Jedi Ace III | Granted Default Feat |
The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5). Related Skills/Powers: Piloting and Precognition Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) |
2024/09/25 / 2024/09/25 |
Jedi Ace II | Granted Default Feat |
The character has strengthened their ability to use the Force to aid their piloting. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5). Related Skills/Powers: Piloting and Precognition Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Discipline: Secret Order and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |
Jedi Ace I | Granted Default Feat |
The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4). Related Skills/Powers: Piloting and Precognition Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) |
2024/09/25 / 2024/09/25 |
Jar'Kai | Chosen Skill Feat |
The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers. Related Skills/Powers: Dual Wielding and Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2024/05/27 |
Ivory Tower | Chosen Skill Feat |
The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time. Related Skills/Powers: Intellect and Resolve Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
I've Got A Bad Feeling About This | Chosen Skill Feat |
The character has an uncanny ability to avoid danger, able to almost sense it coming. Once per combat, they may use their Perception Skill in place of their Athletics Skill expressly for the purpose of dodging an incoming attack. Related Skills/Powers: Athletics and Perception Prerequisites: Rank Tier: Novitiate |
2013/08/12 / 2021/12/16 |
It's Called Style | Chosen Skill Feat |
The character has learned to play to a crowd. The character can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Lightsaber, and Slugthrowers Prerequisites: Trophy: Spoils to the Victor, level 9 |
2023/04/19 / 2023/05/07 |
It’s A “Job Creation Station” | Chosen Skill Feat |
Having learned from their experiences representing the Brotherhood to skeptical audiences, The character may gain an advantage when using Charm or Deception to put a creative spin on a situation. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 2 |
2024/04/14 / 2024/04/14 |
Ithorian: Slow On The Draw | Granted Default Feat |
The character's large stature and form bears the burden of slower reflexes and less coordination relative to their Athletics skill. Prerequisites: Species: Ithorian |
2015/09/11 / 2021/12/16 |
Ithorian: Make Me Wanna Shout | Granted Default Feat |
The character can utilize their larger bodies to store and then expel air out of their throat sack with a concussive "scream" that can shatter non-reinforced transparisteel and knock back opponents at point-blank range. Prerequisites: Species: Ithorian |
2015/09/11 / 2023/08/24 |
Is That The Best You Got? | Chosen Skill Feat |
The character is so adept at Intimidation that they is often able to understand and cope with many interrogation methods that would be used against them. When being tortured for information, The character can replace their Resolve Skill with their Intimidation Skill. Related Skills/Powers: Intimidation and Resolve Prerequisites: Rank Tier: Equite |
2015/08/09 / 2023/11/08 |
I See What You Did There | Chosen Skill Feat |
The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite |
2015/08/09 / 2021/12/16 |