Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Restoration Trooper: Can't Stop The Flood | Granted Default Feat |
Fully corrupted by their crystal transformation, Restoration Troopers have developed a thick outer crystalline shell for armor. This armor is nearly impenetrable and what little organic tissue can be seen, if injured, heals over with this same crystalline structure. Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
Restoration Trooper: Immovable Object | Granted Default Feat |
Restoration Troopers exist beyond the limits of traditional organic life. With a never-ending stamina and arms that hit like a mudhorn at full speed, Restoration Troopers hit hard and continually, if abeit slow. Related Skills/Powers: Might and Stamina Prerequisites: Species: Restoration Trooper |
2021/05/24 / 2021/12/16 |
Right Between The Lines | Chosen Skill Feat |
The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Rising Phoenix | Chosen Skill Feat |
The character has trained specifically with Jetpacks and Booster Boots, learning how to use them with their body's movements. The instilled knowledge of how to move their body while airborne allows The character to use their Athletics Skill in place of their Piloting Skill while using jetpacks and boosters. Related Skills/Powers: Athletics and Piloting Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Rodian: Infrared Vision | Granted Default Feat |
Having evolved from nocturnal predators, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat. Related Skills/Powers: Perception Prerequisites: Species: Rodian |
2013/08/13 / 2021/12/16 |
Rodian: What’s that Smell? | Granted Default Feat |
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find The character’s body odor pungent. Prerequisites: Species: Rodian |
2015/08/08 / 2021/12/16 |
Run And Gun | Chosen Skill Feat |
The character is more accurate firing while mobile and on the run than they are setting their feet and stationary. While in motion, The character's accuracy is increased. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5). Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2013/08/21 / 2021/12/16 |
Ryn: Made'ya'look | Granted Default Feat |
Ryn are natural performers and are comfortable working a crowd of any size. The character can use their Deception skill at +1 Skill point higher when deceiving or tricking an audience of two or more. Related Skills/Powers: Deception Prerequisites: Species: Ryn |
2013/12/01 / 2023/11/09 |
Ryn: Shady Palm Tree | Granted Default Feat |
Ryn have developed a reputation galaxy-wide as con artists and thieves. The character can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word. Prerequisites: Species: Ryn |
2015/08/08 / 2021/12/16 |
Sakiyan: Better To See And Hear You With | Granted Default Feat |
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While The character can see into the infrared spectrum and their enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm them leading to pain and disorientation. Prerequisites: Species: Sakiyan |
2015/08/08 / 2021/12/16 |
Sakiyan: Not Too Hot, Not Too Cold | Granted Default Feat |
The character is a Sakiyan, making them more resistant to extremes in temperature. This allows them to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury. Prerequisites: Species: Sakiyan |
2013/08/13 / 2021/12/16 |
Second Skin I | Chosen Skill Feat |
The character has trained to live and function in their armor, even if it is exceptionally heavy. Armor Encumbrance is negated by 1 Point as a result. Related Skills/Powers: Athletics and Stamina Prerequisites: Rank Tier: Journeyman (exact) |
2013/08/21 / 2023/11/13 |
Second Skin II | Chosen Skill Feat |
The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result. Related Skills/Powers: Athletics and Stamina Prerequisites: Rank Tier: Equite |
2021/12/16 / 2023/11/13 |
Seeking I | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2). Related Skills/Powers: Perception Prerequisites: Discipline: Seeker and Rank Tier: Journeyman (exact) |
2013/08/14 / 2021/12/21 |
Seeking II | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4). Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite (exact) and Discipline: Seeker |
2013/08/14 / 2021/12/21 |
Seeking III | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Elder and Discipline: Seeker |
2013/08/14 / 2021/12/21 |
Selonian: I Meant What I Said | Granted Default Feat |
In Selonian culture, lying is considered a crime as evil as murder, as they do not stand for misinformation. This is likely to put The character into a tough place when honesty could have consequences, and it may impact how The character views his peers who are liable to skirt the truth. On the upside, people can generally have good faith that what The character has to say will be true. Prerequisites: Species: Selonian |
2023/06/27 / 2023/06/27 |
Selonian: Sleek With Sunglasses | Granted Default Feat |
Selonians’ long bodies are well-built for movement on land and water. The character can bolster his Athletics with improved running speed by dropping onto all fours, and he can swim just as fast. Due to evolving in an underground society, though, The character also has sensitive eyes that are highly susceptible to bright lights and flashes. Prerequisites: Species: Selonian |
2023/06/27 / 2023/06/27 |
Sephi: Everyone Has A Tell | Granted Default Feat |
Sephi are notable for their long tapered ears. Besides their appearance, The character's ears are known to twitch, swivel, and even flatten in accordance with their emotional state. While an endearing trait to some, it requires The character to put forward a more conscious effort to control themself when attempting to disguise their emotions. Prerequisites: Species: Sephi |
2015/08/10 / 2021/12/16 |
Sephi: Tinkerer | Granted Default Feat |
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. The character has this same innate affinity when it comes to technology. As a result, they is able to more readily diagnose irregularities within droids others might miss when using their Mechanic skill. Related Skills/Powers: Mechanics Prerequisites: Species: Sephi |
2014/01/18 / 2021/12/16 |