Character Sheet Reference

Displaying feats 21 - 40 of 534 in total
Feat Type / Location Description Created / Updated
Wookiee: Let the Wookiee Win Granted Default Feat

Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.

Related Skills/Powers: Might

Prerequisites: Species: Wookiee

2013/08/13 / 2021/12/16
Wookiee: Laugh It Up, Furball Granted Default Feat

Wookiees are hard to miss with their thick fur and large stature. The character has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.

Prerequisites: Species: Wookiee

2015/08/08 / 2021/12/16
Woodland Ranger Chosen Skill Feat

The character’s in-depth experience with survival in the wilds has granted them an intimate familiarity with the natural patterns of a variety of untamed environments. Broken twigs, twisted foliage, disturbed wildlife; they know the signs of traversed wilderness, and may use their Survival Skill in place of their Perception Skill for the purpose of tracking another sentient through untamed land.

Related Skills/Powers: Perception and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Won't Attract The Worm Chosen Skill Feat

The character has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. They are able to balance their weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide.

Related Skills/Powers: Athletics

Prerequisites: Society Rank: INQ: X: Chief Inquisitor

2015/09/24 / 2021/12/16
Who Needs A Tech? Chosen Skill Feat

Due to their sheer level of experience with ships and vehicles The character has learned how to rewire damaged systems at a pinch. In these situations, The character can use their Piloting Skill in place of their Mechanics Skill to make a repair on their vehicle or spacecraft.

Related Skills/Powers: Mechanics and Piloting

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08
Whizz-Bang Chosen Force Feat

The character has learned to "throw" their Blinding Force Power away from their body to a point they can see within 10 feet. This thrown bright light comes with the exact same effects as a normal usage of the power.

Related Skills/Powers: Blinding

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2021/12/16 / 2021/12/16
Whip It Good Chosen Skill Feat

The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip.

Related Skills/Powers: Lightsaber and Miscellaneous Weapons

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2021/12/16 / 2023/11/08
Well Read Chosen Skill Feat

The character has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat they can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Trophy: Pays to Critique, level 3

2023/04/19 / 2023/05/07
Weequay: Unsavory Reputation Granted Default Feat

Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. The character often encounters the stigma of this stereotyping, making it difficult for them to earn the trust of others on first impressions.

Prerequisites: Species: Weequay

2018/05/10 / 2021/12/16
Weequay: Don't Tase Me Granted Default Feat

The character's leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay's tough skin, it takes more than a single stun attack to fully incapacitate The character.

Prerequisites: Species: Weequay

2018/05/10 / 2021/12/16
We Are Legion II Chosen Force Feat

The character can spread his Creature Control power to two or more creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
We Are Legion I Chosen Force Feat

The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
War Hero Chosen Skill Feat

The character is a veteran of well known wars or conflicts and can leverage their name, alias, or title alone to convince doubters to follow their vision or strategy. The character gets a +1 Skill Point bonus their Leadership Skill when motivating new or doubtful troops to follow orders (to a maximum of +5).

Related Skills/Powers: Leadership

Prerequisites: Rank: Equite 2

2015/08/09 / 2021/12/16
Walk Like An Ewok Chosen Skill Feat

The character has trained to stay alive in the wilderness, to live off the land, utilize nature's bounteous gifts. When utilizing items found in nature to use makeshift weaponry, The character can use their Survival Skill in place of their Miscellaneous Weapons Skill.

Related Skills/Powers: Miscellaneous Weapons and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Verpine: Hive Mind Granted Default Feat

Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception.

Prerequisites: Species: Verpine

2015/08/08 / 2021/12/16
Verpine: Debugger Granted Default Feat

Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure.

Prerequisites: Species: Verpine

2013/12/29 / 2021/12/16
Use The Force, Luke II Chosen Force Feat

The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. With limited focus, they can not only alter the trajectory of a large projectile weapons (rockets, torpedoes) off its natural trajectory guiding it to hit specific targets, but also that of space debris, shrapnel, and even to close hull breaches.

Related Skills/Powers: Piloting and Telekinesis

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2015/08/09 / 2021/12/17
Use The Force, Luke I Chosen Force Feat

The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. While focused, they can alter trajectory of a single large projectile weapon (rockets, torpedoes) off its natural trajectory and guide it into a narrow or hard to hit opening.

Related Skills/Powers: Piloting and Telekinesis

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Unyielding Defense Chosen Skill Feat

The character knows that often the best offense is a good defense. They know where to dig their trenches, where to hide their capitol vessels, and know how to dismantle the most ferocious offensive. When planning a defensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Unrelenting Offensive Chosen Skill Feat

The character knows its best to strike while the iron is hot, and life has taught them one thing; the best defense is a good offense. They know how to probe a foe’s fortifications, target the gaps in an enemy fleet, and, of course, that overwhelming numbers is the key to every victory. When planning an offensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16