Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Zygerrian: Victory or Death | Granted Default Feat |
Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. The character is better at hiding insecurities and projecting confidence with steady Resolve during tenuous situations like negotiations or deals. Related Skills/Powers: Resolve Prerequisites: Species: Zygerrian |
2019/07/18 / 2021/12/16 |
Zygerrian: The Master's Whip | Granted Default Feat |
Zygerrians are known for their species' reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. The character is often victim of these stereotypes of his species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it. Prerequisites: Species: Zygerrian |
2019/07/18 / 2021/12/16 |
Zeltron: Turn Down For What? | Granted Default Feat |
A Zeltron’s second liver grants them a heightened metabolism. As a result, The character has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push them towards hedonistically indulgent tendencies. Prerequisites: Species: Zeltron |
2015/08/08 / 2021/12/16 |
Zeltron: Sun's Getting Real Low | Granted Default Feat |
The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Deception. Related Skills/Powers: Charm and Deception Prerequisites: Species: Zeltron |
2014/01/09 / 2024/07/11 |
Zelosian: Pour Some Sugar On Me | Granted Default Feat |
As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans. Prerequisites: Species: Zelosian |
2015/08/08 / 2021/12/16 |
Zelosian: Horticulturist | Granted Default Feat |
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting. Prerequisites: Species: Zelosian |
2013/08/13 / 2021/12/16 |
Zealot | Granted Default Feat |
As a member of the Liberation Front, The character has been trained to identify and be aware of the dangers and weaknesses of a Force User. They exhibit no fear when facing down a Jedi of any alignment, bolstering their Resolve. The character also knows how to better adapt to their surroundings without the use of cybernetics or mystic powers, granting a +1 skill point bonus to their Survival skill. Related Skills/Powers: Resolve and Survival Prerequisites: Faction: The Liberation Front |
2017/09/28 / 2021/12/16 |
Zabrak: I Always Know Better | Granted Default Feat |
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. The character tends to see themself as superior to their fellows, which borders on arrogance. Prerequisites: Species: Zabrak |
2015/08/08 / 2021/12/16 |
Zabrak: Didn't Hurt! | Granted Default Feat |
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal. Prerequisites: Species: Zabrak |
2013/08/13 / 2021/12/16 |
Your Weapons... You Will Not Need Them | Chosen Force Feat |
Prior to conflict, and so long as The character has no weapon drawn and no weapon visible, they may use their Mind Trick to disarm an opponent who has yet to attack. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/13 / 2021/12/16 |
Your Reputation Precedes You | Chosen Skill Feat |
Before entering into negotiations with a new person or party, The character's name, alias, or title alone is enough to sway opinions in their favor. This grants The character a +1 Skill Point bonus to their Charm Skill when they leverage their name in discussion (to a maximum of +5). Related Skills/Powers: Charm Prerequisites: Rank: Equite 2 |
2015/08/09 / 2023/11/08 |
You May Have Heard Of Me | Chosen Skill Feat |
The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
You Know Who I Represent | Chosen Skill Feat |
Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8 |
2024/04/14 / 2024/04/14 |
You Killed My Father, Prepare To Die | Chosen Skill Feat |
The character is able to overcome a crippling injury through sheer willpower and toughness to complete their fight or mission. When focused on the task, their will is locked into finishing the conflict, ignoring their pain from injury conditions without any aid from the Force until success or failure. Even if The character is successful, they will collapse from exhaustion and need medical attention. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Equite |
2013/08/17 / 2021/12/16 |
You Got a Bogey On Your Tail | Chosen Skill Feat |
The character has a knack for instinctively detecting, without the Force, when an enemy starfighter is trying to target or draw a bead on them from behind. Related Skills/Powers: Piloting Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
You Can't Stop The Signal | Chosen Skill Feat |
When hacking into communications systems or relays specifically, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5). Related Skills/Powers: Slicing Prerequisites: Rank Tier: Novitiate |
2013/08/21 / 2021/12/16 |
Yes, I Said Closer | Chosen Skill Feat |
The character has earned a reputation for their brilliant naval tactics, and can leverage that reputation when issuing orders to ships under their command. To that end, The character can use their Tactics Skill in place of their Leadership Skill to instill a sense of loyalty and obedience in the crews of their ships. Related Skills/Powers: Leadership and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Xenobiology III | Granted Default Feat |
The character has become intricately familiar with every known species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic. Related Skills/Powers: Lore and Medicine Prerequisites: Rank Tier: Elder and Discipline: Field Medic |
2015/08/31 / 2021/12/21 |
Xenobiology II | Granted Default Feat |
The character has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if they was working on their own species. Related Skills/Powers: Lore and Medicine Prerequisites: Rank Tier: Equite (exact) and Discipline: Field Medic |
2015/08/31 / 2021/12/21 |
Xenobiology I | Granted Default Feat |
The character has a grip on the biology of alien Species popular in the galaxy, and ones that closely relate to their native Species. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if they was working on their own species. Related Skills/Powers: Lore and Medicine Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Field Medic |
2015/08/31 / 2021/12/21 |