Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Elomin: Vogue! | Granted Default Feat |
The character, like all Elomin, is very concerned with their personal hygiene. From polishing their horns and combing their hair, to maintaining a clean body and appearance, they will be more confident when properly presented. Conversely, The character will suffer from weakened self-confidence when they is dirty or unkempt. Prerequisites: Species: Elomin |
2015/08/08 / 2021/12/16 |
Elomin: Order! Order! | Granted Default Feat |
Elomin strive to find order in things and create order where none exists. The character is no exception, and they finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. Prerequisites: Species: Elomin |
2013/08/13 / 2021/12/16 |
Elementary | Chosen Force Feat |
The character's Sense skill is uniquely tuned to picking up subtle clues left through the Force that even the most critical of eyes could miss. These clues flash across The character's conscious for fleeting moments that trigger without actively using their Sense power. The more practiced The character is with Sense, the stronger the details. Related Skills/Powers: Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/21 / 2021/12/16 |
Echani: Float Like A Butterfly | Granted Default Feat |
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and The character finds it easier to fight in these conditions. They will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance. Prerequisites: Species: Echani |
2015/08/08 / 2021/12/16 |
Echani: But First, I Must Apologize | Granted Default Feat |
Like any true Echani, The character considers combat to be a form of self-expression, and they believes that you never really know somebody until you fight them. The character will learn more about their friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and The character will typically be seen as boisterous, undiplomatic and always eager to fight. Prerequisites: Species: Echani |
2013/08/30 / 2021/12/16 |
Eagle Eye | Chosen Skill Feat |
The character has been trained to keep an eye on a target even in a crowd. The character can use their Stealth Skill in place of their Perception Skill in order to follow a mark from a safe distance without being detected. Related Skills/Powers: Perception and Stealth Prerequisites: Society Rank: INQ: IV: Apprentice Inquisitor |
2015/09/24 / 2023/11/08 |
Duros: Duro the Explorer | Granted Default Feat |
Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly. Prerequisites: Species: Duros |
2013/08/13 / 2021/12/16 |
Duros: Adventure Time! | Granted Default Feat |
The character is more likely to be adventurous and gregarious due to their cultural heritage as a Duros. While this makes The character a more exciting person to be around, it can sometimes get The character and their friends into trouble. That’s how you know it’s an adventure. Prerequisites: Species: Duros |
2015/08/08 / 2021/12/16 |
Dun Moch | Chosen Force Feat |
The character has learned to incorporate the principles of Dun Moch into their Lightsaber Forms. By actively seeking to completely dominate their opponent’s will to fight with aggressive displays of power and flare, The character weaves taunts like fuel for the fire, and is not beyond using the Force in fits of showmanship. The character will then gamble on the openings created in hopes of the opponent's guard slipping. Related Skills/Powers: Lightsaber Prerequisites: Rank: Equite 2 |
2015/10/07 / 2021/12/16 |
Dug: Quadrupedalism | Granted Default Feat |
The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving The characterthe ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology. Prerequisites: Species: Dug |
2023/12/17 / 2023/12/17 |
Dug: Mating Call | Granted Default Feat |
The character can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species. Prerequisites: Species: Dug |
2023/12/17 / 2023/12/17 |
Duelist III | Granted Default Feat |
The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Inquisitor) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk) |
2024/09/25 / 2024/09/25 |
Duelist II | Granted Default Feat |
The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Ronin) or (Rank Tier: Equite (exact) and Discipline: Taldryan Obelisk) |
2024/09/25 / 2024/09/25 |
Duelist I | Granted Default Feat |
The character has begun to specialise in one-on-one lightsaber duels. The efficiency and timing of their movements gives them an edge in speed, and The character gains +1 Skill Points to their Athletics Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Drunken Master | Chosen Skill Feat |
The martial arts form known drunken boxing is a rare and refined technique that allows The character to fight while appearing to be under the influence of mind altering afflictions such as intoxication, alchemy, and either herbal or conventional poison. The character may replace their Martial Arts Skill with their Deception Skill for the purposes of appearing sloppy for the purposes of luring their opponent into a false sense of security. Related Skills/Powers: Deception and Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2023/11/08 |
Droid Whisperer | Chosen Skill Feat |
The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill. Related Skills/Powers: Linguistics Prerequisites: Rank Tier: Novitiate |
2015/08/09 / 2021/12/16 |
Draethos: Yabba Dabba Do | Granted Default Feat |
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, The character has trouble with understanding changes in other societies. Prerequisites: Species: Draethos |
2015/08/08 / 2021/12/16 |
Draethos: As Far As I Can See | Granted Default Feat |
The character can see twice as far as humans in low-light conditions due to their cave dwelling ancestry. Related Skills/Powers: Perception Prerequisites: Species: Draethos |
2015/02/28 / 2021/12/16 |
Dowutin: Have You Seen My Glasses | Granted Default Feat |
Evolving in the frigid, windswept tundras of Dowut left the Dowutin species with a poor eyesight. While they can see well enough at close to medium range, the horizon is a blur to them. Thankfully, evolution gave them superior senses of hearing and smell, able to pick out lower frequencies and discern additional information through odors. Prerequisites: Species: Dowutin |
2023/05/15 / 2023/05/15 |
Dowutin: A Not-So-Delicate Touch | Granted Default Feat |
Dowutin were known for their brutish strength. The character can leverage their immense size to perform temporary feats of preternatural strength without the need of the Force for the object. Their sheer size could also be a hindrance, making it difficult to fit in places and use furniture made for normal-sized species. Prerequisites: Species: Dowutin |
2023/05/15 / 2023/05/15 |