Character Sheet Reference

Displaying feats 441 - 460 of 529 in total
Feat Type / Location Description Created / Updated
Bad Cop Chosen Skill Feat

The character has honed their skills to appeal to people with negative reinforcement in effort to get information when questioning someone. When interrogating they can use their Intimidation Skill in place of their Charm Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
Just A Flesh Wound I Chosen Skill Feat

The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their injuries by utilizing whatever materials are available.

Related Skills/Powers: Medicine and Survival

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/11 / 2023/03/13
Reflexive Counter Chosen Force Feat

The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own.

Related Skills/Powers: Precognition

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/07/20 / 2021/12/16
Hero Landing Chosen Skill Feat

Sneaking often means finding oneself in situations of difficult navigation. The character has learned to leverage their Athletics Skill to remain unseen. They can use their Athletics Skill in place of their Stealth Skill when landing from a high place or needing to rapidly move through a crowd.

Related Skills/Powers: Athletics and Stealth

Prerequisites: Rank Tier: Journeyman

2023/11/08 / 2023/11/08
I Made These II Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using up to two weapons of their own creation. (The weapons must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Equite

2023/11/13 / 2023/11/13
Shield Wall I Chosen Force Feat

The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period.

Related Skills/Powers: Barrier

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Let Them Hate, So Long As They Fear Chosen Skill Feat

The character has become adept at using fear and threats as a leader. They may replace their Leadership Skill with their Intimidation skill when encouraging subordinates to follow their lead.

Related Skills/Powers: Intimidation and Leadership

Prerequisites: Rank Tier: Novitiate

2013/08/12 / 2021/12/16
Stay A While And Listen Chosen Skill Feat

The character is skillful at divining how to use, manipulate, and/or identify ancient artifacts they encounters and can use their Investigation Skill instead of requiring a relevant Lore Topic.

Related Skills/Powers: Investigation and Lore

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/16
Leaf On The Wind Chosen Force Feat

The character has learned to be a leaf in the wind, calming their mind and attuning their sensitivity with Precognition to the point that they is granted the ability to feel out potential obstacles while flying a ship, vehicle, or jetpack.

Related Skills/Powers: Precognition

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/08/17 / 2023/11/13
Fear Will Keep Them In Line Chosen Skill Feat

The character has become adept at using fear and threats in diplomatic discussions. They may use their Intimidation Skill in place of their Charm Skill when engaging in the act of a negotiation.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank Tier: Novitiate

2013/08/11 / 2023/11/08
Classic Misdirection Chosen Skill Feat

The character spends a great deal of time observing those under their command. They are capable of motivating those under their command with just the right word or phrase based on their observations as opposed to simply being charismatic. The character can use their Deception Skill in place of their Leadership Skill.

Related Skills/Powers: Deception and Leadership

Prerequisites: Rank Tier: Equite

2013/08/17 / 2023/11/08
Blinded By The Light Chosen Force Feat

The character has a keen understanding of their Blinding and can use the power without having to shield their own eyes or look away.

Related Skills/Powers: Blinding

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Quey'tek Meditation Chosen Force Feat

The character's ability with Concealment allows them to not only conceal their Force signature in some way, but to actually appear either as an adherent to the Dark or Light path, they wishes.

Related Skills/Powers: Concealment

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2014/01/25 / 2021/12/16
Cry No More Chosen Skill Feat

The character has an innate ability to understand how individuals react in different situations. When attempting to elicit an emotional response, The character may replace their Deception Skill with their Charm Skill.

Related Skills/Powers: Charm and Deception

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2023/11/08
Moving The Masses Chosen Force Feat

The character is able to spread their Mind Trick Force Power to additional targets. For every additional target, their Mind Trick requires more concentration and can unravel quicker over time.

Related Skills/Powers: Mind Trick

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
'Tis But A Scratch Chosen Force Feat

The character can continue fighting even if one or more of their appendages is severed. Of course, they can't swing a weapon they can no longer wield. This is an advanced application of Control Self and lasts only as long as The character can maintain focus.

Related Skills/Powers: Control Self

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Trick Shots Chosen Skill Feat

When using a ranged weapon such as a Blaster, Slugthrower, or Throwing Knives, The character can calculate bullet or bolt trajectories with a mixture of spatial awareness, a general knowledge of projectile physics, and instinct. They can take advantage of tricks such as ricocheting or reflecting shots around corners or obstacles when the situation calls for it.

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank Tier: Equite

2013/08/17 / 2021/12/16
Pay No Attention To The Man Behind The Curtain Chosen Force Feat

The character knows how to put a dramatic flare on their projections. When using Illusion, they can expand their influence to a broader audience than normal, making it easier to fool small crowds.

Related Skills/Powers: Illusion

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2021/12/16
We Are Legion I Chosen Force Feat

The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Elusive Prey Chosen Skill Feat

The character has managed to stay alive by knowing how to watch their own back. The character gets a +1 Skill Point bonus to their Survival Skill when covering their tracks to avoid being followed (to a maximum of +5).

Related Skills/Powers: Survival

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2021/12/16