Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Static Shock IV | Chosen Force Feat |
As an Elder The character has mastered their Force Lightning Power being able to split the stream to multiple targets, chain outward from a single target, and even maintain a sustained attack all without losing any power. Related Skills/Powers: Force Lightning Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2013/08/17 / 2021/12/17 |
To The Pain | Chosen Skill Feat |
The character has the ability to, even while crippled or fatigued, use their Deception Skill to mask their injuries for a short period of time and deliver an appropriate bluff, hiding their injured or debilitated area. Related Skills/Powers: Deception Prerequisites: Rank Tier: Equite |
2013/08/17 / 2023/11/08 |
Time Out | Chosen Force Feat |
The character’s mastery of the Force can allow them to completely nullify a Force-user's ability to connect with the Force. This effect can last as long as the Master wills it in accordance with their Suppression Force Power level. Related Skills/Powers: Suppression Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Poison Weapons | Chosen Skill Feat |
The character is skilled in coating their weapons with poison and has trained to use them effectively in combat without fear of accidentally poisoning themself. Related Skills/Powers: Bladed Weapons and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Woodland Ranger | Chosen Skill Feat |
The character’s in-depth experience with survival in the wilds has granted them an intimate familiarity with the natural patterns of a variety of untamed environments. Broken twigs, twisted foliage, disturbed wildlife; they know the signs of traversed wilderness, and may use their Survival Skill in place of their Perception Skill for the purpose of tracking another sentient through untamed land. Related Skills/Powers: Perception and Survival Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Fed Troops Happy Troops | Chosen Skill Feat |
The character understands that leadership is not all about rousing speeches on the front line, and has excellent attention to detail when it comes to commanding military units. As a result, they gets a +1 Skill Point bonus to their Leadership Skill when managing logistics such as supply lines, communication channels and recruitment (to a maximum of +5). Related Skills/Powers: Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Force Drain III | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes half as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/17 |
Jar'Kai | Chosen Skill Feat |
The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers. Related Skills/Powers: Dual Wielding and Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2024/05/27 |
Elementary | Chosen Force Feat |
The character's Sense skill is uniquely tuned to picking up subtle clues left through the Force that even the most critical of eyes could miss. These clues flash across The character's conscious for fleeting moments that trigger without actively using their Sense power. The more practiced The character is with Sense, the stronger the details. Related Skills/Powers: Sense Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives |
2013/08/21 / 2021/12/16 |
Sleeping Rancor | Chosen Skill Feat |
The martial techniques of the secret style of Hij'kata are designed to subdue an opponent peacefully and with minimal harm. So long as they are aiming to disable their opponent without striking or otherwise directly harming them, The character gets a +1 Skill Point bonus to Martial Arts (to a maximum of +5). Related Skills/Powers: Martial Arts Prerequisites: Rank: Journeyman 2 |
2016/05/21 / 2023/08/10 |
Bounce It | Chosen Force Feat |
The character has developed a talent for being able to redirect Force Lightning dispersed with Barrier. This ability involves bouncing the attack back at the original sender, or even at another target all together while also strengthening the potency of the attack. Related Skills/Powers: Barrier and Force Lightning Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2015/11/12 / 2021/12/16 |
Memory Meld | Chosen Force Feat |
The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5). Related Skills/Powers: Telepathy Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Blood Bath | Chosen Skill Feat |
Deep down, The character enjoys the bloody gore that comes with treating serious injuries. Be it the challenge of fixing, the urgent time crunch, or just a sense of deep down sadism, they thrive here. While attempting to address serious life threatening injuries of others, The character gets a +1 Skill Point bonus to their Medicine (to a maximum of +5). Related Skills/Powers: Medicine Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Assess The Situation | Chosen Skill Feat |
The character is extremely skilled at scanning an area for information. The character can replace their Perception Skill with their Investigation Skill for the purposes of quickly gathering information on a situation. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2021/12/16 |
Go Ahead, Make My Day | Chosen Skill Feat |
The character is talented in the subtle nuances of acting or putting up a front to bluff or intimidate a target. In these instances, The character can use their Deception Skill in place of their Intimidation Skill to gain leverage in a compromising situation. Related Skills/Powers: Deception and Intimidation Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Matter Bender II | Chosen Force Feat |
The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 |
2023/01/31 / 2023/02/03 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: Rank: Equite 4 (exact) and Order Group: Force Sensitives |
2023/02/05 / 2023/02/05 |
Envoy Preparation | Chosen Skill Feat |
The character has developed a knack for being prepared for things to go wrong on a given mission or contract. Thanks to this level of preparation, however, The character can “swap out” one piece of Equipment or Backpack item for something else that they own. Once swapped, however, the original item will not be accessible. Prerequisites: Trophy: Players Gonna Play, level 6 |
2023/02/16 / 2023/03/05 |
Envoy Intuition | Chosen Skill Feat |
The character’s time working with the Envoy Corps has given they a knack for reading tells or attempts at deception. The character gains a +1 Skill bonus to Investigation or Perception when determining someone's true intent (to a maximum of +5). Related Skills/Powers: Investigation and Perception Prerequisites: Trophy: Players Gonna Play, level 8 |
2023/02/16 / 2023/03/05 |
Golden Envoy Aptitude | Chosen Skill Feat |
Experienced Envoys tend to share a common trait in their success: work smarter, not harder. This calm approach to problem solving during missions gives The character a +1 Skill bonus to Intellect whenever faced with a puzzle, riddle, or scheme designed to hinder their progression or egress (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Trophy: You Can Certainly Try, level 2 |
2023/02/16 / 2023/03/05 |