Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Beast Mode II | Granted Default Feat |
The character has developed a deeper ability to channel some addition Force energy to bolster their creatures. They can use Amplification on their beast at twice the energy to use it for the full effect. Related Skills/Powers: Amplification and Creature Control Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Kyatarun Dragoon) |
2024/09/25 / 2024/09/25 |
Beast Mode III | Granted Default Feat |
The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power. Related Skills/Powers: Amplification and Creature Control Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Kyatarun Dragoon) |
2024/09/25 / 2024/09/25 |
Jedi Ace I | Granted Default Feat |
The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4). Related Skills/Powers: Piloting and Precognition Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) |
2024/09/25 / 2024/09/25 |
Jedi Ace II | Granted Default Feat |
The character has strengthened their ability to use the Force to aid their piloting. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5). Related Skills/Powers: Piloting and Precognition Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Discipline: Secret Order and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |
Jedi Ace III | Granted Default Feat |
The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5). Related Skills/Powers: Piloting and Precognition Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) |
2024/09/25 / 2024/09/25 |
Hivemind I | Granted Default Feat |
The character has begun to train in an advanced style of Battle Meditation, allowing them to use another person (who doesn't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to basic defense. Related Skills/Powers: Battle Meditation Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Paladin) or (Rank Tier: Journeyman (exact) and Discipline: The Chronarch) |
2024/09/25 / 2024/09/25 |
Hivemind II | Granted Default Feat |
The character has trained an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to defensive measures and basic offensive capabilities. Related Skills/Powers: Battle Meditation Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Paladin) or (Rank Tier: Equite (exact) and Discipline: The Chronarch) |
2024/09/25 / 2024/09/25 |
Hivemind III | Granted Default Feat |
The character has mastered an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is as if they were not channeling Battle Meditation at all, while still suffering the tiring effects of the power. Related Skills/Powers: Battle Meditation Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Paladin) or (Rank Tier: Elder and Discipline: The Chronarch) |
2024/09/25 / 2024/09/25 |
Unarmed Specialist I | Granted Default Feat |
Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4). Related Skills/Powers: Martial Arts and Stamina Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline |
2024/09/25 / 2024/09/25 |
Unarmed Specialist II | Granted Default Feat |
The character's martial arts techniques have become quick and efficient, as well as energy-preserving. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina and Athletics Skills (up to a maximum of +5). Related Skills/Powers: Athletics, Martial Arts, and Stamina Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline |
2024/09/25 / 2024/09/25 |
Unarmed Specialist III | Granted Default Feat |
Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina, Athletics and Resolve skills (up to a maximum of +5). Related Skills/Powers: Athletics, Martial Arts, Resolve, and Stamina Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline |
2024/09/25 / 2024/09/25 |
Capital Commander I | Granted Default Feat |
The character is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +4). Related Skills/Powers: Operations Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Aviator) |
2024/09/25 / 2024/09/25 |
Capital Commander II | Granted Default Feat |
The character is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Aviator) |
2024/09/25 / 2024/09/25 |
Capital Commander III | Granted Default Feat |
Not only is The character a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, The character gains a +2 Skill Point increase to their Operations Skill, and all crew members on board gain +1 (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Aviator) |
2024/09/25 / 2024/09/25 |
Force Shockboxing I | Granted Default Feat |
The character has begun to learn to envelop their fists with Force Lightning while delivering unarmed strikes. With great effort, They can throw one Force Lightning-enhanced strike before this ability expires. This ability does not work while wearing medium or heavy armor. Related Skills/Powers: Force Lightning and Martial Arts Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soul Arcanist) |
2024/09/25 / 2024/09/25 |
Force Shockboxing II | Granted Default Feat |
The character has reached new levels in enhancing their unarmed strikes with Force Lightning. They can throw one combination of Force Lightning-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor. Related Skills/Powers: Force Lightning and Martial Arts Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soul Arcanist) |
2024/09/25 / 2024/09/25 |
Force Shockboxing III | Granted Default Feat |
The character has mastered enhancing their unarmed strikes with Force Lightning. They can envelop their unarmed strikes with Force Lightning for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor. Related Skills/Powers: Force Lightning and Martial Arts Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soul Arcanist) |
2024/09/25 / 2024/09/25 |
Duelist I | Granted Default Feat |
The character has begun to specialise in one-on-one lightsaber duels. The efficiency and timing of their movements gives them an edge in speed, and The character gains +1 Skill Points to their Athletics Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Duelist II | Granted Default Feat |
The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Ronin) or (Rank Tier: Equite (exact) and Discipline: Taldryan Obelisk) |
2024/09/25 / 2024/09/25 |
Duelist III | Granted Default Feat |
The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Inquisitor) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk) |
2024/09/25 / 2024/09/25 |