Character Sheet Reference

Displaying feats 541 - 560 of 578 in total
Feat Type / Location Description Created / Updated
Verpine: Hive Mind Granted Default Feat

Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception.

Prerequisites: Species: Verpine

2015/08/08 / 2021/12/16
Walk Like An Ewok Chosen Skill Feat

The character has trained to stay alive in the wilderness, to live off the land, utilize nature's bounteous gifts. When utilizing items found in nature to use makeshift weaponry, The character can use their Survival Skill in place of their Miscellaneous Weapons Skill.

Related Skills/Powers: Miscellaneous Weapons and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
War Hero Chosen Skill Feat

The character is a veteran of well known wars or conflicts and can leverage their name, alias, or title alone to convince doubters to follow their vision or strategy. The character gets a +1 Skill Point bonus their Leadership Skill when motivating new or doubtful troops to follow orders (to a maximum of +5).

Related Skills/Powers: Leadership

Prerequisites: Rank: Equite 2

2015/08/09 / 2021/12/16
We Are Legion I Chosen Force Feat

The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact)

2013/08/17 / 2021/12/16
We Are Legion II Chosen Force Feat

The character can spread his Creature Control power to two or more creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2021/12/16 / 2021/12/16
Weequay: Don't Tase Me Granted Default Feat

The character's leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay's tough skin, it takes more than a single stun attack to fully incapacitate The character.

Prerequisites: Species: Weequay

2018/05/10 / 2021/12/16
Weequay: Unsavory Reputation Granted Default Feat

Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. The character often encounters the stigma of this stereotyping, making it difficult for them to earn the trust of others on first impressions.

Prerequisites: Species: Weequay

2018/05/10 / 2021/12/16
Well Read Chosen Skill Feat

The character has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat they can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Trophy: Pays to Critique, level 3

2023/04/19 / 2023/05/07
Well Trained I Granted Default Feat

The character has worked hard to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated Creature that do not trigger for hours, or require long distances to accomplish. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained II Granted Default Feat

The character reached new levels in the training of their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that does not trigger for hours, or require long distances to accomplish, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained III Granted Default Feat

The character has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Ninja)

2024/09/25 / 2024/09/25
Whip It Good Chosen Skill Feat

The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip.

Related Skills/Powers: Lightsaber and Miscellaneous Weapons

Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives

2021/12/16 / 2023/11/08
Whizz-Bang Chosen Force Feat

The character has learned to "throw" their Blinding Force Power away from their body to a point they can see within 10 feet. This thrown bright light comes with the exact same effects as a normal usage of the power.

Related Skills/Powers: Blinding

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Who Needs A Tech? Chosen Skill Feat

Due to their sheer level of experience with ships and vehicles The character has learned how to rewire damaged systems at a pinch. In these situations, The character can use their Piloting Skill in place of their Mechanics Skill to make a repair on their vehicle or spacecraft.

Related Skills/Powers: Mechanics and Piloting

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08
Won't Attract The Worm Chosen Skill Feat

The character has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. They are able to balance their weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide.

Related Skills/Powers: Athletics

Prerequisites: Society Rank: INQ: X: Chief Inquisitor

2015/09/24 / 2021/12/16
Woodland Ranger Chosen Skill Feat

The character’s in-depth experience with survival in the wilds has granted them an intimate familiarity with the natural patterns of a variety of untamed environments. Broken twigs, twisted foliage, disturbed wildlife; they know the signs of traversed wilderness, and may use their Survival Skill in place of their Perception Skill for the purpose of tracking another sentient through untamed land.

Related Skills/Powers: Perception and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Wookiee: Laugh It Up, Furball Granted Default Feat

Wookiees are hard to miss with their thick fur and large stature. The character has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.

Prerequisites: Species: Wookiee

2015/08/08 / 2021/12/16
Wookiee: Let the Wookiee Win Granted Default Feat

Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.

Related Skills/Powers: Might

Prerequisites: Species: Wookiee

2013/08/13 / 2021/12/16
Xenobiology I Granted Default Feat

The character has a grip on the biology of alien Species popular in the galaxy, and ones that closely relate to their native Species. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if they was working on their own species.

Related Skills/Powers: Lore and Medicine

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Field Medic

2015/08/31 / 2021/12/21
Xenobiology II Granted Default Feat

The character has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if they was working on their own species.

Related Skills/Powers: Lore and Medicine

Prerequisites: Rank Tier: Equite (exact) and Discipline: Field Medic

2015/08/31 / 2021/12/21