Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
In A Pinch | Chosen Skill Feat |
The character has experience with the frantic pacing that occurs on the battlefield. Perfectly at home, they can stay focused on the task at hand. This grants The character a +1 Skill Point bonus to their Mechanic Skill they are trying to make an urgent repair while under fire (to a maximum of +5). Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Creature Affinity I | Chosen Skill Feat |
The character has a seemingly natural and easier time controlling and/or connecting with one category of creature, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature category must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/16 |
I Made This I | Chosen Skill Feat |
The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using a single weapon of their own creation. (The weapon must be cited in Loadout Description) Related Skills/Powers: Crafting Prerequisites: Rank Tier: Journeyman (exact) |
2021/12/16 / 2023/11/13 |
Cry No More | Chosen Skill Feat |
The character has an innate ability to understand how individuals react in different situations. When attempting to elicit an emotional response, The character may replace their Deception Skill with their Charm Skill. Related Skills/Powers: Charm and Deception Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2023/11/08 |
Do A Barrel Roll! | Chosen Skill Feat |
The character has a knack for instinctively dodging incoming fire by executing acrobatic maneuvers right before an otherwise lethal strike would blow their ship to pieces. Related Skills/Powers: Piloting Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
I Controlled Them Like Animals | Chosen Skill Feat |
Society works until it doesn't. Groups of people can revert to more animalistic traits when afraid, angry, or intoxicated. The character's training at handling pack animals allows them to utilize their Creature Handling Skill in place of their Leadership Skill when attempting to control groups of people that are acting on their more animalistic impulses. Related Skills/Powers: Creature Handling and Leadership Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
I Made A Pipe Bomb | Chosen Skill Feat |
The character has spent enough time around explosives to understand the fundamental traits in identifying what can be used to make something go boom. When attempting to make a makeshift explosive device, The character can use their Explosive Skill in place of their Crafting Skill. Related Skills/Powers: Crafting and Explosives Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Jury-rig II | Chosen Skill Feat |
The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a moderate amount of time and break down after some regular usage. Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Journeyman (exact) |
2021/12/16 / 2021/12/16 |
Jury-rig III | Chosen Skill Feat |
The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs can last for a long amount of time and break down only after heavy usage. Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Just The Two Of Us II | Chosen Skill Feat |
The character has formed a lasting bond with a single Domesticated or Tameable creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Equite (exact) |
2021/12/16 / 2023/12/27 |
Just The Two Of Us III | Chosen Skill Feat |
The character has formed a lasting bond with up to two Domesticated or Tameable creatures. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creatures must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Elder |
2021/12/16 / 2023/12/27 |
Keen Mind I | Chosen Skill Feat |
The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last six months that they actively perceived (focused on, read, heard, etc) with greater detail. Related Skills/Powers: Intellect and Perception Prerequisites: Rank Tier: Journeyman (exact) |
2021/12/16 / 2021/12/16 |
Keen Mind II | Chosen Skill Feat |
The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last year that they actively perceived (focused on, read, heard, etc) with greater detail. Related Skills/Powers: Intellect and Perception Prerequisites: Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
Keen Mind III | Chosen Skill Feat |
The character has a mind like a steel trap. With an eidetic memory, they can remember anything that they actively perceived (focused on, read, heard, etc) with greater detail. Related Skills/Powers: Intellect and Perception Prerequisites: Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Just The Two Of Us I | Chosen Skill Feat |
The character has formed a lasting bond with a single Domesticated creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Journeyman (exact) |
2019/05/03 / 2023/12/27 |
Just Ones and Zeroes | Chosen Skill Feat |
The character understands how a droid thinks, and is able to leverage that understanding in arguing with them. The character can use their Slicing Skill in place of their Deception Skill when engaging in a verbal exchange with artificial intelligence. Related Skills/Powers: Deception and Slicing Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2023/11/08 |
Kernel of Truth | Chosen Skill Feat |
The best lies often come with a kernel of truth, a fact that helps sell the false. The character can use their Intellect Skill in place of their Deception Skill when attempting to pass off a half lie or fib. Related Skills/Powers: Deception and Intellect Prerequisites: Rank Tier: Equite |
2021/12/16 / 2023/11/08 |
True Colors | Chosen Skill Feat |
The character can replace their Perception Skill with their Charm Skill to see through an act of deception by picking up on intent rather than investigative clues. This requires concentration, making it difficult to employ in combat. Related Skills/Powers: Charm and Perception Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Muscle Armor | Chosen Skill Feat |
The character has honed their strength into a tough mass of muscles. As such they can shrug off blunt force trauma that would leave others out. When facing blunt force damage, The character can use their Might Skill in place of their Stamina Skill to cope with the pain. Related Skills/Powers: Might and Stamina Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
This Is Where We Fight! | Chosen Skill Feat |
The character can use their unwavering Resolve Skill in place of their Leadership Skill when convincing companions, subordinates, or fellow soldiers to stand tall in the face of overwhelming odds. Related Skills/Powers: Leadership and Resolve Prerequisites: Rank: Equite 2 |
2015/08/09 / 2021/12/16 |