Character Sheet Reference

Displaying feats 521 - 534 of 534 in total
Feat Type / Location Description Created / Updated
I Know a Guy Chosen Skill Feat

Drawing on the Brotherhood's vast network of contacts throughout the galaxy, The character may meet with one of these capable contacts and attempt to barter with them in exchange for an item or service needed to help overcome a specific challenge that The character is trying to handle.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 5

2024/04/14 / 2024/04/14
You Know Who I Represent Chosen Skill Feat

Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8

2024/04/14 / 2024/04/14
Silvertongue Granted Default Feat

Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10

2024/04/14 / 2024/04/14
Jar'Kai Chosen Skill Feat

The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers.

Related Skills/Powers: Dual Wielding and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2024/05/27
Anzati: ‘Soup’ For You Granted Default Feat

The character can drink the ‘soup’ of an enemy to regain energy. Thus, The character can use Mind Trick for the sole purpose of temporarily immobilizing a victim they wish to feed on and the stronger the victim's Resolve the more difficult the Mind Trick is. Feeding requires unbroken concentration, however, leaving him vulnerable during the process.

Related Skills/Powers: Mind Trick

Prerequisites: Species: Anzati

2013/08/13 / 2024/06/04
Anzati: Addictive Tendencies Granted Default Feat

While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, The character is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.

Prerequisites: Species: Anzati

2015/08/08 / 2024/06/04
Kyuzo: Gravity Power Level Granted Default Feat

Hailing from a planet with heavy gravity, Kyuzo evolved dense muscle fibers. As such, The character has superior reflexes on planets with standard gravity or less.

Prerequisites: Species: Kyuzo

2024/07/06 / 2024/07/06
Kyuzo: Respiratory Granted Default Feat

Kyuzo have sensitive respiratory systems, The character needs a filter mask, bandages, or some other kind of covering to protect them while in uncomfortable climates, like in the galactic standard habitable environments, otherwise they will become ill.

Prerequisites: Species: Kyuzo

2024/07/06 / 2024/07/07
Embrace The Light Granted Default Feat [Redacted] 2022/04/28 / 2024/07/08
Knuckle Fists Chosen Skill Feat

Adept at the martial arts, The character has trained to enhance their blows with fist based weapons. The character can swap their Martial Arts Skill in place of their Miscellaneous Weapons Skill when fighting with knuckler weapons.

Related Skills/Powers: Martial Arts and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2024/07/07 / 2024/07/08
Zeltron: Sun's Getting Real Low Granted Default Feat

The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Deception.

Related Skills/Powers: Charm and Deception

Prerequisites: Species: Zeltron

2014/01/09 / 2024/07/11
Cragmoloid: Pachyderm's Promise Granted Default Feat

Being a proud, honorable people, Cragmoloids have an innate dislike of deception with a high value placed upon keeping their word. As such, The character has a strong inclination to honor their promises once made, to the best of their ability.

Prerequisites: Species: Cragmoloid

2024/07/15 / 2024/07/15
Cragmoloid: Away From The Herd Chosen Default Feat

Cragmoloid society was organized into clans, with a tight bond between family, such that they were prone to depression when separated. The character is prone to bouts of sadness when separated from their "people", be them other Cragmoloids or close friends.

Prerequisites: Species: Cragmoloid

2024/07/15 / 2024/07/15
Digital Defusal Chosen Skill Feat

Explosives can get complicated. More than a mere detonator and payload, many explosive devices come with robust wiring and computer systems to manage just when, and how they go off. The character can use their Slicing Skill in place of their Explosives Skill when attempting to disarm a complicated explosive device.

Related Skills/Powers: Explosives and Slicing

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2024/07/21