Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Shield Wall I | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period. Related Skills/Powers: Barrier Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2013/08/17 / 2021/12/16 |
Moving The Masses | Chosen Force Feat |
The character is able to spread their Mind Trick Force Power to additional targets. For every additional target, their Mind Trick requires more concentration and can unravel quicker over time. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/08/17 / 2021/12/16 |
Leaf On The Wind | Chosen Force Feat |
The character has learned to be a leaf in the wind, calming their mind and attuning their sensitivity with Precognition to the point that they is granted the ability to feel out potential obstacles while flying a ship, vehicle, or jetpack. Related Skills/Powers: Precognition Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/08/17 / 2023/11/13 |
Static Shock IV | Chosen Force Feat |
As an Elder The character has mastered their Force Lightning Power being able to split the stream to multiple targets, chain outward from a single target, and even maintain a sustained attack all without losing any power. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2013/08/17 / 2021/12/17 |
Familiar Steel | Chosen Skill Feat |
The character has trained vigorously with their specific melee weapon of choice, and suffers no penalty when wielding a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored melee weapons. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Bladed Weapons, Blunt Weapons, Dual Wielding, Lightsaber, and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2013/08/17 / 2023/11/13 |
Classic Misdirection | Chosen Skill Feat |
The character spends a great deal of time observing those under their command. They are capable of motivating those under their command with just the right word or phrase based on their observations as opposed to simply being charismatic. The character can use their Deception Skill in place of their Leadership Skill. Related Skills/Powers: Deception and Leadership Prerequisites: Rank Tier: Equite |
2013/08/17 / 2023/11/08 |
Quick Draw | Chosen Skill Feat |
The character is known for shooting first and has a knack for quick-drawing their ranged weapon as quickly and naturally as blinking, often giving them the edge in a conventional standoff. Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2021/12/16 |
Cry No More | Chosen Skill Feat |
The character has an innate ability to understand how individuals react in different situations. When attempting to elicit an emotional response, The character may replace their Deception Skill with their Charm Skill. Related Skills/Powers: Charm and Deception Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2023/11/08 |
Rampage I | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are cast aside until the rampage has run its course. The character still experiences the same fatigue of their Rage as well as the effects of those debilitating powers when their Rage has ended. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2013/08/17 / 2021/12/16 |
Darksight | Chosen Force Feat |
The character has spent so long in the darkness that they knows its varying levels, and just how deep it can be. When they uses Darkness, they can still navigate the darkness without suffering a penalty. Related Skills/Powers: Darkness Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives |
2013/08/17 / 2024/01/30 |
More Than A Feeling | Chosen Force Feat |
The character can pull more concrete details from complicated visions from their Farsight Power. While not able to fully read the messages, they can extract keywords, phrases, or feelings and interpret them into true foresight. Related Skills/Powers: Farsight Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/17 / 2021/12/16 |
Blinded By The Light | Chosen Force Feat |
The character has a keen understanding of their Blinding and can use the power without having to shield their own eyes or look away. Related Skills/Powers: Blinding Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Pay No Attention To The Man Behind The Curtain | Chosen Force Feat |
The character knows how to put a dramatic flare on their projections. When using Illusion, they can expand their influence to a broader audience than normal, making it easier to fool small crowds. Related Skills/Powers: Illusion Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Deep Bond I | Chosen Force Feat |
The character has formed a lasting bond with a single Domesticated creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description) Related Skills/Powers: Creature Control Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
You Killed My Father, Prepare To Die | Chosen Skill Feat |
The character is able to overcome a crippling injury through sheer willpower and toughness to complete their fight or mission. When focused on the task, their will is locked into finishing the conflict, ignoring their pain from injury conditions without any aid from the Force until success or failure. Even if The character is successful, they will collapse from exhaustion and need medical attention. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Equite |
2013/08/17 / 2021/12/16 |
'Tis But A Scratch | Chosen Force Feat |
The character can continue fighting even if one or more of their appendages is severed. Of course, they can't swing a weapon they can no longer wield. This is an advanced application of Control Self and lasts only as long as The character can maintain focus. Related Skills/Powers: Control Self Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2013/08/17 / 2021/12/16 |
I Know That Feel, Bro | Chosen Force Feat |
The character can use their Sense Power to augment their Charm Skill. By reading their target's thoughts and aligning with their emotions, they can easily relate to anyone, regardless of stark conflict in personality or sense of justice. The character gets a +1 Skill Point boost to their Charm Skill (to a maximum of +5) when augmenting with their Sense Force Power. Related Skills/Powers: Charm and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/17 / 2023/11/08 |
The Force is With Me | Chosen Skill Feat |
Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill. Related Skills/Powers: Sense Prerequisites: Rank: Journeyman 4 |
2013/08/17 / 2021/12/16 |
To The Pain | Chosen Skill Feat |
The character has the ability to, even while crippled or fatigued, use their Deception Skill to mask their injuries for a short period of time and deliver an appropriate bluff, hiding their injured or debilitated area. Related Skills/Powers: Deception Prerequisites: Rank Tier: Equite |
2013/08/17 / 2023/11/08 |
We Are Legion I | Chosen Force Feat |
The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures. Related Skills/Powers: Creature Control Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact) |
2013/08/17 / 2021/12/16 |