Feat | Type / Location | Description | Created / Updated | |
---|---|---|---|---|
Snap Judgement | Granted Default Feat |
The character's experience in Combat Center judgments has honed their their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics. Prerequisites: Trophy: Pays to Critique, level 12 |
2023/04/19 / 2023/05/07 | |
Nine Out of Ten | Chosen Skill Feat |
The character has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, The character gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5). Related Skills/Powers: Resolve Prerequisites: Trophy: Pays to Critique, level 9 |
2023/04/19 / 2023/05/07 | |
Well Read | Chosen Skill Feat |
The character has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat they can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Trophy: Pays to Critique, level 3 |
2023/04/19 / 2023/05/07 | |
A Warrior's Call | Granted Default Feat |
The character has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to their Intimidation Skill (up to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Trophy: Spoils to the Victor, level 12 |
2023/04/19 / 2023/05/07 | |
It's Called Style | Chosen Skill Feat |
The character has learned to play to a crowd. The character can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Lightsaber, and Slugthrowers Prerequisites: Trophy: Spoils to the Victor, level 9 |
2023/04/19 / 2023/05/07 | |
The Thrill | Chosen Skill Feat |
Knowing what it is like to face a more powerful foe, The character has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, The character gets a +1 Skill point bonus to their Stamina skill (up to a maximum of +5). Related Skills/Powers: Stamina Prerequisites: Trophy: Spoils to the Victor, level 3 |
2023/04/19 / 2023/05/07 | |
Kushiban: Mood Fur | Granted Default Feat |
Kushiban are known for their ability to change their fur color. While The character has control over this, extreme emotions can override the tone of their fur, making it harder mask their feelings. Prerequisites: Species: Kushiban |
2023/04/18 / 2023/04/24 | |
Kushiban: Jump Around | Granted Default Feat |
With powerful lagomorphic legs The character is capable of jumping long distances, vertically and horizontally, with ease. Rapid frequent jumping will cause him to fatigue. Prerequisites: Species: Kushiban |
2023/04/18 / 2023/04/24 | |
Hutt: Tough and Thicc | Granted Default Feat |
Fully grown Hutts may look like a mass of fat, but beneath their slimy slug-like exterior is a body made of strength. With a short reach, The character can propel themselves forward at an alarming speed, while their thick skin and layers of fat add extra protection against all manner of weaponry. Prerequisites: Species: Hutt |
2023/03/31 / 2023/03/31 | |
Hutt: Slimy Gangsta | Granted Default Feat |
Regardless of personal intent or agenda, being a Hutt, The character has inseparable ties to the Hutt Criminal Syndicate. The galaxy-wide known reputation of the Hutts, allows The character to leverage these ties in attempts of persuasion or intimidation, especially against members of the criminal underworld. Prerequisites: Species: Hutt |
2023/03/31 / 2023/03/31 | |
Just A Flesh Wound II | Chosen Skill Feat |
The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their or other's injuries by utilizing whatever materials are available. Related Skills/Powers: Medicine and Survival Prerequisites: Rank Tier: Journeyman |
2023/03/13 / 2023/03/13 | |
Golden Envoy Presence | Granted Default Feat |
The character’s experience and reputation through the Envoy Corps has given them an air of agency when acting on the Brotherhood’s behalf. The character has an advantage on either Deception, Leadership, Charm, or Intimidation when acting in the Brotherhood's interests. Related Skills/Powers: Charm, Deception, Intimidation, and Leadership Prerequisites: Trophy: You Can Certainly Try, level 11 |
2023/02/16 / 2024/03/14 | |
Golden Envoy Wit | Chosen Skill Feat |
Golden Envoys know that the secret to outsmarting an opponent is to out think them. This mindset gives The character an advantage when weighing their Intellect directly against another's Intellect—be it a duel, politics, or an intense game of Lizard, Toad, Snake. Related Skills/Powers: Intellect Prerequisites: Trophy: You Can Certainly Try, level 8 |
2023/02/16 / 2023/03/05 | |
Golden Envoy Aptitude | Chosen Skill Feat |
Experienced Envoys tend to share a common trait in their success: work smarter, not harder. This calm approach to problem solving during missions gives The character a +1 Skill bonus to Intellect whenever faced with a puzzle, riddle, or scheme designed to hinder their progression or egress (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Trophy: You Can Certainly Try, level 2 |
2023/02/16 / 2023/03/05 | |
Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 | |
Envoy Intuition | Chosen Skill Feat |
The character’s time working with the Envoy Corps has given they a knack for reading tells or attempts at deception. The character gains a +1 Skill bonus to Investigation or Perception when determining someone's true intent (to a maximum of +5). Related Skills/Powers: Investigation and Perception Prerequisites: Trophy: Players Gonna Play, level 8 |
2023/02/16 / 2023/03/05 | |
Envoy Preparation | Chosen Skill Feat |
The character has developed a knack for being prepared for things to go wrong on a given mission or contract. Thanks to this level of preparation, however, The character can “swap out” one piece of Equipment or Backpack item for something else that they own. Once swapped, however, the original item will not be accessible. Prerequisites: Trophy: Players Gonna Play, level 6 |
2023/02/16 / 2023/03/05 | |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: Rank: Equite 4 (exact) and Order Group: Force Sensitives |
2023/02/05 / 2023/02/05 | |
Matter Bender II | Chosen Force Feat |
The character has mastered Telekinesis beyond particle control of sand, water, and fire, and have learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine grain particles. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 |
2023/01/31 / 2023/02/03 | |
Embrace The Light | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/04/28 |