Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Jury-rig I | Chosen Skill Feat |
The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a short while and break down quickly, but can come in handy in a pinch. Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Novitiate (exact) |
2013/08/21 / 2021/12/16 |
Arkanian: Infrared Vision | Granted Default Feat |
Arkanians have evolved on a dark and frigid homeworld and, as a result, The character is capable of seeing into the infrared spectrum. This gives them exceptional vision even on the darkest of nights. Related Skills/Powers: Perception Prerequisites: Species: Arkanian |
2013/08/30 / 2021/12/16 |
Echani: But First, I Must Apologize | Granted Default Feat |
Like any true Echani, The character considers combat to be a form of self-expression, and they believes that you never really know somebody until you fight them. The character will learn more about their friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and The character will typically be seen as boisterous, undiplomatic and always eager to fight. Prerequisites: Species: Echani |
2013/08/30 / 2021/12/16 |
Togruta: Echolocation | Granted Default Feat |
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, The character can ultrasonically sense the proximity and movement of physical objects around them. Prerequisites: Species: Togruta |
2013/12/01 / 2021/12/16 |
Ryn: Made'ya'look | Granted Default Feat |
Ryn are natural performers and are comfortable working a crowd of any size. The character can use their Deception skill at +1 Skill point higher when deceiving or tricking an audience of two or more. Related Skills/Powers: Deception Prerequisites: Species: Ryn |
2013/12/01 / 2023/11/09 |
Kel Dor: I Will Survive | Granted Default Feat |
By utilizing their unique physiology and antiox breathing mask, The character is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres. Prerequisites: Species: Kel Dor |
2013/12/01 / 2021/12/16 |
Bpfasshi: Jedi Contempt | Granted Default Feat |
Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, The character is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members. Prerequisites: Species: Bpfasshi |
2013/12/01 / 2021/12/16 |
Gungan: These Legs Were Made For Walkin’ | Granted Default Feat |
As a Gungan, The character has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with their amphibious nature, this makes them a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, their health and mood will suffer. Prerequisites: Species: Gungan |
2013/12/01 / 2021/12/16 |
Gand: This One Gand | Granted Default Feat |
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, The character finds the first-person form of address to be arrogant, and often downplays their personal achievements. Prerequisites: Species: Gand |
2013/12/01 / 2021/12/16 |
Verpine: Debugger | Granted Default Feat |
Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure. Prerequisites: Species: Verpine |
2013/12/29 / 2021/12/16 |
Zeltron: Sun's Getting Real Low | Granted Default Feat |
The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Deception. Related Skills/Powers: Charm and Deception Prerequisites: Species: Zeltron |
2014/01/09 / 2024/07/11 |
Kiffar: Psychometry | Granted Default Feat |
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. The character also shares this talent, and can use it to find hidden clues that wouldn't otherwise be obtainable. Prerequisites: Species: Kiffar |
2014/01/09 / 2021/12/16 |
Sephi: Tinkerer | Granted Default Feat |
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. The character has this same innate affinity when it comes to technology. As a result, they is able to more readily diagnose irregularities within droids others might miss when using their Mechanic skill. Related Skills/Powers: Mechanics Prerequisites: Species: Sephi |
2014/01/18 / 2021/12/16 |
Umbaran: Paint It Black | Granted Default Feat |
Like all Umbaran, The character can naturally see into the ultraviolet spectrum. This allows them to see much better in the dark, but causes them to be dazzled and disoriented by flashes of light, even from ordinary objects. Prerequisites: Species: Umbaran |
2014/01/18 / 2021/12/16 |
Puppet Master | Chosen Force Feat |
The character has developed their Mind Trick to a point where it is no longer simply used to trick the mind, but control it as well. If a sentient allows The character access, they are able to control that sentient directly, although this will leave The character defenseless for the duration of the control. The character may break this ability at any time, but may take no other actions or movements in their own body during this period. Their target may also voluntarily end this effect at any point, depending on their Resolve. Related Skills/Powers: Mind Trick Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2014/01/25 / 2021/12/16 |
Quey'tek Meditation | Chosen Force Feat |
The character's ability with Concealment allows them to not only conceal their Force signature in some way, but to actually appear either as an adherent to the Dark or Light path, they wishes. Related Skills/Powers: Concealment Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2014/01/25 / 2021/12/16 |
Kaleesh: Warm Reception | Granted Default Feat |
Thanks to the thermal pits under their eyes, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat. Related Skills/Powers: Perception Prerequisites: Species: Kaleesh |
2014/07/22 / 2021/12/16 |
Coynite: En'Tra'Sol | Granted Default Feat |
Following an extraordinarily strict law system, The character is bound to the code of conduct known as En’Tra’Sol. This law forbids The character from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, The character is bound to accept it with their honor at stake if they refuses. Declining a challenge results in The character losing focus, having broken En’Tra’Sol. Prerequisites: Species: Coynite |
2014/10/31 / 2021/12/16 |
Khil: Musical Words | Granted Default Feat |
Due to vocalizing with their fleshy tendrils, Khil are natural musicians and bring an air of music to even the most basic of conversations. The character can utilize their melodic cadence with his Deception Skill in an attempt to mask their true intentions. Related Skills/Powers: Deception Prerequisites: Species: Khil |
2015/02/22 / 2023/11/17 |
Draethos: As Far As I Can See | Granted Default Feat |
The character can see twice as far as humans in low-light conditions due to their cave dwelling ancestry. Related Skills/Powers: Perception Prerequisites: Species: Draethos |
2015/02/28 / 2021/12/16 |