Character Sheet Reference

Displaying feats 1 - 20 of 413 in total
Feat Type / Location Description Created / Updated
Faceless III Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Rank Tier: Elder and Discipline: Shadow

2013/08/10 / 2021/12/21
Primed III Granted Default Feat

An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: (Rank Tier: Elder and Discipline: Sorcerer) or (Rank Tier: Elder and Discipline: Balance Bringer) or (Rank Tier: Elder and Discipline: Rex Tempestas) or (Rank Tier: Elder and Discipline: Force Sage)

2021/12/16 / 2024/01/30
Crystal Ascendant: Can't Touch This Granted Default Feat

Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements.

Related Skills/Powers: Amplification and Athletics

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Battle Haste I Granted Default Feat

Marauders feed on the energy of combat. With every strike of their weapon, The character’s adrenaline flares and augments their Athletics skill. As they continues to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from The character’s accuracy, and when the battle pauses or comes to an end they experiences temporary fatigue as they come down from a battle-high.

Related Skills/Powers: Athletics

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Marauder) or (Rank Tier: Journeyman (exact) and Discipline: Balance Bringer) or (Rank Tier: Journeyman (exact) and Discipline: Kyatarun Dragoon) or (Discipline: Matukai Adept) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Journeyman (exact) and Discipline: Matukai Adept) or (Rank Tier: Journeyman (exact) and Discipline: Immortal) or (Rank Tier: Journeyman (exact) and Discipline: Fury)

2013/08/10 / 2021/12/21
Seeking II Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4).

Related Skills/Powers: Perception

Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Stormwalker)

2013/08/14 / 2021/12/21
Primed II Granted Default Feat

With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Sorcerer) or (Rank Tier: Equite (exact) and Discipline: Balance Bringer) or (Rank Tier: Equite (exact) and Discipline: Rex Tempestas) or (Rank Tier: Equite (exact) and Discipline: Force Sage)

2021/12/16 / 2024/01/30
Restoration Trooper: Can't Stop The Flood Granted Default Feat

Fully corrupted by their crystal transformation, Restoration Troopers have developed a thick outer crystalline shell for armor. This armor is nearly impenetrable and what little organic tissue can be seen, if injured, heals over with this same crystalline structure.

Prerequisites: Species: Restoration Trooper

2021/05/24 / 2021/12/16
Crystal Ascendant: Unstoppable Force Granted Default Feat

Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities.

Related Skills/Powers: Stamina

Prerequisites: Species: Crystal Ascendant

2021/05/24 / 2021/12/16
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Defender) or (Rank Tier: Equite (exact) and Discipline: Concordant)

2015/08/09 / 2021/12/21
Battlefield Awareness II Granted Default Feat

Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and The character is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within their immediate vicinity. Once tagged, The character can better handle attacks from multiple opponents at the same time within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Marauder) or (Rank Tier: Equite (exact) and Discipline: Force Warrior) or (Rank Tier: Equite (exact) and Discipline: Jedi Battlemaster)

2013/08/10 / 2021/12/21
Battle Mind I Granted Default Feat

A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure.

Related Skills/Powers: Resolve

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Sorcerer) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest) or (Rank Tier: Journeyman (exact) and Discipline: Sith Blademaster)

2015/08/09 / 2021/12/21
Smooth Operator II Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Ace) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Aviator) or (Rank Tier: Equite (exact) and Discipline: Mandalorian Fly-Girl)

2016/08/02 / 2021/12/21
Seeking III Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5).

Related Skills/Powers: Perception

Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder)

2013/08/14 / 2021/12/21
Force Interrogation III Granted Default Feat

The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation.

Related Skills/Powers: Mind Trick

Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Rank Tier: Elder and Discipline: Fury)

2013/08/14 / 2021/12/21
Keen Eye I Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Infiltrator and Rank Tier: Journeyman (exact)

2016/08/02 / 2021/12/21
Surge III Granted Default Feat

They say an an Elder Juggernaut never rests when there is still a battle to be fought. The character can effortlessly elevate their Stamina to +2 Skill Point higher, even when not actively engaged in combat and with little focus (to a maximum of +5). Lulls in combat pose no obstacle, and The character typically needs to be killed or rendered unconscious to end the effect.

Related Skills/Powers: Stamina

Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk) or (Rank Tier: Elder and Discipline: Matukai Adept) or (Rank Tier: Elder and Discipline: Stormwalker) or (Rank Tier: Elder and Discipline: Sith Fleshweaver)

2013/08/10 / 2021/12/21
Junker III Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Elder and Discipline: Scavenger

2016/08/02 / 2021/12/21
Restoration Trooper: Immovable Object Granted Default Feat

Restoration Troopers exist beyond the limits of traditional organic life. With a never-ending stamina and arms that hit like a mudhorn at full speed, Restoration Troopers hit hard and continually, if abeit slow.

Related Skills/Powers: Might and Stamina

Prerequisites: Species: Restoration Trooper

2021/05/24 / 2021/12/16
Seeking I Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2).

Related Skills/Powers: Perception

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Seeker) or (Rank Tier: Journeyman (exact) and Discipline: Stormwalker)

2013/08/14 / 2021/12/21
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Elder and Discipline: Arcanist) or (Rank Tier: Elder and Discipline: Jedi Operative)

2015/08/09 / 2023/12/13