Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Creature Affinity II | Chosen Skill Feat |
The character has a seemingly natural and easier time controlling and/or connecting with two categories of creatures, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature categories must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Buttons are Buttons | Chosen Skill Feat |
As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship. Related Skills/Powers: Deception and Operations Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
A Big Stick | Chosen Skill Feat |
A big stick can be a big motivator. The character can use their Blunt Weapons Skill in place of their Intimidation Skill when threatening an opponent while holding a blunt weapon. Related Skills/Powers: Blunt Weapons Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Constant Vigilance | Chosen Skill Feat |
The character is keenly aware of their surroundings and identifying potential threats. While attempting to identify someone sneaking up on them, The character gets a +1 Skill Point bonus to their Perception Skill (to a maximum of +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
The Force is With Me | Chosen Skill Feat |
Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill. Related Skills/Powers: Sense Prerequisites: Rank: Journeyman 4 |
2013/08/17 / 2021/12/16 |
Explosive Chicken | Chosen Skill Feat |
The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill. Related Skills/Powers: Explosives and Intimidation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
The System, Is Down | Chosen Skill Feat |
The character has trained on the common security system, and knows how to quickly break in to disable cameras and locks. If unharassed and not distracted, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5) while disabling cameras or locks. Related Skills/Powers: Slicing Prerequisites: Rank Tier: Novitiate |
2013/08/21 / 2021/12/16 |
Artistic Machinery | Chosen Skill Feat |
The character values the beauty of things, including in things they have built with their Mechanics Skill. When working to make one of these options more pretty or artistic The character can use their Crafting Skill in place of their Mechanics Skill. Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Built Bridges | Chosen Skill Feat |
Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill. Related Skills/Powers: Charm and Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Celestial Navigation | Chosen Skill Feat |
The character has a deep knowledge of the cosmos, and can use the stars to orient themselves while planetside. The character can use their Astrogation Skill to use the stars to guide their way, so long as the skies are clear and the stars are visible. Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Lightning Reflexes | Chosen Skill Feat |
The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Journeyman |
2013/07/20 / 2021/12/16 |
Quick Draw | Chosen Skill Feat |
The character is known for shooting first and has a knack for quick-drawing their ranged weapon as quickly and naturally as blinking, often giving them the edge in a conventional standoff. Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2021/12/16 |
Linguistic Liar | Chosen Skill Feat |
The character is an experienced liar and saboteur, and their vocal cords are just one more weapon in their arsenal. They might not have spent a lot of time studying other languages, but they has picked up a few tricks along the way. The character can replace their Linguistics Skill with their Deception Skill in order to mimic or impersonate other languages when attempting to pull some sort of con. While this ability might be used to their advantage, The character can easily find trouble if they unwittingly pulls the trick on someone who can actually understand whatever nonsense they is saying. Related Skills/Powers: Deception and Linguistics Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2023/11/08 |
Demolitions Expert | Chosen Skill Feat |
The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5). Related Skills/Powers: Explosives Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Shake What Your Mama Gave Ya | Chosen Skill Feat |
The character employs many tactics when trying to get what they want, but their favorite tool is their body. When specifically using seduction tactics to coerce someone, The character gains a +1 Skill Point bonus to their Deception Skill while attempting to leverage their ‘figure’ as an advantage (to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2023/11/08 |
Run And Gun | Chosen Skill Feat |
The character is more accurate firing while mobile and on the run than they are setting their feet and stationary. While in motion, The character's accuracy is increased. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5). Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2013/08/21 / 2021/12/16 |
Guns Akimbo | Chosen Skill Feat |
The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Blasters and Slugthrowers Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Always Have An Exit | Chosen Skill Feat |
The character has fantastic three-dimensional visualization. In the heat of battle, they can focus on finding an exit route and gets a +1 Skill Point bonus to their Astrogation Skill while looking for a way out (to a maximum of +5). Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 3 |
2021/12/16 / 2021/12/16 |
Blunted Steel | Chosen Skill Feat |
The character has learned the ancient technique of using their bladed weapon as a blunt instrument by holding it the blade and using the hilt to bludgeon an opponent. The character can use their Bladed Weapon Skill in place of their Blunt Weapon Skill when attempting to hit their opponent with the hilt of their blade. Related Skills/Powers: Bladed Weapons and Blunt Weapons Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Freight Train | Chosen Skill Feat |
The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill. Related Skills/Powers: Athletics and Might Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |