Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Kiffar: Psychometry | Granted Default Feat |
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. The character also shares this talent, and can use it to find hidden clues that wouldn't otherwise be obtainable. Prerequisites: Species: Kiffar |
2014/01/09 / 2021/12/16 |
Togruta: Echolocation | Granted Default Feat |
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, The character can ultrasonically sense the proximity and movement of physical objects around them. Prerequisites: Species: Togruta |
2013/12/01 / 2021/12/16 |
Seeking I | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2). Related Skills/Powers: Perception Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Seeker) or (Rank Tier: Journeyman (exact) and Discipline: Stormwalker) |
2013/08/14 / 2021/12/21 |
Umbaran: Devil's Dance | Granted Default Feat |
The character, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use their Deception skill to deceive those around them when not under duress. However, due to this dishonest culture and The character’s darker sense of humor, they find it more difficult to relate to other people’s emotions and good intentions. Related Skills/Powers: Deception Prerequisites: Species: Umbaran |
2015/08/08 / 2023/11/08 |
Seeking II | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4). Related Skills/Powers: Perception Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Stormwalker) |
2013/08/14 / 2021/12/21 |
Verpine: Hive Mind | Granted Default Feat |
Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception. Prerequisites: Species: Verpine |
2015/08/08 / 2021/12/16 |
Zelosian: Horticulturist | Granted Default Feat |
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting. Prerequisites: Species: Zelosian |
2013/08/13 / 2021/12/16 |
Battle Mind I | Granted Default Feat |
A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure. Related Skills/Powers: Resolve Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Sorcerer) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest) |
2015/08/09 / 2021/12/21 |
Seeking III | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5). Related Skills/Powers: Perception Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Stormwalker and Rank Tier: Elder) |
2013/08/14 / 2021/12/21 |
Ryn: Shady Palm Tree | Granted Default Feat |
Ryn have developed a reputation galaxy-wide as con artists and thieves. The character can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word. Prerequisites: Species: Ryn |
2015/08/08 / 2021/12/16 |
Barabel: Unapologetic | Granted Default Feat |
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to The character. Lacking this skill might reflect poorly on their personal image, especially when an apology is not given for a misdeed on their part. Prerequisites: Species: Barabel |
2015/08/08 / 2021/12/16 |
Chiss: Wise Beyond Years | Granted Default Feat |
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, The character recognizes the value of propriety and self-control better than most species. As a result of intense schooling, The character has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. Prerequisites: Species: Chiss |
2015/08/08 / 2021/12/16 |
Nautolan: Unblinking | Granted Default Feat |
One of the more distinct features of Nautolans are their lidless eyes. Because of their lack of eyelids, The character can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give them nearly perfect vision underwater. Prerequisites: Species: Nautolan |
2015/08/08 / 2021/12/16 |
Rodian: What’s that Smell? | Granted Default Feat |
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find The character’s body odor pungent. Prerequisites: Species: Rodian |
2015/08/08 / 2021/12/16 |
Verpine: Debugger | Granted Default Feat |
Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure. Prerequisites: Species: Verpine |
2013/12/29 / 2021/12/16 |
Rodian: Infrared Vision | Granted Default Feat |
Having evolved from nocturnal predators, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat. Related Skills/Powers: Perception Prerequisites: Species: Rodian |
2013/08/13 / 2021/12/16 |
Crystal Ascendant: Unstoppable Force | Granted Default Feat |
Crystal Ascendants have an unnatural conduit to the Force, the crystals that grow in their very body. The conduit leaves an open unending supply of Force energy for them to utilize. As such they never exhaust their Force capabilities. Related Skills/Powers: Stamina Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Junker III | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Elder and Discipline: Scavenger |
2016/08/02 / 2021/12/21 |
Crystal Ascendant: Can't Touch This | Granted Default Feat |
Crystal Ascendants are glass canons. The crystalline growths on their body, while providing great Force capabilities, leave them very susceptible to various physical combat. To counter this, they constantly utilize Amplification to boost their speed and movements. Related Skills/Powers: Amplification and Athletics Prerequisites: Species: Crystal Ascendant |
2021/05/24 / 2021/12/16 |
Steel Curtain | Granted Default Feat |
The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets. Related Skills/Powers: Resolve Prerequisites: Society Rank: INQ: XII: Grand Inquisitor |
2015/09/24 / 2021/12/16 |