Character Sheet Reference

Displaying feats 61 - 80 of 578 in total
Feat Type / Location Description Created / Updated
La Resistance II Chosen Skill Feat

The character’s body has been exposed and conditioned to various toxins and poisons through rigorous training over the years. Their body is immune to doses poisons that are not alchemy imbued or advancedly engineered. This does not cover the effects of recreational substances.

Related Skills/Powers: Resolve

Prerequisites: Rank Tier: Elder

2021/12/16 / 2021/12/16
The Force is With Me Chosen Skill Feat

Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill.

Related Skills/Powers: Sense

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2021/12/16
Blunted Steel Chosen Skill Feat

The character has learned the ancient technique of using their bladed weapon as a blunt instrument by holding it the blade and using the hilt to bludgeon an opponent. The character can use their Bladed Weapon Skill in place of their Blunt Weapon Skill when attempting to hit their opponent with the hilt of their blade.

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
A Big Stick Chosen Skill Feat

A big stick can be a big motivator. The character can use their Blunt Weapons Skill in place of their Intimidation Skill when threatening an opponent while holding a blunt weapon.

Related Skills/Powers: Blunt Weapons

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Celestial Navigation Chosen Skill Feat

The character has a deep knowledge of the cosmos, and can use the stars to orient themselves while planetside. The character can use their Astrogation Skill to use the stars to guide their way, so long as the skies are clear and the stars are visible.

Related Skills/Powers: Astrogation

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Built Bridges Chosen Skill Feat

Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill.

Related Skills/Powers: Charm and Leadership

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Creature Affinity II Chosen Skill Feat

The character has a seemingly natural and easier time controlling and/or connecting with two categories of creatures, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature categories must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
Run And Gun Chosen Skill Feat

The character is more accurate firing while mobile and on the run than they are setting their feet and stationary. While in motion, The character's accuracy is increased. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2013/08/21 / 2021/12/16
The System, Is Down Chosen Skill Feat

The character has trained on the common security system, and knows how to quickly break in to disable cameras and locks. If unharassed and not distracted, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5) while disabling cameras or locks.

Related Skills/Powers: Slicing

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/16
I See What You Did There Chosen Skill Feat

The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
Guns Akimbo Chosen Skill Feat

The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
Explosive Chicken Chosen Skill Feat

The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill.

Related Skills/Powers: Explosives and Intimidation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Right Between The Lines Chosen Skill Feat

The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Always Have An Exit Chosen Skill Feat

The character has fantastic three-dimensional visualization. In the heat of battle, they can focus on finding an exit route and gets a +1 Skill Point bonus to their Astrogation Skill while looking for a way out (to a maximum of +5).

Related Skills/Powers: Astrogation

Prerequisites: Rank: Journeyman 3

2021/12/16 / 2021/12/16
Artistic Machinery Chosen Skill Feat

The character values the beauty of things, including in things they have built with their Mechanics Skill. When working to make one of these options more pretty or artistic The character can use their Crafting Skill in place of their Mechanics Skill.

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
Buttons are Buttons Chosen Skill Feat

As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship.

Related Skills/Powers: Deception and Operations

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
They Came From Behind Chosen Skill Feat

The character knows that danger can strike from any direction, especially when sitting in the cockpit. They have learned to keep their head on a swivel while flying and may use their Piloting Skill in place of their Perception Skill for the purpose of locating enemy ships.

Related Skills/Powers: Perception and Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Hippocratic Chosen Skill Feat

The character's training in Medicine has led to them learn the mantra "Do No Harm". To this end, they have learned to use their medical studies to attempt to incapacitate an opponent. The character can use their Medicine Skill in place of their Martial Arts Skill while attempting to subdue, but not kill an opponent.

Related Skills/Powers: Martial Arts and Medicine

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Static Feedback Chosen Skill Feat

The character has trained to conceal their surface thoughts against those that would use telepathy to read them. This requires little concentration but only starts after noticing the intrusion of the telepathic probe.

Related Skills/Powers: Telepathy

Prerequisites: Rank: Equite 2

2023/06/22 / 2023/06/22