Character Sheet Reference

Displaying disciplines 21 - 40 of 53 in total
Discipline Description Granted Feats Created / Updated
Jedi Operative

"Handling assignments that our colleagues have written off as impossible is the sign of a Sentinel."

Within the Jedi Sentinel tradition, some further specialize in spycraft and espionage to become Jedi Operatives. These elite Sentinels hone their Force abilities to augment their mundane skills in tracking and infiltration. There is nowhere to hide and no secret is safe from a Jedi Operative.

The Jedi Operative gains:

  • Dowsing, a unique ability

  • Hexing, a unique ability

Equite: Dowsing II Hexing II
Elder: Dowsing III Hexing III
Grand Master: Dowsing III Hexing III
Journeyman: Dowsing I Hexing I
Novitiate:
2024/09/29 / 2024/09/29
Deathsworn

"For the Father and Daughter to fulfill their celestial roles, so too must the Son."

The Deathsworn are a sect of Sith cultists who believe that entropy, known as Bogun, is an essential aspect of the Force, complementing the Living Force (Ashla) and existing within the greater Cosmic Force (Bendu). Rather than seeing themselves as enemies of the Jedi, they view their role as counterparts. The Deathsworn sow destruction and reap suffering because they are necessary forces in the universe; for just as life grows and flourishes, it must also decay and perish.

Equite: Channel II Arcane Shield II
Elder: Channel III Arcane Shield III
Grand Master: Channel III Arcane Shield III
Journeyman: Channel I Arcane Shield I
Novitiate:
2024/09/28 / 2024/09/28
The Doctor

"The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility."

The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected.

Equite: Steady Hands II Checkmate II
Elder: Checkmate III Steady Hands III
Grand Master: Checkmate III Steady Hands III
Journeyman: Steady Hands I Checkmate I
Novitiate:
2024/09/25 / 2024/09/28
Soul Arcanist

"If you consider your body a temple, you should also make it your magnum opus."

Soul Arcanists are those who delve so deep into the Force that they will even use their own bodies for their rituals. They can siphon vigor from the Living Force to revitalize themselves and can empower their unarmed strikes with Force Lightning. These more reckless types of Arcanists prefer to do the studying on the battlefield.

Equite: Channel II Force Shockboxing II
Elder: Channel III Force Shockboxing III
Grand Master: Channel III Force Shockboxing III
Journeyman: Channel I Force Shockboxing I
Novitiate:
2024/09/25 / 2024/09/28
Soldier Equite: Smooth Operator II Medley II
Elder: Medley III Smooth Operator III
Grand Master: Medley III Smooth Operator III
Journeyman: Medley I Smooth Operator I
Novitiate:
2024/09/27 / 2024/09/28
Secret Order

Members of the Dark Jedi Brotherhood, especially those from the age of alignment with the Emperor's Hammer, are trained in a wide range of combat. From hand-to-hand, lightsaber, battlefield, snubfighter, and fleet combat make up the core of these elite Force users.

Equite: Jedi Ace II Duelist II
Elder: Jedi Ace III Duelist III
Grand Master: Jedi Ace III Duelist III
Journeyman: Jedi Ace I Duelist I
Novitiate:
2024/09/26 / 2024/09/28
Paladin

A Paladin is a Force User committed to supporting their allies and surviving through even the toughest hardships. They have trained to utilize Battle Meditation to support their allies whether Force Users or NFU and to push through exhaustion and injury to keep fighting. Many Paladins choose to make use of heavy armor, but it is not a requirement.

Equite: Surge II Hivemind II
Elder: Surge III Hivemind III
Grand Master: Surge III Hivemind III
Journeyman: Surge I Hivemind I
Novitiate:
2024/09/26 / 2024/09/28
Orator Equite: Intergalactic II Silver Tongue II
Elder: Intergalactic III Silver Tongue III
Grand Master: Intergalactic III Silver Tongue III
Journeyman: Intergalactic I Silver Tongue I
Novitiate:
2024/09/25 / 2024/09/28
Ninja Equite: Proficiency II Well Trained II
Elder: Proficiency III Well Trained III
Grand Master: Proficiency III Well Trained III
Journeyman: Proficiency I Well Trained I
Novitiate:
2024/09/26 / 2024/09/28
Night Mother

"I am not a natural Force wielder like the Jedi or Sith. I use dark magick to achieve power."

The Night Mother is a powerful user of Peridean Shadow Magick. A leader among their people, they are a force to be reckoned with both on and off the field, capable of powerful sorcery and a beacon of wisdom among their sisters.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2024/09/26 / 2024/09/28
Matukai Adept

Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts.

Equite: Battle Haste I Surge I
Elder: Battle Haste I Surge I
Grand Master: Battle Haste I Surge I
Journeyman: Battle Haste I Surge I
Novitiate: Battle Haste I Surge I
2024/09/26 / 2024/09/28
Master Naur'alor

"I have been to the Great Forge on Mandalore. It was large and ornate and the air rang with the music of a hundred hammers."

The Master Naur'alor is a Mandalorian weapon smith and armorer of near unparalleled skill, blurring the lines between arcane and regular crafting using the rare metal beskar. They are seen as paragons of Mandalorian culture, guiding those new and old through the tenets of the Way of the Mandalore and Mandalorian Codes. A capable warrior in their own right, the Master Naur'alor defends the honor of all of Mandalore.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2024/09/26 / 2024/09/28
Kyatarun Dragoon

"The Wilds are no place for the faint of heart. Speed, skill and the will to survive are needed if you want any chance to be nothing more than prey."

The Kyatarun Dragoon is based on legends of old. Of mighty Drake slayers that took to the sky to slay their prey. Whilst the drakes of legend may not exist, the warrior certainly does. Fighting alongside his beastial companions he embodies the very drakes he was supposed to hunt. A true Apex Predator and Lord of the Skies.

Equite: Battle Haste II Beast Mode II
Elder: Battle Haste III Beast Mode III
Grand Master: Battle Haste III Beast Mode III
Journeyman: Battle Haste I Beast Mode I
Novitiate:
2024/09/25 / 2024/09/28
Inquisitor

"Nobody expects the Brotherhood Inquisition."

An Inquisitor is a weapon specialising in eliminating enemies of the Brotherhood. They specialise in combating Force Users and the extraction of information from their targets. Their skills in one on one duels against those that wield lightsabers are unmatched, whilst their ability to manipulate the mind with the Force are said to be unrivalled.

Equite: Force Interrogation II Duelist II
Elder: Force Interrogation III Duelist III
Grand Master: Force Interrogation III Duelist III
Journeyman: Force Interrogation I Duelist I
Novitiate:
2024/09/27 / 2024/09/28
Force Lord

To fully harness the potential of the Force, one must not only perfect its practical application in combat, but also understand its arcane nature. This power is not granted to just anyone, but earned over a lifetime of study and the dedication to the pursuit of knowledge. By reaching beyond the binary boundaries of the dark side and the light side, a Force Lord can effortlessly bend the Force to their will, weaving it into the very fibers of their being.

Equite: Channel II Arcane Shield II
Elder: Channel III Arcane Shield III
Grand Master: Channel III Arcane Shield III
Journeyman: Channel I Arcane Shield I
Novitiate:
2024/09/26 / 2024/09/28
Balance Bringer

""Where there is life, there must be also death. The Force cannot exist without both sides of the coin. The Light and the Dark; I shall bring them into harmony.""

The Balance Bringer lives in the center, allowing the Light and Dark sides of the Force to flow through him. He is connected deeply, and finds both peace and ruthlessness available to him.

Equite: Primed II Battle Haste II
Elder: Primed III Battle Haste III
Grand Master: Primed III Battle Haste III
Journeyman: Battle Haste I Primed I
Novitiate:
2024/09/25 / 2024/09/28
Legendary Mandalorian

"’Tis a big and beautiful galaxy. Most of us live and die in the same corner where we were born and never get to see any of it. I don’t want to be most of us."

The Legendary Mandalorian has been trained from birth in the ways of his people. A seasoned mercenary, bounty hunter, information broker, and lover, he has moved from one end of the Galaxy to the other, and seen everything in between. Reliable, deadly, and experienced there are few who have done the things he has done and seen the things he has seen.

The Legendary Mandalorian gains:

  • Proficiency, a unique ability.
  • Intergalactic, a unique ability.
Equite: Proficiency II Intergalactic II
Elder: Proficiency III Intergalactic III
Grand Master: Proficiency III Intergalactic III
Journeyman: Intergalactic I Proficiency I
Novitiate:
2024/09/24 / 2024/09/28
Marauder

“Don't blink.”

The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.

Marauders gain:

  • Battlefield Awareness, which modifies the Force Power: Sense
  • Battle Haste, a unique Force Power for Marauders
Equite: Battlefield Awareness II Battle Haste II
Elder: Battle Haste III Battlefield Awareness III
Grand Master: Battle Haste III Battlefield Awareness III
Journeyman: Battle Haste I Battlefield Awareness I
Novitiate:
2013/07/20 / 2024/06/18
Infiltrator

“What guards?”

Infiltrators are masters of getting into places they do not belong, and have long been used as Agents on both sides of history for both the Republic and the Empire. They are the go-to when you need to discretely acquire information or gain access to something behind a locked door. Infiltrators are more than common thieves, however, and can use a wide range of tricks and techniques to accomplish their missions.

Infiltrators gain:

  • Chameleon, which grants a bonus to Stealth
  • Keen Eye, a unique Ability for Infiltrators
Equite: Keen Eye II Chameleon II
Elder: Chameleon III Keen Eye III
Grand Master: Chameleon III Keen Eye III
Journeyman: Keen Eye I Chameleon I
Novitiate:
2016/08/02 / 2023/12/29
Scoundrel

“Boys, you're both gonna get what I promised. Have I ever not delivered for you before?”

Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done.

Scoundrels gain:

  • Fly Casual, which grants a bonus to Deception
  • Intergalactic, a unique Ability for Scoundrels
Equite: Intergalactic II Fly Casual II
Elder: Fly Casual III Intergalactic III
Grand Master: Fly Casual III Intergalactic III
Journeyman: Intergalactic I Fly Casual I
Novitiate:
2016/08/02 / 2023/11/17