Character Sheet Reference
| Discipline | Description | Granted Feats | Created / Updated |
|---|---|---|---|
| Shadow Hunter | "Following echoes they hunt in the shadows between the veil." |
Equite:
Dowsing III
Dowsing II
Ghosting II
Elder: Dowsing III Ghosting III Grand Master: Dowsing III Ghosting III Journeyman: Dowsing I Ghosting I Novitiate: |
2026/01/17 / 2026/04/06 |
| Bloodwraith | “The hunger listens. The blood remembers. Every secret carries a pulse— I only have to follow it.” Bloodwraiths move as predators, seeking the quiet currents that flow beneath flesh and thought. Through the Dark Side, they sense the unseen— tracking life and hidden truths, as one would follow the scent of blood in the air. Minds are opened like veins, with secrets drawn out slowly and deliberately, until nothing remains but silence and surrender. |
Equite:
Dowsing II
Force Interrogation II
Elder: Force Interrogation III Dowsing III Grand Master: Force Interrogation III Dowsing III Journeyman: Dowsing I Force Interrogation I Novitiate: |
2026/04/06 / 2026/04/06 |
| Field Cognition | Awareness without distraction, action without hesitation. Mind unbroken, senses unbound. |
Equite:
Battlefield Awareness II
Battle Mind II
Battlefield Awareness III
Elder: Battlefield Awareness III Battle Mind III Grand Master: Battlefield Awareness III Battle Mind III Journeyman: Battle Mind I Battlefield Awareness I Battlefield Awareness III Novitiate: Battlefield Awareness III |
2026/04/06 / 2026/04/06 |
| Immortal Mandalorian | A Mandalorian from a bygone era seemingly wholly untouched by the ravages of age and the countless battles, catastrophes and adventures through which they have survived. The Immortal Mandalorian claims to have been alive for several millennia - a clearly preposterous statement for one of their kind... and yet, stranger things have been known to happen in the wide reaches of the Galaxy. Whether the stories are true or not, what is undeniable is that the Immortal Mandalorian seems to be nigh-unstoppable - both physically and in the force of their will. |
Equite:
Battle Mind II
Iron Pillar II
Elder: Iron Pillar III Battle Mind III Grand Master: Iron Pillar III Battle Mind III Journeyman: Battle Mind I Iron Pillar I Novitiate: |
2026/04/06 / 2026/04/06 |
| Strategos | “Victory is not claimed. It is decided.” Strategoi do not rely on strength or speed to overcome their enemies. They shape the battlefield itself, using the Force to align allies, disrupt opponents, and guide events toward a predetermined outcome. Through advanced Battle Meditation and disciplined foresight, they reduce chaos into structure and turn conflict into execution. A Strategos does not fight the battle as it is. They fight the battle as it will be. |
Equite:
Hivemind II
Clairvoyance II
Elder: Hivemind III Clairvoyance III Grand Master: Hivemind III Clairvoyance III Journeyman: Hivemind I Clairvoyance I Novitiate: |
2026/03/24 / 2026/03/24 |
| Forcewarden | "The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it." Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action, they carry the will of the Force. Forcewardens gain:
|
Equite:
Channel II
Surge II
Elder: Surge III Channel III Grand Master: Surge III Channel III Journeyman: Surge I Channel I Novitiate: |
2025/06/18 / 2026/03/18 |
| Radiant Virtuoso | Radiant Virtuosos channel the Light Side through dazzling, performance-inspired displays. Their abilities appear as radiant bursts of light and electricity, with graceful movements, often incorporating dramatic transformations as part of their spectacles. |
Equite:
Primed II
Metamorphosis II
Elder: Primed III Metamorphosis III Grand Master: Primed III Metamorphosis III Journeyman: Primed I Metamorphosis I Novitiate: |
2026/03/17 / 2026/03/17 |
| Ranger | "The Force knows my destiny, and that is all that matters." Rangers are not masters of the Force, though a rare few do have the ability to feel its ebb and flow and sense the tenuous balance within. That doesn't stop them from studying its mysteries, if in a more 'hands-on' way than a Jedi or Sith would. Explorers and pathfinders, ever eager for the next hyperspace lane and uncharted planet, Rangers have a wealth of skills and esoteric knowledge about the hidden places of the galaxy, from Sith tombs to black markets. |
Equite:
Intergalactic II
Adventurer Archeologist II
Elder: Intergalactic III Adventurer Archeologist III Grand Master: Intergalactic III Adventurer Archeologist III Journeyman: Intergalactic I Adventurer Archeologist I Novitiate: |
2026/03/17 / 2026/03/17 |
| Chiaroscuro Healer | Healer-centric Force Disciples who choose balance between the Dark and the Light aspects of The Force. Chiaroscuro Healers gain:
|
Equite:
Synergy II
Ghosting II
Elder: Ghosting III Synergy III Grand Master: Ghosting III Synergy III Journeyman: Ghosting I Synergy I Novitiate: |
2026/02/01 / 2026/03/05 |
| The Bastion | A Bastion Knight is a heavily armored defender trained to hold the line when others would fall. Clad in heavy plate and wielding a shield and Lightsaber, they specialize in endurance, formation combat, and protecting allies above all else. Their role on the battlefield isn’t speed or spectacle, but becoming an unbreakable wall—disciplined, immovable, and relentless in defense. |
Equite:
Channel II
Surge II
Elder: Surge III Channel III Grand Master: Surge III Channel III Journeyman: Surge I Channel I Novitiate: |
2026/02/11 / 2026/02/11 |
| Director of Tactical Engineering | More than just an engineer, the Director of Tactical Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line. Directors of Tactical Engineering gain:
|
Equite:
Smooth Operator II
Proficiency II
Elder: Proficiency III Smooth Operator III Grand Master: Proficiency III Smooth Operator III Journeyman: Proficiency I Smooth Operator I Novitiate: |
2025/06/20 / 2026/02/01 |
| Arcane Warrior | A bastion of concordiance advancing through chaos by balance between mind and matter. |
Equite:
Channel II
Surge II
Elder: Surge III Channel III Grand Master: Surge III Channel III Journeyman: Surge I Channel I Novitiate: |
2026/01/15 / 2026/01/15 |
| Heart of Fire | A Jedi whose goal is to be the light that keeps the beasts at bay, the final defender of the home, where light and heat keep out the monsters of frostbite, hunger, and things that go bump in the night. |
Equite:
Duelist II
Spirit Guide II
Elder: Duelist III Spirit Guide III Grand Master: Duelist III Spirit Guide III Journeyman: Duelist I Spirit Guide I Novitiate: |
2026/01/08 / 2026/01/08 |
| Machinist | Gears. Code. Wires. Thats what the Machinist knows. Thats what the Machinist cares about. Their knowledge and skill is above the rest, and they are as deadly with their tools as they are experts at fixing things. |
Equite:
Proficiency II
Junker II
Elder: Junker III Proficiency III Grand Master: Junker III Proficiency III Journeyman: Proficiency I Junker I Novitiate: |
2026/01/07 / 2026/01/07 |
| Koldra'dun | A rare and enigmatic discipline practiced only by the most gifted Force wielders, the task of the Koldra'dun is to blend the disciplined poise of a knight with the terrifying power of a sorcerer. Koldra'dun, also known as Witch-Knights, channel the Force as both shield and blade, relying on peerless blade work combined with masterful (and often devastating) feats of Force power to turn battles in their favor. |
Equite:
Primed II
Channel II
Elder: Primed III Channel III Grand Master: Primed III Channel III Journeyman: Channel I Primed I Novitiate: |
2025/11/24 / 2025/11/24 |
| The Phoenix of Kyataru | Reborn in flames, the Phoenix of Kyataru is a warrior seeking their redemption for their past transgressions. Both a statesperson and warrior they strive to both captivate the minds of those around them whilst burning the rest to ash and dust. |
Equite:
Proficiency II
Silver Tongue II
Elder: Proficiency III Silver Tongue III Grand Master: Proficiency III Silver Tongue III Journeyman: Proficiency I Silver Tongue I Novitiate: |
2025/11/22 / 2025/11/22 |
| Dragon of Kyataru | "Victory or Death!" The Dragon of Kyataru is a title given to the leader of the Mandalorian's associated with the Keibatsu family. Akin to the Rally Masters of ancient times, they lead from the front, Inspiring all around whilst simultaneously bringing wanton destruction upon their foes. |
Equite:
Hivemind II
Spectral Beast II
Elder: Hivemind III Spectral Beast III Grand Master: Hivemind III Spectral Beast III Journeyman: Hivemind I Spectral Beast I Novitiate: |
2025/11/22 / 2025/11/22 |
| Phantom Menace | "Every step is swift and silent, every strike a vanishing act" |
Equite:
Ghosting II
Battle Haste II
Elder: Ghosting III Battle Haste III Grand Master: Ghosting III Battle Haste III Journeyman: Battle Haste I Ghosting I Novitiate: |
2025/11/11 / 2025/11/11 |
| Wayseeker Paladin | “Winning? Is that what you think it's about? I'm not trying to win. I'm not doing this because I want to beat someone, or because I hate someone, or because I want to blame someone. It's not because it's fun, and it's not because it's easy. It's not even because it works, because it hardly ever does. I do what I do because it's right! Because it's decent! And above all, it's kind. It's just that. Just kind. If I run away today, good people will die. If I stand and fight, some of them might live. Maybe not many, maybe not for long. Hey, you know, maybe there's no point in any of this at all, but it's the best I can do, so I'm going to do it. And I will stand here doing it till it kills me. You're going to die too, someday. How will that be? Have you thought about it? What would you die for? Who I am is where I stand. Where I stand, is where I fall.” The Wayseeker Paladin is a man out of time. While a Jedi, he became what the Order would eventually call a Wayseeker. A veteran of the Mandalorian Crusades, he is hardened by firsthand experience in combat. His sword, shield, and soul are the wall that protects the innocent, stands for justice, guarding against the darkness. The Wayseeker Paladin gains:
|
Equite:
Surge II
Battle Haste II
Elder: Surge III Battle Haste III Grand Master: Surge III Battle Haste III Journeyman: Battle Haste I Surge I Novitiate: |
2025/10/28 / 2025/10/28 |
| The Red Queen | "Evil is always possible. And goodness is eternally difficult." The Red Queen is an interesting character. Both are permanently at the mercy of her own madness while being an out-and-about socialite and rock star. Able to both expertly play instruments and people, she uses her voice to lure in the unexpected masses before enjoying the feast their lifeforce offers. |
Equite:
Presentiment II
Force Interrogation II
Elder: Force Interrogation III Presentiment III Grand Master: Force Interrogation III Presentiment III Journeyman: Force Interrogation I Presentiment I Novitiate: |
2025/10/26 / 2025/10/26 |