Character Sheet Reference

Displaying disciplines 1 - 20 of 100 in total
Discipline Description Granted Feats Created / Updated
Wayseeker Paladin

“Winning? Is that what you think it's about? I'm not trying to win. I'm not doing this because I want to beat someone, or because I hate someone, or because I want to blame someone. It's not because it's fun, and it's not because it's easy. It's not even because it works, because it hardly ever does. I do what I do because it's right! Because it's decent! And above all, it's kind. It's just that. Just kind. If I run away today, good people will die. If I stand and fight, some of them might live. Maybe not many, maybe not for long. Hey, you know, maybe there's no point in any of this at all, but it's the best I can do, so I'm going to do it. And I will stand here doing it till it kills me. You're going to die too, someday. How will that be? Have you thought about it? What would you die for? Who I am is where I stand. Where I stand, is where I fall.”

The Wayseeker Paladin is a man out of time. While a Jedi, he became what the Order would eventually call a Wayseeker. A veteran of the Mandalorian Crusades, he is hardened by firsthand experience in combat. His sword, shield, and soul are the wall that protects the innocent, stands for justice, guarding against the darkness.

The Wayseeker Paladin gains:

  • Battle Haste, a unique ability.
  • Surge, a unique ability.
Equite: Surge II Battle Haste II
Elder: Surge III Battle Haste III
Grand Master: Surge III Battle Haste III
Journeyman: Battle Haste I Surge I
Novitiate:
2025/10/28 / 2025/10/28
The Red Queen

"Evil is always possible. And goodness is eternally difficult."

The Red Queen is an interesting character. Both are permanently at the mercy of her own madness while being an out-and-about socialite and rock star. Able to both expertly play instruments and people, she uses her voice to lure in the unexpected masses before enjoying the feast their lifeforce offers.

Equite: Presentiment II Force Interrogation II
Elder: Force Interrogation III Presentiment III
Grand Master: Force Interrogation III Presentiment III
Journeyman: Force Interrogation I Presentiment I
Novitiate:
2025/10/26 / 2025/10/26
The Raven King

"Nevermore"

The Raven King is a simple dark wanderer and sorcerer. Journeying the galaxy in search of forgotten mysteries and lore, he often winds up embroiled in some quest for knowledge that makes little sense to those around him and likely never will. They are a character trained in both the Force and Magicks, often appearing and disappearing at will with little to no fanfare and not always in human form."

Equite: Primed II Spectral Beast II
Elder: Primed III Spectral Beast III
Grand Master: Primed III Spectral Beast III
Journeyman: Primed I Spectral Beast I
Novitiate:
2025/10/26 / 2025/10/26
Underworld Cybergeneticist

"Your body is a pathway to many abilities some may find... unnatural."

The Underworld Cybergeneticist is an eccentric scientist with extensive knowledge of cybernetics and genetics, often found working in the underworld for less than ""good"" clientele. They're a master with a scalpel in their hands, known for creating both deranged experiments and patching up some of the most busted up dudes ever to cross their table. The Underworld Cybergeneticist is a research powerhouse, utilizing all assets at their disposal to unlock new genetic secrets.

The Underworld Cybergeneticist gains the following feats:

  • Intergalactic III
  • Xenobiology III
Equite: Intergalactic II Xenobiology II
Elder: Xenobiology III Intergalactic III
Grand Master: Xenobiology III Intergalactic III
Journeyman: Intergalactic I Xenobiology I
Novitiate:
2025/10/25 / 2025/10/25
Necro'lor

"I have been to the Great Forge on Mandalore. It was large and ornate and the air rang with the music of a hundred hammers."

The Necro'lor is a master of dark magicks and necromancy, a Mandalorian weaponsmith and armorer of near unparalleled skill that blurs the lines between arcane and regular crafting using the rare metal beskar. A paragon of Mandalorian culture, they guide those new and old through the tenets of the Way of the Mandalore and Mandalorian Codes_. A capable warrior in their own right, the Necro'lor summons the spirits of Mandalorians past to help defend the honor of all of Mandalore.

The Necro'lor gains the following feats:

  • Battlefield Awareness III
  • Surge III
Equite: Battlefield Awareness II Surge II
Elder: Surge III Battlefield Awareness III
Grand Master: Surge III Battlefield Awareness III
Journeyman: Surge I Battlefield Awareness I
Novitiate:
2025/10/25 / 2025/10/25
Primeval Force Crusader

The Primeval Force Crusader is a former Jedi Crusader who has lived multiple lives as part of the Jedi Order, Imperial Security Bureau, and Brotherhood Inquisitorius, taking the Barash Vow as recompense for their unwilling service to the former Galactic Empire. A master of Transformation and Creature Control, they use their extensive knowledge and skills in close-range combat and the Force to track and subdue the creatures and sentient beings they are contracted to hunt; all while defending those deemed worthy of their protection. A hunter of all things they are no typical Jedi, and a force to be reckoned with as lines between chaotic good and evil are frequently blurred both on and off the battlefield of this ancient being.

The Primeval Force Crusader gains the following feats:

  • Spectral Beast III
  • Force Interrogation III
Equite: Force Interrogation II Spectral Beast II
Elder: Force Interrogation III Spectral Beast III
Grand Master: Force Interrogation III Spectral Beast III
Journeyman: Force Interrogation I Spectral Beast I
Novitiate:
2025/03/24 / 2025/10/25
Aurenval Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2025/10/22 / 2025/10/22
Occult Detective

"There are things out there. Old monsters which drag people from their beds in the night. I'm the one sent to bring them back."

The Occult Detective is the one who pursues crimes that don't neatly fit into the categories of the mundane world. Experienced in matters of mythology, ancient civilisations, and spectral entities, they are the one tasked with closing the book on transgressions no one else can solve.

The Occult Detective gains:

  • Checkmate, a unique ability.
  • Adventurer Archeologist, a unique ability.
Equite: Checkmate II Adventurer Archeologist II
Elder: Checkmate III Adventurer Archeologist III
Grand Master: Checkmate III Adventurer Archeologist III
Journeyman: Checkmate I Adventurer Archeologist I
Novitiate:
2025/08/29 / 2025/08/29
Void Stalker Equite: Ghosting II Force Pulse II
Elder: Ghosting III Force Pulse III
Grand Master: Ghosting III Force Pulse III
Journeyman: Ghosting I Force Pulse I
Novitiate:
2025/08/04 / 2025/08/04
Techno Raider

“Guards? Not a problem. Security and other computer systems? I've got that covered, too.”

The Techno Raider is a skilled agent at anything electronic. Through an aptitude for slicing and mechanics, a keen eye for detail, and with a variety of weapons and equipment at their disposal, they are able to get into places that would give others pause when even considering such a task. Their goal is to make it through the barriers they come across - both physical and electronic - secure the data or whatever target they're after, and get out. They are the masters of the digital playground.

Techno Raiders gain:

  • Keen Eye, a unique ability
  • Proficiency, which modifies Primary and Secondary Weapons Skills
Equite: Proficiency II Keen Eye II
Elder: Proficiency III Keen Eye III
Grand Master: Proficiency III Keen Eye III
Journeyman: Keen Eye I Proficiency I
Novitiate:
2025/08/02 / 2025/08/02
Weapons Specialist

“Blasters, blades, blunted staves and things that go 'bang'; no matter which you choose, you’re going to have a tough time facing me.”

Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle.

Weapons Specialist gain:

  • Proficiency, which modifies Primary and Secondary Weapon Skills
  • Medley, a unique ability for Weapons Specialist
Equite: Medley II Proficiency II
Elder: Medley III Proficiency III
Grand Master: Medley III Proficiency III
Journeyman: Medley I Proficiency I
Novitiate:
2015/08/31 / 2025/08/01
Arcane Infiltrator

“Get in, get out, leave no trace behind. The best thing to do is make it look like you were never there. They'll never know what hit them.”

The Arcane Infiltrator is a master of getting into places others would rather keep them from. They weave together and balance conventional stealth methods with creative use of the Force to bypass whatever obstacles they find in their way in order to get the job done. They can wrap themselves in the Force to disappear from view and move about or use it to disable various computer systems. No secured space is safe from their talents.

Arcane Infiltrators gain:

  • Ghosting, which modifies the Force power: Force Cloak
  • Hexing, which modifies the Force power: Telekinesis
Equite: Ghosting II Hexing II
Elder: Ghosting III Hexing III
Grand Master: Ghosting III Hexing III
Journeyman: Ghosting I Hexing I
Novitiate:
2025/08/01 / 2025/08/01
Spirit Witch

I see dead people...and they’re actually quite friendly!

The Spirit Warden is a divergent sect of Nightsister that focuses more intently on Transformation and Telepathy to communicate with spirits from beyond the veil of the Living Force. Instead of trying to control the dead, they pursue Magik to help serve as a medium between the living and the dead. Additionally, they can attune themselves to a wild shape that aligns with their spirit animal of choice.

Equite: Spirit Guide II Spectral Beast II
Elder: Spirit Guide III Spectral Beast III
Grand Master: Spirit Guide III Spectral Beast III
Journeyman: Spirit Guide I Spectral Beast I
Novitiate:
2025/07/30 / 2025/07/30
Mandalorian Nightsister

"Look into the fire. It will warm you, keep you company. But if left unchecked, it will consume everything until there is only ash."

The Mandalorian Nightsister is a daughter of two worlds, Dathomir and Mandalore. Volatile and unpredictable, she is a master of chaos, blending the witchcraft of her mother and the gritty determination of her father.

The Mandalorian Nightsister gains:

  • Spectral Beast, a unique ability.
  • Spirit Guide, a unique ability.
Equite: Arcane Shield II Spirit Guide II Spectral Beast II
Elder: Spirit Guide III Spectral Beast III
Grand Master: Spirit Guide III Spectral Beast III
Journeyman: Spirit Guide I Spectral Beast I
Novitiate:
2025/06/11 / 2025/07/30
Changeling

"I swear on the oak and the ash and the thorn; I swear this three times, in blood now borne; the bargain struck, our pact is true, and if forsworn, I shall come for you."

Like an idea or a dream incarnate -- like the way leaves turn toward the sun or the feeling of grief yawning hollow in the chest -- the Changeling can be anything they desire, wear any face, become any person. One does not only court dreams of summer, however, but also the gloam of winter night, and both sharp with ruthless and cunning light; their mental prowess is as a knife, their motivations often inscrutable, sometimes whimsical, and might involve a bone-deep blood grudge. Combining mercurial madness with rules written in iron and bone, the Changeling seeks and obeys truth, and yet dances on the very lines to which they are bound.

Equite: Metamorphosis II Force Interrogation II
Elder: Force Interrogation III Metamorphosis III
Grand Master: Force Interrogation III Metamorphosis III
Journeyman: Force Interrogation I Metamorphosis I
Novitiate:
2025/07/18 / 2025/07/18
Valkyrie

"Choosers of the Slain, you only ever see them out of the corner of your eye, if you’re lucky. They will find you and bring you to their Gods. If you’re lucky."

Raised among Mandalorians to be the consummate stalker of the most dangerous prey, the Valkyrie was a dangerous foe even before you consider the Force. With specialized training of obscure Force techniques to enhance their stealth and tracking, she became considerably more fearsome. Unseen, unshakable, and relentless, a Valkyrie is the last thing you want hunting you.

Equite: Seeking II Ghosting II
Elder: Seeking III Ghosting III
Grand Master: Seeking III Ghosting III
Journeyman: Seeking I Ghosting I
Novitiate:
2025/07/10 / 2025/07/10
Nightslinger

"When you see the green flash, it's too late. I'm already gone, and I've already dumped three slugs in your chest."

The Nightslinger is a marksman who uses Dathomirian magick, instinct, and wicked feats of athleticism to deadly effect. Drawing on the use of sacred ichor to augment their physical attributes, they move with speed that borders on the preternatural to overwhelm foes, cover distance quickly, and to make tactical retreats. Green flames dance around every slug fired, and the battlefield becomes a deadly web with which the Nightslinger can traverse with teleportive grace.

Equite: Battle Haste II Ichor Grenades II
Elder: Battle Haste III Ichor Grenades III
Grand Master: Battle Haste III Ichor Grenades III
Journeyman: Battle Haste I Ichor Grenades I
Novitiate:
2025/06/26 / 2025/06/26
Pirate Broadcaster

"Not everyone wants the signal. But the ones who need it? They’re always listening."

Pirate Broadcasters are outlaw oracles of the void—rogue communicators who hijack comm arrays, splice into black-market frequencies, and beam forbidden signals into the cracks of galactic order. Whether calling from a derelict satellite, a bombed-out relay station on a prison moon, or the belly of a freighter skimming the edge of the Core, their voices slip past censors and suppression to reach the forgotten, the angry, and the curious.

Some speak in riddles, others in fire. Some just need to be heard. Their signals spread like an infection, spreading messages that ignite rebellion, unravel secrets, or comfort the damned. They might be ghost-story tellers, propaganda prophets, anonymous agitators, or just someone with a mic and a vendetta—but one thing is certain: if their voice reaches you, you’re already part of the story.

Pirate Broadcasters gain:

Intergalactic, a unique ability for Pirate Broadcaster
Silver Tongue, a unique ability for Pirate Broadcasters

Equite: Intergalactic II Silver Tongue II
Elder: Intergalactic III Silver Tongue III
Grand Master: Intergalactic III Silver Tongue III
Journeyman: Intergalactic I Silver Tongue I
Novitiate:
2025/06/24 / 2025/06/24
Anchorite

“I can’t bear it for you. But I can bear you.”

Anchorites are those who stand so others do not fall. They are empaths not only in feeling, but in action—guardians who place themselves between danger and the defenseless, shouldering what others cannot. By touching the lives of others, they glean insight into past wounds, present burdens, and future trials, allowing them to share the weight of pain not by easing it—but by enduring it.

To walk the path of an Anchorite is to be still when others flee, to catch the blow meant for another, and to answer suffering with presence, not platitude. Whether holding a line or holding a hand, the Anchorite acts as a conduit of the Living Force—rooted not in might, but in resilience.

The Anchorite gains:

Presentiment, a unique ability that modifies the Force Power: Farsight
Iron Pillar, a unique Force Power for Anchorites

Equite: Iron Pillar II Presentiment II
Elder: Iron Pillar III Presentiment III
Grand Master: Iron Pillar III Presentiment III
Journeyman: Iron Pillar I Presentiment I
Novitiate:
2025/06/24 / 2025/06/24
Wayseer

“I’ve walked paths so old they forgot they were roads. That’s where the real teaching begins.”

Wayseers are pilgrims of the Living Force—wandering mystics who walk the galaxy in search of insight, clarity through solitude, and wisdom not written in archives. Through visions of what may come and communion with the wild, they navigate the galaxy’s neglected corners with the patience of a sage, the presence of a guardian, and the instincts of a traveler. Where others see wilderness, Wayseers find meaning: they turn any forgotten sanctuary into a living refuge—or a silent bulwark against the uninvited, guarded by fang, claw, and the will of the world itself.

The Wayseer gains:

Clairvoyance, a unique ability which modifies the Force Power: Farsight
Primal Bond, which modifies the Force Power: Beast Control

Equite: Primal Bond II Clairvoyance II
Elder: Primal Bond III Clairvoyance III
Grand Master: Primal Bond III Clairvoyance III
Journeyman: Primal Bond I Clairvoyance I
Novitiate:
2025/06/24 / 2025/06/24