Character Sheet Reference

Displaying disciplines 41 - 47 of 47 in total
Discipline Description Granted Feats Created / Updated
Seeker

“The truth... is where you seek it...”

Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.

Seekers gain:

  • Force Interrogation which modifies the Force Power: Mind Trick
  • Seeking, a unique Force Power for Seekers
Equite: Seeking II Force Interrogation II
Elder: Seeking III Force Interrogation III
Grand Master: Seeking III Force Interrogation III
Journeyman: Seeking I Force Interrogation I
Novitiate:
2013/07/20 / 2016/08/02
Techweaver

"I had a hard time making friends, so I built new ones instead."

Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of Mechu-deru, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. They also have the unique ability to overload technology with the Force, causing it to malfunction.

Techweavers gain:

  • Hexing, which modifies the Force Power: Telekinesis
  • Mechu-deru, a unique Force Power for Techweavers
Equite: Mechu-deru II Hexing II
Elder: Mechu-deru III Hexing III
Grand Master: Mechu-deru III Hexing III
Journeyman: Mechu-deru I Hexing I
Novitiate:
2015/08/09 / 2016/08/02
Arcanist

"Mock our rituals all you want; the results speak for themselves."

Perhaps the most misunderstood of Disciplines, Arcanists study the Force and how it connects all living things. By focusing on the more arcane and studious nature of the Force, they have created their own rituals and philosophies that let them accomplish tasks alien to the common Force-wielder. They can track a being through the Force using things as simple as a torn piece of cloak.

Arcanists gain:

  • Dowsing, which modifies the Force Power: Sense
  • Channel, a unique ability for Arcanists
Equite: Dowsing II Channel II
Elder: Dowsing III Channel III
Grand Master: Dowsing III Channel III
Journeyman: Dowsing I Channel I
Novitiate:
2015/08/09 / 2016/08/02
Shadow

“Sometimes, the most effective weapon is the one they never see coming”

Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.

Shadows gain:

  • Ghosting, which modifies the Force Power: Force Cloak
  • Faceless, a unique Force Power for Shadows
Equite: Faceless II Ghosting II
Elder: Faceless III Ghosting III
Grand Master: Faceless III Ghosting III
Journeyman: Ghosting I Faceless I
Novitiate:
2013/07/20 / 2016/08/02
Scavenger

“He's a BB unit with a selenium drive and a thermal hyperscan vindicator.”

In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy.

Scavengers gain:

  • Hotfix, a unique Ability for Scavengers
  • Junker, which grants a bonus to Crafting
Equite: Hotfix II Junker II
Elder: Junker III Hotfix III
Grand Master: Junker III Hotfix III
Journeyman: Hotfix I Junker I
Novitiate:
2016/08/02 / 2016/08/02
Director

“It’s a trap!”

Leadership comes in many forms, but there are those that are born with certain gifts that help them stand out from others. Whether brokering in diplomacy or warfare, a Director seeks to manipulate events towards their desired outcome. They see beyond what is right in front of them and tend to be thinking of their next course of action before the current is even completed. Beyond that, they know how to influence the emotions of those that follow their command—all without the aid of the Force.

Directors gain:

  • Checkmate, which grants a bonus to Intellect
  • Silver Tongue, a unique Ability for Directors
Equite: Checkmate II Silver Tongue II
Elder: Checkmate III Silver Tongue III
Grand Master: Checkmate III Silver Tongue III
Journeyman: Checkmate I Silver Tongue I
Novitiate:
2016/08/02 / 2016/08/02
Hunter

“I use any means necessary to get the job done”

Hunters come in all shapes and sizes. Some choose to pursue careers as Bounty Hunters while others use their skills for Smuggling or simply to pursue their own hobbies. When tracking down an objective for either personal or monetary satisfaction, Hunters have a unique knack for spotting clues that others might miss. This, when combined with their inherent knowledge of the various gadgets and technologies of the Galaxy keeps them in high demand for a wide range of jobs or missions.

Hunters gain:

  • On The Trail, a unique Ability for Hunters
  • Tools Of The Trade, which grants a bonus to Miscellaneous Weapons
Equite: Tools Of The Trade II On The Trail II
Elder: Tools Of The Trade III On The Trail III
Grand Master: Tools Of The Trade III On The Trail III
Journeyman: On The Trail I Tools Of The Trade I
Novitiate:
2016/08/02 / 2016/08/02