Character Sheet Reference

Displaying disciplines 1 - 20 of 48 in total
Discipline Description Granted Feats Created / Updated
Weapons Specialist

“Blasters, blades, blunted staves and things that go 'bang'; no matter which you choose, you’re going to have a tough time facing me.”

Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle.

Weapons Specialist gain:

  • Medley, which modifies Primary and Secondary Weapon Skills
  • Proficiency, a unique ability for Weapons Specialist
Equite: Medley II Proficiency II
Elder: Medley III Proficiency III
Grand Master: Medley III Proficiency III
Journeyman: Medley I Proficiency I
Novitiate:
2015/08/31 / 2016/08/02
Unyielding Tempest

"What happens when an unstoppable force meets an immovable object?"

At some point in the study of the Force, it is possible to come to the conclusion that the only thing standing between success and failure is time. And time is something you can have in spades. Combining force of mind with a rigid refusal to give ground, an Unyielding Tempest lets the fight come to them, delivering devastating lessons to any that challenge them.

Equite: Battle Mind II Iron Pillar II
Elder: Iron Pillar III Battle Mind III
Grand Master: Iron Pillar III Battle Mind III
Journeyman: Battle Mind I Iron Pillar I
Novitiate:
2024/10/22 / 2024/10/22
The Ronin Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/22 / 2024/10/22
The Doctor

"The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility."

The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected.

Equite: Steady Hands II Checkmate II
Elder: Checkmate III Steady Hands III
Grand Master: Checkmate III Steady Hands III
Journeyman: Steady Hands I Checkmate I
Novitiate:
2024/09/25 / 2024/09/28
The Chronarch Equite: Hivemind II Arcane Shield II
Elder: Hivemind III Arcane Shield III
Grand Master: Hivemind III Arcane Shield III
Journeyman: Hivemind I Arcane Shield I
Novitiate:
2024/09/30 / 2024/09/30
Techweaver

"I had a hard time making friends, so I built new ones instead."

Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of Mechu-deru, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. They also have the unique ability to overload technology with the Force, causing it to malfunction.

Techweavers gain:

  • Hexing, which modifies the Force Power: Telekinesis
  • Mechu-deru, a unique Force Power for Techweavers
Equite: Mechu-deru II Hexing II
Elder: Mechu-deru III Hexing III
Grand Master: Mechu-deru III Hexing III
Journeyman: Mechu-deru I Hexing I
Novitiate:
2015/08/09 / 2016/08/02
Taldryan Obelisk Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/30 / 2024/10/30
Stormwalker

Stormwalkers serve as pathfinders and scouts. Each is skilled in discerning between false images cast up by the Force and the reality of the physical realm, and hardy enough to survive whatever might have forged such illusions.

Equite: Seeking II Surge II
Elder: Seeking III Surge III
Grand Master: Seeking III Surge III
Journeyman: Seeking I Surge I
Novitiate:
2024/12/15 / 2024/12/15
Soul Arcanist

"If you consider your body a temple, you should also make it your magnum opus."

Soul Arcanists are those who delve so deep into the Force that they will even use their own bodies for their rituals. They can siphon vigor from the Living Force to revitalize themselves and can empower their unarmed strikes with Force Lightning. These more reckless types of Arcanists prefer to do the studying on the battlefield.

Equite: Channel II Force Shockboxing II
Elder: Channel III Force Shockboxing III
Grand Master: Channel III Force Shockboxing III
Journeyman: Channel I Force Shockboxing I
Novitiate:
2024/09/25 / 2024/09/28
Sorcerer

“...I shot it with Force lightning and it opened.”

The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.

Sorcerers gain:

  • Primed, which modifies any ranged Force Power
  • Battle Mind, a unique Force Power for Sorcerers.
Equite: Primed II Battle Mind II
Elder: Primed III Battle Mind III
Grand Master: Primed III Battle Mind III
Journeyman: Battle Mind I Primed I
Novitiate:
2013/07/20 / 2021/12/16
Soothsayer

Through a connection with all things natural and wild, the Soothsayer is intimately bound within the ties of the Living Force. By their very nature, those who take up this discipline empathize with all creatures living, and through them garner a mind open to probability and potentiality. The tumult of emotion and turbulence of thought is something they understand all-to-well.

Equite: Primal Bond II Presentiment II
Elder: Primal Bond III Presentiment III
Grand Master: Primal Bond III Presentiment III
Journeyman: Primal Bond I Presentiment I
Novitiate:
2024/10/01 / 2024/10/01
Soldier Equite: Smooth Operator II Medley II
Elder: Medley III Smooth Operator III
Grand Master: Medley III Smooth Operator III
Journeyman: Medley I Smooth Operator I
Novitiate:
2024/09/27 / 2024/09/28
Shadow

“Sometimes, the most effective weapon is the one they never see coming”

Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.

Shadows gain:

  • Ghosting, which modifies the Force Power: Force Cloak
  • Faceless, a unique Force Power for Shadows
Equite: Faceless II Ghosting II
Elder: Faceless III Ghosting III
Grand Master: Faceless III Ghosting III
Journeyman: Ghosting I Faceless I
Novitiate:
2013/07/20 / 2016/08/02
Seeker

“The truth... is where you seek it...”

Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.

Seekers gain:

  • Force Interrogation which modifies the Force Power: Mind Trick
  • Seeking, a unique Force Power for Seekers
Equite: Seeking II Force Interrogation II
Elder: Seeking III Force Interrogation III
Grand Master: Seeking III Force Interrogation III
Journeyman: Seeking I Force Interrogation I
Novitiate:
2013/07/20 / 2016/08/02
Secret Order

Members of the Dark Jedi Brotherhood, especially those from the age of alignment with the Emperor's Hammer, are trained in a wide range of combat. From hand-to-hand, lightsaber, battlefield, snubfighter, and fleet combat make up the core of these elite Force users.

Equite: Jedi Ace II Duelist II
Elder: Jedi Ace III Duelist III
Grand Master: Jedi Ace III Duelist III
Journeyman: Jedi Ace I Duelist I
Novitiate:
2024/09/26 / 2024/09/28
Scoundrel

“Boys, you're both gonna get what I promised. Have I ever not delivered for you before?”

Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done.

Scoundrels gain:

  • Fly Casual, which grants a bonus to Deception
  • Intergalactic, a unique Ability for Scoundrels
Equite: Intergalactic II Fly Casual II
Elder: Fly Casual III Intergalactic III
Grand Master: Fly Casual III Intergalactic III
Journeyman: Intergalactic I Fly Casual I
Novitiate:
2016/08/02 / 2023/11/17
Scavenger

“He's a BB unit with a selenium drive and a thermal hyperscan vindicator.”

In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy.

Scavengers gain:

  • Hotfix, a unique Ability for Scavengers
  • Junker, which grants a bonus to Crafting
Equite: Hotfix II Junker II
Elder: Junker III Hotfix III
Grand Master: Junker III Hotfix III
Journeyman: Hotfix I Junker I
Novitiate:
2016/08/02 / 2016/08/02
Rex Tempestas

"When it comes to glittering objects, wizards have all the taste and self-control of a deranged magpie."

Storm Bringer, Lord of Lightning, Master of the Zippy Zap. Titles are a superfluous thing which Kojiro can never settle his over active mind on. He hunts shiny things, knows many things, and zaps bad things with lightning.

Then probably forgets he's done it.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2024/10/26 / 2024/12/27
Paladin

A Paladin is a Force User committed to supporting their allies and surviving through even the toughest hardships. They have trained to utilize Battle Meditation to support their allies whether Force Users or NFU and to push through exhaustion and injury to keep fighting. Many Paladins choose to make use of heavy armor, but it is not a requirement.

Equite: Surge II Hivemind II
Elder: Surge III Hivemind III
Grand Master: Surge III Hivemind III
Journeyman: Surge I Hivemind I
Novitiate:
2024/09/26 / 2024/09/28
Orator Equite: Intergalactic II Silver Tongue II
Elder: Intergalactic III Silver Tongue III
Grand Master: Intergalactic III Silver Tongue III
Journeyman: Intergalactic I Silver Tongue I
Novitiate:
2024/09/25 / 2024/09/28