Character Sheet Reference

Displaying disciplines 1 - 20 of 95 in total
Discipline Description Granted Feats Created / Updated
Wookiee Grease Monkey

The Wookiee Grease Monkey has over a century of experience when it comes to fixing and repairing machines. From blasters to starfighters, if it is in need of repairs, he can fix it.

The Wookiee Grease Monkey gains:

  • I Can Fix That, a unique ability.
  • Hotfix, a unique ability.
Equite: Hotfix II I Can Fix That II
Elder: I Can Fix That III Hotfix III
Grand Master: I Can Fix That III Hotfix III
Journeyman: I Can Fix That I Hotfix I
Novitiate:
2025/06/11 / 2025/06/11
Weapons Specialist

“Blasters, blades, blunted staves and things that go 'bang'; no matter which you choose, you’re going to have a tough time facing me.”

Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle.

Weapons Specialist gain:

  • Proficiency, which modifies Primary and Secondary Weapon Skills
  • Medley, a unique ability for Weapons Specialist
Equite: Medley II Proficiency II
Elder: Medley III Proficiency III
Grand Master: Medley III Proficiency III
Journeyman: Medley I Proficiency I
Novitiate:
2015/08/31 / 2025/08/01
Weaponsmith

"Remember the first rule of gunfighting... 'have a gun.'"

To survive in a Galaxy ripe with violence, the right weapon in the right situation may mean the difference between life and death. For that, you can turn to the Weaponsmith. An expert of crafting and mechanics, he can supply you with all the firepower you need and outfit you with the right armor to ensure you come out the other end still breathing. Ships. Speeders. Droids. Equipment. You name it. Need something fixed? Ask. Just make sure you’ve got credits on hand.

Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2025/05/13 / 2025/05/13
Wayseer

“I’ve walked paths so old they forgot they were roads. That’s where the real teaching begins.”

Wayseers are pilgrims of the Living Force—wandering mystics who walk the galaxy in search of insight, clarity through solitude, and wisdom not written in archives. Through visions of what may come and communion with the wild, they navigate the galaxy’s neglected corners with the patience of a sage, the presence of a guardian, and the instincts of a traveler. Where others see wilderness, Wayseers find meaning: they turn any forgotten sanctuary into a living refuge—or a silent bulwark against the uninvited, guarded by fang, claw, and the will of the world itself.

The Wayseer gains:

Clairvoyance, a unique ability which modifies the Force Power: Farsight
Primal Bond, which modifies the Force Power: Beast Control

Equite: Primal Bond II Clairvoyance II
Elder: Primal Bond III Clairvoyance III
Grand Master: Primal Bond III Clairvoyance III
Journeyman: Primal Bond I Clairvoyance I
Novitiate:
2025/06/24 / 2025/06/24
Void Stalker Equite: Ghosting II Force Pulse II
Elder: Ghosting III Force Pulse III
Grand Master: Ghosting III Force Pulse III
Journeyman: Ghosting I Force Pulse I
Novitiate:
2025/08/04 / 2025/08/04
Valkyrie

"Choosers of the Slain, you only ever see them out of the corner of your eye, if you’re lucky. They will find you and bring you to their Gods. If you’re lucky."

Raised among Mandalorians to be the consummate stalker of the most dangerous prey, the Valkyrie was a dangerous foe even before you consider the Force. With specialized training of obscure Force techniques to enhance their stealth and tracking, she became considerably more fearsome. Unseen, unshakable, and relentless, a Valkyrie is the last thing you want hunting you.

Equite: Seeking II Ghosting II
Elder: Seeking III Ghosting III
Grand Master: Seeking III Ghosting III
Journeyman: Seeking I Ghosting I
Novitiate:
2025/07/10 / 2025/07/10
Unyielding Tempest

"What happens when an unstoppable force meets an immovable object?"

At some point in the study of the Force, it is possible to come to the conclusion that the only thing standing between success and failure is time. And time is something you can have in spades. Combining force of mind with a rigid refusal to give ground, an Unyielding Tempest lets the fight come to them, delivering devastating lessons to any that challenge them.

Equite: Battle Mind II Iron Pillar II
Elder: Iron Pillar III Battle Mind III
Grand Master: Iron Pillar III Battle Mind III
Journeyman: Battle Mind I Iron Pillar I
Novitiate:
2024/10/22 / 2024/10/22
Timber Equite: Proficiency II Duelist II
Elder: Proficiency III Duelist III
Grand Master: Proficiency III Duelist III
Journeyman: Proficiency I Duelist I
Novitiate:
2025/05/13 / 2025/05/13
The Ronin Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/22 / 2024/10/22
The Doctor

"The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility."

The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected.

Equite: Steady Hands II Checkmate II
Elder: Checkmate III Steady Hands III
Grand Master: Checkmate III Steady Hands III
Journeyman: Steady Hands I Checkmate I
Novitiate:
2024/09/25 / 2024/09/28
The Chronarch Equite: Hivemind II Arcane Shield II
Elder: Hivemind III Arcane Shield III
Grand Master: Hivemind III Arcane Shield III
Journeyman: Hivemind I Arcane Shield I
Novitiate:
2024/09/30 / 2024/09/30
Temporal Operative

"The outcome isn't controlled. It's curated."

A Temporal Operative is a strategist in shadow, the hand that moves before the blade falls. They serve as both field agent and spymaster, threading sabotage through silk and shaping outcomes with precision and purpose. They don’t just predict what’s coming; they plan for it and erase it when needed. In politics or combat, they act without hesitation, executing with silence, elegance, and violence in that order.

Temporal Operatives gain:

  • Clairvoyance
  • Battle Mind
Equite: Battle Mind II Clairvoyance II
Elder: Battle Mind III Clairvoyance III
Grand Master: Battle Mind III Clairvoyance III
Journeyman: Battle Mind I Clairvoyance I
Novitiate:
2025/05/21 / 2025/05/21
Techweaver

"I had a hard time making friends, so I built new ones instead."

Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of Mechu-deru, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. They also have the unique ability to overload technology with the Force, causing it to malfunction.

Techweavers gain:

  • Hexing, which modifies the Force Power: Telekinesis
  • Mechu-deru, a unique Force Power for Techweavers
Equite: Mechu-deru II Hexing II
Elder: Mechu-deru III Hexing III
Grand Master: Mechu-deru III Hexing III
Journeyman: Mechu-deru I Hexing I
Novitiate:
2015/08/09 / 2016/08/02
Techno Raider

“Guards? Not a problem. Security and other computer systems? I've got that covered, too.”

The Techno Raider is a skilled agent at anything electronic. Through an aptitude for slicing and mechanics, a keen eye for detail, and with a variety of weapons and equipment at their disposal, they are able to get into places that would give others pause when even considering such a task. Their goal is to make it through the barriers they come across - both physical and electronic - secure the data or whatever target they're after, and get out. They are the masters of the digital playground.

Techno Raiders gain:

  • Keen Eye, a unique ability
  • Proficiency, which modifies Primary and Secondary Weapons Skills
Equite: Proficiency II Keen Eye II
Elder: Proficiency III Keen Eye III
Grand Master: Proficiency III Keen Eye III
Journeyman: Keen Eye I Proficiency I
Novitiate:
2025/08/02 / 2025/08/02
Tank Equite: Iron Pillar II Duelist II
Elder: Iron Pillar III Duelist III
Grand Master: Iron Pillar III Duelist III
Journeyman: Iron Pillar I Duelist I
Novitiate:
2025/04/07 / 2025/04/07
Taldryan Obelisk Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/30 / 2024/10/30
Stormwalker

Stormwalkers serve as pathfinders and scouts. Each is skilled in discerning between false images cast up by the Force and the reality of the physical realm, and hardy enough to survive whatever might have forged such illusions.

Equite: Seeking II Surge II
Elder: Seeking III Surge III
Grand Master: Seeking III Surge III
Journeyman: Seeking I Surge I
Novitiate:
2024/12/15 / 2024/12/15
Spirit Witch

I see dead people...and they’re actually quite friendly!

The Spirit Warden is a divergent sect of Nightsister that focuses more intently on Transformation and Telepathy to communicate with spirits from beyond the veil of the Living Force. Instead of trying to control the dead, they pursue Magik to help serve as a medium between the living and the dead. Additionally, they can attune themselves to a wild shape that aligns with their spirit animal of choice.

Equite: Spirit Guide II Spectral Beast II
Elder: Spirit Guide III Spectral Beast III
Grand Master: Spirit Guide III Spectral Beast III
Journeyman: Spirit Guide I Spectral Beast I
Novitiate:
2025/07/30 / 2025/07/30
Soul Arcanist

"If you consider your body a temple, you should also make it your magnum opus."

Soul Arcanists are those who delve so deep into the Force that they will even use their own bodies for their rituals. They can siphon vigor from the Living Force to revitalize themselves and can empower their unarmed strikes with Force Lightning. These more reckless types of Arcanists prefer to do the studying on the battlefield.

Equite: Channel II Force Shockboxing II
Elder: Channel III Force Shockboxing III
Grand Master: Channel III Force Shockboxing III
Journeyman: Channel I Force Shockboxing I
Novitiate:
2024/09/25 / 2024/09/28
Sorcerer

“...I shot it with Force lightning and it opened.”

The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.

Sorcerers gain:

  • Primed, which modifies any ranged Force Power
  • Battle Mind, a unique Force Power for Sorcerers.
Equite: Primed II Battle Mind II
Elder: Primed III Battle Mind III
Grand Master: Primed III Battle Mind III
Journeyman: Battle Mind I Primed I
Novitiate:
2013/07/20 / 2021/12/16