Character Sheet Reference

Displaying feats 181 - 200 of 529 in total
Feat Type / Location Description Created / Updated
Pistol-cuffs Chosen Skill Feat

The character has chosen the questionable tactic of using their pistol as a up-close-and-personal weapon when in close proximity to their opponent. The character can replace their Blunt Weapons Skill with their Blaster or Slugthrower Skills when using their blaster or slugthrower as a melee weapon during close combat.

Related Skills/Powers: Blasters, Blunt Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Don’t Stop Believin’ Chosen Force Feat

The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions.

Related Skills/Powers: Farsight and Leadership

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Force Meld I Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. However, disturbances in emotional state or the Force will have serious consequences against the whole group.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Ivory Tower Chosen Skill Feat

The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time.

Related Skills/Powers: Intellect and Resolve

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Sociopath Chosen Skill Feat

While not actually feeling or relating to the emotions of others, The character is able to see and understand them, allowing The character to replace their Charm Skill with their Deception Skill.

Related Skills/Powers: Charm and Deception

Prerequisites: Rank: Journeyman 3

2015/08/09 / 2023/11/08
Enhanced Sight I Chosen Force Feat

The character can use the Force to augment their vision to see better in the dark or through fog and hazes that would normally hinder line of sight. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2015/08/09 / 2023/04/24
Parkour! Chosen Skill Feat

When in pursuit of a target or fleeing an adversary, The character is exceptionally talented at acrobatically navigating obstacles that they may encounter with their Athletics Skill without the aid of the Force. This can range from vaulting over speeders, jumping off of merchant awnings, or scaling up buildings using seemingly random footholds. While chasing a target The character gets a +1 Skill Point bonus to their Athletics Skill to navigate these obstacles (to a maximum of +5).

Related Skills/Powers: Athletics and Perception

Prerequisites: Rank: Journeyman 2

2015/08/09 / 2021/12/16
Guns Akimbo Chosen Skill Feat

The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
Resistance Is Futile Chosen Skill Feat

The character is so well known for their track record in leading successful combat operations that they can leverage their name, alias, or title alone to intimidate enemy forces into doubting their own chances of success. The character can use their Tactics Skill in place of their Intimidation Skill when bluffing or attempting to unnerve an enemy's forces.

Related Skills/Powers: Intimidation and Tactics

Prerequisites: Rank: Equite 3

2015/08/09 / 2021/12/16
Haze III Chosen Force Feat

The character can extend their Concealment ability over a small group of sentient beings clustered near each other, hiding them from a Jedi’s Force Sense. Requires half of The character’s focus to maintain the concealment effect.

Related Skills/Powers: Concealment

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Haze II Chosen Force Feat

The character can extend their Concealment ability over a small group of sentient beings clustered close together, hiding them from a Jedi’s Force Sense. Requires The character’s full attention to maintain the concealment effect.

Related Skills/Powers: Concealment

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2015/08/09 / 2021/12/16
Your Reputation Precedes You Chosen Skill Feat

Before entering into negotiations with a new person or party, The character's name, alias, or title alone is enough to sway opinions in their favor. This grants The character a +1 Skill Point bonus to their Charm Skill when they leverage their name in discussion (to a maximum of +5).

Related Skills/Powers: Charm

Prerequisites: Rank: Equite 2

2015/08/09 / 2023/11/08
True Colors Chosen Skill Feat

The character can replace their Perception Skill with their Charm Skill to see through an act of deception by picking up on intent rather than investigative clues. This requires concentration, making it difficult to employ in combat.

Related Skills/Powers: Charm and Perception

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2023/11/08
Creature Affinity I Chosen Skill Feat

The character has a seemingly natural and easier time controlling and/or connecting with one category of creature, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature category must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/16
Static Shock II Chosen Force Feat

The character can not only extended the duration of their Force Lightning into a continuous string that loses strength rapidly after the initial burst, but they can also split their Force Lightning into two streaks to hit two targets concurrently at half power.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Static Shock I Chosen Force Feat

The character can extend their Force Lightning into a singular, continuous string that loses strength rapidly after the initial burst.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Novitiate (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Static Shock III Chosen Force Feat

The character has developed their Force Lighting Power so that they can extend the duration into a continuous string that loses strength rapidly after the initial burst, split their Force Lightning into two streaks to hit two targets concurrently at half power, and disperse their Force Lightning at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases.

Related Skills/Powers: Force Lightning

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2022/06/20
Ambidexterity I Chosen Skill Feat

The character can wield a single weapon fairly in either their left or right hand. While combat applicable, The character still favors one hand over the other. If the primary hand is hindered, they can still fight effectively, but not at peak performance.

Related Skills/Powers: Dual Wielding

Prerequisites: Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/16
Field Triage I Chosen Force Feat

The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with mild cuts, bruises, and cracked bones.

Related Skills/Powers: Control Self and Healing

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
You May Have Heard Of Me Chosen Skill Feat

The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5).

Related Skills/Powers: Intimidation

Prerequisites: Rank: Equite 3

2015/08/09 / 2021/12/16