Character Sheet Reference

Displaying feats 201 - 220 of 529 in total
Feat Type / Location Description Created / Updated
War Hero Chosen Skill Feat

The character is a veteran of well known wars or conflicts and can leverage their name, alias, or title alone to convince doubters to follow their vision or strategy. The character gets a +1 Skill Point bonus their Leadership Skill when motivating new or doubtful troops to follow orders (to a maximum of +5).

Related Skills/Powers: Leadership

Prerequisites: Rank: Equite 2

2015/08/09 / 2021/12/16
I See What You Did There Chosen Skill Feat

The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
Do A Barrel Roll! Chosen Skill Feat

The character has a knack for instinctively dodging incoming fire by executing acrobatic maneuvers right before an otherwise lethal strike would blow their ship to pieces.

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
You Got a Bogey On Your Tail Chosen Skill Feat

The character has a knack for instinctively detecting, without the Force, when an enemy starfighter is trying to target or draw a bead on them from behind.

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Daredevil Chosen Skill Feat

Even when blinded or with their vision impaired, The character is able to rely on their remaining senses and reflexes to defend against direct, incoming attacks from varying angles. The character can maintain this feat for as long as needed, but remains limited strictly to defensive reactions to incoming attacks, and cannot make any offensive strikes of their own.

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
No Scope Chosen Skill Feat

The character has a knack for pulling off accurate shots when firing off the hip or not using a scope to aim. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Down Scope Chosen Skill Feat

The character has a knack for lining up their shots when they has their feet firmly planted and can focus, increasing their accuracy when prone or stationary. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
This Is Where We Fight! Chosen Skill Feat

The character can use their unwavering Resolve Skill in place of their Leadership Skill when convincing companions, subordinates, or fellow soldiers to stand tall in the face of overwhelming odds.

Related Skills/Powers: Leadership and Resolve

Prerequisites: Rank: Equite 2

2015/08/09 / 2021/12/16
Psychometry I Chosen Force Feat

The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. This works better if the object is used frequently, revealing more or less details. This action requires deep concentration, making it harder to employ in combat.

Related Skills/Powers: Sense

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Stun I Chosen Force Feat

The character can use their Slow ability to overwhelm a target's motor functions and cause them to become temporarily stunned in place. This staggering effect is short-lived, but requires no concentration beyond the initial strike.

Related Skills/Powers: Slow

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Disarming Smile Chosen Skill Feat

The character is capable of flashing a disarming smile while appearing completely at ease and nonthreatening. The character gets a +1 Skill Point boost to their Deception Skill (to a maximum of +5) prior to engaging in combat.

Related Skills/Powers: Deception

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2023/11/08
Time Out Chosen Force Feat

The character’s mastery of the Force can allow them to completely nullify a Force-user's ability to connect with the Force. This effect can last as long as the Master wills it in accordance with their Suppression Force Power level.

Related Skills/Powers: Suppression

Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Telekinetic Strike II Chosen Force Feat

The character can further specialize their Telekinetic power. In addition to creating a direction punching like attack, they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are staggered from either attack.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Telekinetic Strike I Chosen Force Feat

The character can focus their Telekinesis into a directional attack that mirrors an invisible, powerful cross-punch that goes beyond a simple Force push or shove, but requires a gesture regardless of skill.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Journeyman 3 (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Telekinetic Combat II Chosen Force Feat

A master of the Force, The character can control weaponry with their Telekinesis alone, without the need for hand gestures or concentrated focus. This allows The character to fight while maintaining control over the telekinetic combat. The effectiveness of the controlled weapons is still dependant on The character's skill level in that weapons' type.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Use The Force, Luke II Chosen Force Feat

The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. With limited focus, they can not only alter the trajectory of a large projectile weapons (rockets, torpedoes) off its natural trajectory guiding it to hit specific targets, but also that of space debris, shrapnel, and even to close hull breaches.

Related Skills/Powers: Piloting and Telekinesis

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2015/08/09 / 2021/12/17
Debilitating Fear Chosen Force Feat

The character can use Terror and fear alone to temporarily induce a sense of paralysis to weaker minds, or instill a simple hesitation or pause in stronger minds.

Related Skills/Powers: Terror

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Ambidexterity II Chosen Skill Feat

The character has trained equally with both of their hands and can fight easily with a weapon in one or the other. Not to be confused with Dual Wielding, they simply no longer has an off-hand, and can fight seamlessly at full effectiveness even if one hand is completely disabled.

Related Skills/Powers: Dual Wielding

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
Poison Weapons Chosen Skill Feat

The character is skilled in coating their weapons with poison and has trained to use them effectively in combat without fear of accidentally poisoning themself.

Related Skills/Powers: Bladed Weapons and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
Droid Whisperer Chosen Skill Feat

The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill.

Related Skills/Powers: Linguistics

Prerequisites: Rank Tier: Novitiate

2015/08/09 / 2021/12/16