Character Sheet Reference

Displaying feats 201 - 220 of 534 in total
Feat Type / Location Description Created / Updated
The Pen is Mightier Chosen Skill Feat

The character has excellent control over the written word and is able to use their Intelligence Skill in place of their Deception or Charm Skills when corresponding purely by text based messages

Related Skills/Powers: Charm, Deception, and Intellect

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2023/11/08
Thingamajig Chosen Skill Feat

Many take powered equipment for granted, leaving the functionality to the magic genius of others. The character knows this all too well, and has learned it doesn't take much to dress up something to fool the less mechanically inclined. The character can use their Mechanics Skill in place of their Deception Skill when attempting to oversell the work they've done.

Related Skills/Powers: Deception and Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Demolitions Expert Chosen Skill Feat

The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5).

Related Skills/Powers: Explosives

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Tricky Tinkerer Chosen Skill Feat

Taking inspiration from the Ewoks, The character has come to learn one can craft all manner of traps and ambush points with even the most basic of items. They gets a +1 Skill Point bonus to their Crafting Skill when crafting things for ambushes and traps (to a maximum of +5).

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Use The Force, Luke I Chosen Force Feat

The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. While focused, they can alter trajectory of a single large projectile weapon (rockets, torpedoes) off its natural trajectory and guide it into a narrow or hard to hit opening.

Related Skills/Powers: Piloting and Telekinesis

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Unrelenting Offensive Chosen Skill Feat

The character knows its best to strike while the iron is hot, and life has taught them one thing; the best defense is a good offense. They know how to probe a foe’s fortifications, target the gaps in an enemy fleet, and, of course, that overwhelming numbers is the key to every victory. When planning an offensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
False Cloak Chosen Force Feat

The character has learned to shed their concealing Force Cloak behind them, leaving it just ever so slightly out of pure invisibility. While maintaining concentration they can leave this subtly noticeable print of their person in place, as a suitable distraction for others to find.

Related Skills/Powers: Force Cloak

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3

2021/12/16 / 2021/12/16
Quick Draw Chosen Skill Feat

The character is known for shooting first and has a knack for quick-drawing their ranged weapon as quickly and naturally as blinking, often giving them the edge in a conventional standoff.

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Field Triage II Chosen Force Feat

The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including deep cuts and broken bones.

Related Skills/Powers: Control Self and Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Unyielding Defense Chosen Skill Feat

The character knows that often the best offense is a good defense. They know where to dig their trenches, where to hide their capitol vessels, and know how to dismantle the most ferocious offensive. When planning a defensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Buttons are Buttons Chosen Skill Feat

As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship.

Related Skills/Powers: Deception and Operations

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Accelerated Healing II Chosen Force Feat

The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in one quarter the time it would typically require.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2024/01/19
Force Meld II Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. Their further mastery of the Force has also led to them being able to negate consequences from disturbances to their emotional state or the Force.

Related Skills/Powers: Battle Meditation

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
La Resistance I Chosen Skill Feat

The character’s body has been exposed and conditioned to various toxins and poisons through rigorous training over the years. Their body is immune to normal doses of common poisons, but only partially resistant to heavy doses. The character is still susceptible to more advanced or alchemy creations, however. This does not cover the effects of recreational substances.

Related Skills/Powers: Resolve

Prerequisites: Rank Tier: Novitiate (exact)

2015/08/09 / 2021/12/16
Force Scream I Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 5 feet of the direction The character is facing. This attack does minor damage to the user.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Walk Like An Ewok Chosen Skill Feat

The character has trained to stay alive in the wilderness, to live off the land, utilize nature's bounteous gifts. When utilizing items found in nature to use makeshift weaponry, The character can use their Survival Skill in place of their Miscellaneous Weapons Skill.

Related Skills/Powers: Miscellaneous Weapons and Survival

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
We Are Legion II Chosen Force Feat

The character can spread his Creature Control power to two or more creatures with scaled focus and concentration respective to the type of creatures.

Related Skills/Powers: Creature Control

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Whizz-Bang Chosen Force Feat

The character has learned to "throw" their Blinding Force Power away from their body to a point they can see within 10 feet. This thrown bright light comes with the exact same effects as a normal usage of the power.

Related Skills/Powers: Blinding

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2021/12/16 / 2021/12/16
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Who Needs A Tech? Chosen Skill Feat

Due to their sheer level of experience with ships and vehicles The character has learned how to rewire damaged systems at a pinch. In these situations, The character can use their Piloting Skill in place of their Mechanics Skill to make a repair on their vehicle or spacecraft.

Related Skills/Powers: Mechanics and Piloting

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08