Character Sheet Reference

Displaying feats 261 - 280 of 413 in total
Feat Type / Location Description Created / Updated
Just A Flesh Wound I Chosen Skill Feat

The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their injuries by utilizing whatever materials are available.

Related Skills/Powers: Medicine and Survival

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/11 / 2023/03/13
Just A Flesh Wound II Chosen Skill Feat

The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their or other's injuries by utilizing whatever materials are available.

Related Skills/Powers: Medicine and Survival

Prerequisites: Rank Tier: Journeyman

2023/03/13 / 2023/03/13
Force Crush II Chosen Force Feat

The character has learned to use their Telekinesis Force Power to instantly crush a stationary target from all directions, compacting the target into a tight ball. This can be fatal if crushed to the extreme. This power is somewhat draining.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Elder 4

2021/12/16 / 2023/04/06
Force Crush I Chosen Force Feat

The character has learned to use their Telekinesis Force Power to near instantaneously crush a stationary target from all directions beyond the capacity of what is normal, as if compacting them into a ball. This causes immense damage, but on its own is non-fatal. The power is tremendously draining.

Related Skills/Powers: Telekinesis

Prerequisites: Rank Tier: Elder (exact) and Order Group: Force Sensitives

2021/12/16 / 2023/04/06
Enhanced Sight I Chosen Force Feat

The character can use the Force to augment their vision to see better in the dark or through fog and hazes that would normally hinder line of sight. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact)

2015/08/09 / 2023/04/24
Enhanced Sight II Chosen Force Feat

The character can use the Force to augment their vision to not only see better in the dark and hazes but further distances as well. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2023/04/24 / 2023/04/24
The Thrill Chosen Skill Feat

Knowing what it is like to face a more powerful foe, The character has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, The character gets a +1 Skill point bonus to their Stamina skill (up to a maximum of +5).

Related Skills/Powers: Stamina

Prerequisites: Trophy: Spoils to the Victor, level 3

2023/04/19 / 2023/05/07
It's Called Style Chosen Skill Feat

The character has learned to play to a crowd. The character can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Lightsaber, and Slugthrowers

Prerequisites: Trophy: Spoils to the Victor, level 9

2023/04/19 / 2023/05/07
A Warrior's Call Granted Default Feat

The character has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to their Intimidation Skill (up to a maximum of +5).

Related Skills/Powers: Intimidation

Prerequisites: Trophy: Spoils to the Victor, level 12

2023/04/19 / 2023/05/07
Well Read Chosen Skill Feat

The character has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat they can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Trophy: Pays to Critique, level 3

2023/04/19 / 2023/05/07
Nine Out of Ten Chosen Skill Feat

The character has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, The character gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5).

Related Skills/Powers: Resolve

Prerequisites: Trophy: Pays to Critique, level 9

2023/04/19 / 2023/05/07
Snap Judgement Granted Default Feat

The character's experience in Combat Center judgments has honed their their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics.

Prerequisites: Trophy: Pays to Critique, level 12

2023/04/19 / 2023/05/07
Static Feedback Chosen Skill Feat

The character has trained to conceal their surface thoughts against those that would use telepathy to read them. This requires little concentration but only starts after noticing the intrusion of the telepathic probe.

Related Skills/Powers: Telepathy

Prerequisites: Rank: Equite 2

2023/06/22 / 2023/06/22
Petranaki Chosen Skill Feat

The gladiator's art of Petranaki was developed in the arenas of Geonosis where fighters in the beast pits learned to adapt to whatever they could find to survive. When an improvised weapon is required to fight an enemy—such as using a broken bar stool leg as a club—The character can substitute the relevant Weapon Skill with their Martial Arts Skill.

Related Skills/Powers: Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/08/10
Precise Slice Chosen Skill Feat

The character has trained specifically to look for the weak spots in their enemy armor. Focusing on the softer portions of an enemy's defenses, they gets a +1 Skill Point bonus to their Bladed Weapons Skill or Lightsaber Skill when attempting to strike the less defended areas of an enemy's armor (to a maximum of +5).

Related Skills/Powers: Bladed Weapons and Lightsaber

Prerequisites: Rank: Equite 4

2021/12/16 / 2023/08/10
Shockboxing Chosen Skill Feat

Shockboxing is a cage fighting technique that focuses on the eponymous "shock gloves" worn over the hands. Most shock boxers come from another fighting background but train with these gloves on. While The character is wearing shock gloves or any other knuckle or glove-type weapon, they gets a +1 Skill Point bonus to their Martial Arts (to a maximum of +5).

Related Skills/Powers: Martial Arts and Miscellaneous Weapons

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/08/10
Sleeping Rancor Chosen Skill Feat

The martial techniques of the secret style of Hij'kata are designed to subdue an opponent peacefully and with minimal harm. So long as they are aiming to disable their opponent without striking or otherwise directly harming them, The character gets a +1 Skill Point bonus to Martial Arts (to a maximum of +5).

Related Skills/Powers: Martial Arts

Prerequisites: Rank: Journeyman 2

2016/05/21 / 2023/08/10
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
Intergalactic III Granted Default Feat

The character has seen it all and has lived to tell the tale. They can understand (but not speak) any alien or droid dialect, with ease and without the need of a respective or additional Linguistics Skill Point. The character maintains a network of Underworld contacts, and is a seasoned veteran of the smuggler trade routes and business ventures in the Galaxy.

Related Skills/Powers: Linguistics

Prerequisites: (Rank Tier: Elder and Discipline: Scoundrel) or (Rank Tier: Elder and Discipline: Legendary Mandalorian) or (Rank Tier: Elder and Discipline: Orator)

2016/08/02 / 2023/10/31
Built Bridges Chosen Skill Feat

Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill.

Related Skills/Powers: Charm and Leadership

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08