Feat | Type / Location | Description | Created / Updated | |
---|---|---|---|---|
Balance Point | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/04/28 | |
Steel Curtain | Granted Default Feat |
The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets. Related Skills/Powers: Resolve Prerequisites: Society Rank: INQ: XII: Grand Inquisitor |
2015/09/24 / 2021/12/16 | |
Faceless III | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: Discipline: Shadow and Rank Tier: Elder |
2013/08/10 / 2021/12/21 | |
Zeltron: Sun's Getting Real Low | Granted Default Feat |
The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Intimidation. Related Skills/Powers: Charm and Intimidation Prerequisites: Species: Zeltron |
2014/01/09 / 2023/11/10 | |
Battle Mind II | Granted Default Feat |
The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter. Related Skills/Powers: Resolve Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact) |
2015/08/09 / 2021/12/21 | |
Embrace The Light | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/04/28 | |
Devil’s Sight | Granted Default Feat | [Redacted] | 2022/04/28 / 2022/05/30 | |
Force Interrogation III | Granted Default Feat |
The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation. Related Skills/Powers: Mind Trick Prerequisites: Rank Tier: Elder and Discipline: Seeker |
2013/08/14 / 2021/12/21 | |
Barabel: Defensive Measures | Granted Default Feat |
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that The character is able to shrug off the attacks while the projectiles reflect off their scales. Related Skills/Powers: Resolve Prerequisites: Species: Barabel |
2013/08/13 / 2021/12/16 | |
Umbaran: Devil's Dance | Granted Default Feat |
The character, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use their Deception skill to deceive those around them when not under duress. However, due to this dishonest culture and The character’s darker sense of humor, they find it more difficult to relate to other people’s emotions and good intentions. Related Skills/Powers: Deception Prerequisites: Species: Umbaran |
2015/08/08 / 2023/11/08 | |
Intergalactic I | Granted Default Feat |
The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points. Related Skills/Powers: Linguistics Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Scoundrel |
2016/08/02 / 2021/12/21 | |
Keen Eye I | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Infiltrator |
2016/08/02 / 2021/12/21 | |
Kaminoan: Amoral Nature | Granted Default Feat |
Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don't hold to the common morals of society. This allows The character to more generally consider all options, even those that might be unsavory to others, without hesitation. Prerequisites: Species: Kaminoan |
2018/01/20 / 2021/12/16 | |
On The Trail I | Granted Default Feat |
When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Hunter |
2016/08/02 / 2021/12/21 | |
Envoy's Will | Granted Default Feat |
Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion. Related Skills/Powers: Resolve Prerequisites: Trophy: Players Gonna Play, level 10 |
2023/02/16 / 2023/08/17 | |
Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact) |
2021/12/16 / 2024/01/30 | |
Kessurian: Spatial Awareness | Granted Default Feat |
As with all Kessurian, The character possesses a pair of montrals upon their head that aids with space-perception. These can provide a passive spatial perception in a small sphere as well as allow The character to pick up on changes in atmosphere and temperature. Prerequisites: Species: Kessurian |
2023/05/04 / 2023/05/04 | |
Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: Discipline: Sorcerer and Rank Tier: Elder |
2021/12/16 / 2024/01/30 | |
Tools Of The Trade II | Granted Default Feat |
The character has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +1 Skill Point bonus to Miscellaneous Weapons Skill even when improvising on the fly and unprepared (up to a maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: Discipline: Hunter and Rank Tier: Equite (exact) |
2016/08/02 / 2021/12/21 | |
Tools Of The Trade III | Granted Default Feat |
The character has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +2 Skill Point bonus to Miscellaneous Weapons when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: Discipline: Hunter and Rank Tier: Elder |
2016/08/02 / 2021/12/21 |