Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Daredevil | Chosen Skill Feat |
Even when blinded or with their vision impaired, The character is able to rely on their remaining senses and reflexes to defend against direct, incoming attacks from varying angles. The character can maintain this feat for as long as needed, but remains limited strictly to defensive reactions to incoming attacks, and cannot make any offensive strikes of their own. Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite |
2015/08/09 / 2021/12/16 |
Debilitating Fear | Chosen Force Feat |
The character can use Terror and fear alone to temporarily induce a sense of paralysis to weaker minds, or instill a simple hesitation or pause in stronger minds. Related Skills/Powers: Terror Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Droid Whisperer | Chosen Skill Feat |
The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill. Related Skills/Powers: Linguistics Prerequisites: Rank Tier: Novitiate |
2015/08/09 / 2021/12/16 |
I See What You Did There | Chosen Skill Feat |
The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite |
2015/08/09 / 2021/12/16 |
Lip Reader | Chosen Skill Feat |
The character is well versed in the nuances of the spoken word. As long as it is in a language they can speak and they can see the speaker's mouth move, The character can understand what is being said purely by reading lips. even without hearing them. Related Skills/Powers: Linguistics and Perception Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Loop it | Chosen Force Feat |
The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection. Related Skills/Powers: Illusion Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Masterchef | Chosen Skill Feat |
The character is an experienced chef, one more than capable of putting together a great meal. They gets a +1 Skill Point bonus to their Crafting Skill when cooking (to a maximum of +5). Related Skills/Powers: Crafting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Precise Slice | Chosen Skill Feat |
The character has trained specifically to look for the weak spots in their enemy armor. Focusing on the softer portions of an enemy's defenses, they gets a +1 Skill Point bonus to their Bladed Weapons Skill or Lightsaber Skill when attempting to strike the less defended areas of an enemy's armor (to a maximum of +5). Related Skills/Powers: Bladed Weapons and Lightsaber Prerequisites: Rank: Equite 4 |
2021/12/16 / 2023/08/10 |
Rampage II | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are cast aside. The character still experiences the same fatigue when their Rage has ended but no longer experiences the effects of those debilitating Powers. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
Unoperations | Chosen Skill Feat |
The character knows not only how to keep a ship operational, but how to exploit points of failure. The character can use their Operations Skill to effectively disable an enemy ship's systems if they have access to a console on the ship. Related Skills/Powers: Operations Prerequisites: Rank: Equite 3 |
2021/12/16 / 2021/12/16 |
Rampage III | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are not merely cast aside but usable to extend the duration of Rage without additional fatigue or drain. The character still experiences fatigue when their Rage has ended based on their normalized usage of it. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Right Between The Lines | Chosen Skill Feat |
The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Smooth Operator II | Granted Default Feat |
The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: (Discipline: Ace and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact)) |
2016/08/02 / 2021/12/21 |
Chameleon III | Granted Default Feat |
A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Elder |
2016/08/02 / 2023/11/18 |
Keen Eye I | Granted Default Feat |
When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills. Related Skills/Powers: Investigation and Perception Prerequisites: (Discipline: Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
Silver Tongue I | Granted Default Feat |
The character is comfortable when speaking in front of others, and has a knack for picking up on subtle shifts in the crowd to suit their direction. This allows them to use any one of their Leadership, Intimidation, or Charm Skills at +1 Skill point higher when addressing a small group or crowd (to a maximum of +4). Related Skills/Powers: Charm, Intimidation, and Leadership Prerequisites: (Discipline: Director and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) or (Discipline: Master Naur'alor and Rank Tier: Journeyman (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Journeyman (exact)) or (Discipline: Pirate Broadcaster and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2023/11/13 |
Junker III | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Discipline: Scavenger and Rank Tier: Elder |
2016/08/02 / 2025/05/06 |
Snap Judgement | Granted Default Feat |
The character's experience in Combat Center judgments has honed their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics. Prerequisites: Trophy: Pays to Critique, level 12 |
2023/04/19 / 2025/04/21 |
Battle Mind I | Granted Default Feat |
A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure. Related Skills/Powers: Resolve Prerequisites: (Discipline: Sorcerer and Rank Tier: Journeyman (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Journeyman (exact)) or (Discipline: Sith Blademaster and Rank Tier: Journeyman (exact)) or (Discipline: Temporal Operative and Rank Tier: Journeyman (exact)) or (Discipline: Cloak and Flair and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2021/12/21 |
Hexing II | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry or even non-combat droids that are powered by an electrical circuit or have built-in targeting or guidance system. The character requires a visual on target and a focusing gesture or cue. Related Skills/Powers: Telekinesis Prerequisites: (Discipline: Techweaver and Rank Tier: Equite (exact)) or (Discipline: Jedi Operative and Rank Tier: Equite (exact)) or (Discipline: Forcejack and Rank Tier: Equite (exact)) |
2015/08/09 / 2021/12/21 |