Character Sheet Reference

Displaying feats 381 - 400 of 464 in total
Feat Type / Location Description Created / Updated
Steady Hands II Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of a battlefield skirmish. They can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: (Discipline: Field Medic and Rank Tier: Equite (exact)) or (Discipline: The Doctor and Rank Tier: Equite (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Equite (exact))

2015/08/31 / 2021/12/21
Mechu-deru III Granted Default Feat

The character can infuse sentient life into even the most advanced assassination and combat droids. They can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder)

2015/08/09 / 2021/12/21
Xenobiology I Granted Default Feat

The character has a grip on the biology of alien Species popular in the galaxy, and ones that closely relate to their native Species. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if they was working on their own species.

Related Skills/Powers: Lore and Medicine

Prerequisites: (Discipline: Field Medic and Rank Tier: Journeyman (exact)) or (Discipline: Kevorkian and Rank Tier: Journeyman (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Journeyman (exact)) or (Discipline: Underworld Cybergeneticist and Rank Tier: Journeyman (exact))

2015/08/31 / 2021/12/21
Clairvoyance III Granted Default Feat

The character’s connection to the Living Force makes them aware of the branching futures before them. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible.

Related Skills/Powers: Farsight

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Librarian and Rank Tier: Elder) or (Discipline: Force Prophet and Rank Tier: Elder) or (Discipline: Temporal Operative and Rank Tier: Elder) or (Discipline: Cloak and Flair and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Wayseer and Rank Tier: Elder)

2024/09/29 / 2024/09/29
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Jedi Operative and Rank Tier: Equite (exact)) or (Discipline: Force Sleuth and Rank Tier: Equite (exact))

2015/08/09 / 2023/12/13
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact))

2015/08/09 / 2021/12/21
Arcane Shield I Granted Default Feat

The character can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration.

Related Skills/Powers: Force Lightning

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Force Lord and Rank Tier: Journeyman (exact)) or (Discipline: Deathsworn and Rank Tier: Journeyman (exact)) or (Discipline: The Chronarch and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/10/01
Force Pulse II Granted Default Feat

The character can use Suppression to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: (Discipline: Defender and Rank Tier: Equite (exact)) or (Discipline: Void Stalker and Rank Tier: Equite (exact))

2015/08/09 / 2024/01/30
Force Pulse III Granted Default Feat

The character can use Suppression to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: (Discipline: Defender and Rank Tier: Elder) or (Discipline: Void Stalker and Rank Tier: Elder)

2015/08/09 / 2024/01/30
Dowsing I Granted Default Feat

All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in The character’s mind. Using an item that has been in contact with the target over the last several hours, The character can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: (Discipline: Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Operative and Rank Tier: Journeyman (exact)) or (Discipline: Force Sleuth and Rank Tier: Journeyman (exact))

2015/08/09 / 2023/12/13
Arcane Shield II Granted Default Feat

The character can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration.

Related Skills/Powers: Force Lightning

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: The Chronarch and Rank Tier: Equite (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact))

2024/09/25 / 2024/10/01
Masquerade I Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4).

Related Skills/Powers: Deception

Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact)

2024/10/01 / 2024/10/01
Masquerade II Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact)

2024/10/01 / 2024/10/01
Masquerade III Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder

2024/10/01 / 2024/10/01
Mad Scientist I Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact)

2024/10/01 / 2024/10/01
Mad Scientist III Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5).

Related Skills/Powers: Mechanics and Medicine

Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder

2024/10/01 / 2024/10/01
Presentiment III Granted Default Feat

The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean substantial bits of information with very little mental or emotional toll.

Related Skills/Powers: Farsight

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Soothsayer and Rank Tier: Elder) or (Discipline: Force Prophet and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Anchorite and Rank Tier: Elder) or (Discipline: The Red Queen and Rank Tier: Elder)

2024/10/01 / 2024/10/01
Arcane Shield III Granted Default Feat

The character can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Force Lightning, Stun, explosives, or blaster fire without losing concentration.

Related Skills/Powers: Force Lightning

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Force Lord and Rank Tier: Elder) or (Discipline: Deathsworn and Rank Tier: Elder) or (Discipline: The Chronarch and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder)

2024/09/25 / 2024/10/22
On The Trail III Granted Default Feat

The character has tracked down quarry from one side of the Galaxy to the other. They will pick up on clues to a target's trail or whereabouts that even those gifted with the Force would miss. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Elder

2016/08/02 / 2021/12/21
Deflection Specialist II Granted Default Feat

The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact)

2024/09/25 / 2025/05/14