Character Sheet Reference

Displaying feats 381 - 400 of 529 in total
Feat Type / Location Description Created / Updated
Rodian: Infrared Vision Granted Default Feat

Having evolved from nocturnal predators, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat.

Related Skills/Powers: Perception

Prerequisites: Species: Rodian

2013/08/13 / 2021/12/16
Iron Pillar I Granted Default Feat

Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: Discipline: Juggernaut and Rank Tier: Journeyman (exact)

2013/08/10 / 2021/12/21
Bothan: Sabacc Face Granted Default Feat

Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, The character is able to use their Deception to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.

Related Skills/Powers: Deception

Prerequisites: Species: Bothan

2013/08/13 / 2023/11/17
Battlefield Awareness I Granted Default Feat

Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in their line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: Discipline: Marauder and Rank Tier: Journeyman (exact)

2013/08/10 / 2021/12/21
Dashade: Shadow Killer Granted Default Feat

Despite being a hulking behemoth in a crowd, The character is able to move undetected to their intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making them difficult to detect using sensors or other detection methods based on thermal heat.

Prerequisites: Species: Dashade

2013/08/13 / 2021/12/16
Muun: Space Snakes and Foxes Granted Default Feat

Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by their society, The character will not hesitate to exploit technicalities to their advantage. The character has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with them.

Prerequisites: Species: Muun

2016/04/07 / 2021/12/16
Zabrak: Didn't Hurt! Granted Default Feat

Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal.

Prerequisites: Species: Zabrak

2013/08/13 / 2021/12/16
Sakiyan: Not Too Hot, Not Too Cold Granted Default Feat

The character is a Sakiyan, making them more resistant to extremes in temperature. This allows them to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.

Prerequisites: Species: Sakiyan

2013/08/13 / 2021/12/16
Twi'lek: Talk Lekku To Me Granted Default Feat

The character has the ability to communicate silently with other Twi’lek by way of subtle movements from their lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well.

Prerequisites: Species: Twi'lek

2013/08/13 / 2021/12/16
Muun: Heartwarming Granted Default Feat

Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows The character to increase their blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.

Prerequisites: Species: Muun

2016/04/07 / 2021/12/16
Faceless I Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Discipline: Shadow and Rank Tier: Journeyman (exact)

2013/08/10 / 2021/12/21
Iron Pillar II Granted Default Feat

The Juggernaut has learned to more quickly harden their body with the Force. As long as The character has their feet planted, they only need partial concentration to momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: Discipline: Juggernaut and Rank Tier: Equite (exact)

2013/08/10 / 2021/12/21
On The Trail III Granted Default Feat

The character has tracked down quarry from one side of the Galaxy to the other. They will pick up on clues to a target's trail or whereabouts that even those gifted with the Force would miss. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Elder

2016/08/02 / 2021/12/21
Neti: Photosynthesis Granted Default Feat

Covered in bark-like skin, The character is a sentient plant with the same needs as other species of flora. This not only makes The character highly flammable, but also makes them dependant on the environment and conditions that they is in.

Prerequisites: Species: Neti

2015/08/08 / 2021/12/16
Omwati: Songbird Granted Default Feat

Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, The character possesses bones that are far more delicate than most species, making them less withstanding to trauma from weapons or impact.

Prerequisites: Species: Omwati

2015/08/08 / 2021/12/16
Ryn: Shady Palm Tree Granted Default Feat

Ryn have developed a reputation galaxy-wide as con artists and thieves. The character can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.

Prerequisites: Species: Ryn

2015/08/08 / 2021/12/16
Togruta: Pack Mentality Granted Default Feat

Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, The character holds an aversion to isolation and is rendered almost incapable of making individual decisions.

Prerequisites: Species: Togruta

2015/08/08 / 2021/12/16
Zelosian: Pour Some Sugar On Me Granted Default Feat

As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.

Prerequisites: Species: Zelosian

2015/08/08 / 2021/12/16
Falleen: Simply Irresistible Granted Default Feat

The character can utilize their natural pheromones to make them appear irresistible to any gender of any species. When coupled with their exotic appearance, The character can more easily ply Deception on those who are unprepared.

Related Skills/Powers: Deception

Prerequisites: Species: Falleen

2013/08/13 / 2023/11/08
Mon Calamari: It's A Trap! Granted Default Feat

Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once The character decides on a course of action, they cannot be easily swayed from their decision. Because of this determination, The character is fixated on causes that seem hopeless from the start, making them more likely to find them in perilous circumstances.

Prerequisites: Species: Mon Calamari

2015/08/08 / 2021/12/16