Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Telekinetic Strike II | Chosen Force Feat |
The character can further specialize their Telekinetic power. In addition to creating a direction punching like attack, they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are staggered from either attack. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact) |
2015/08/09 / 2021/12/16 |
Take My Shimmer II | Chosen Force Feat |
The character has learned to place their Force Cloak on another person. The target individual must remain stationary, but The character can move as long as they maintain concentration on the cloak. They only must be in eyesight while starting the cloak, and can be separated completely as long as concentration is maintained. Related Skills/Powers: Force Cloak Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/17 |
A Soul for a Soul | Chosen Force Feat |
In addition to being able to channel life and Force energy from a source other than themselves to fuel their healing ability, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete. Related Skills/Powers: Healing Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2020/01/22 / 2021/12/16 |
Trakata | Chosen Force Feat |
The character has mastered the ability to incorporate the principles of Trakata into their Lightsaber Form. This involves the subtle nuances of activating and deactivating their lightsaber blade in the heart of combat at key tactical moments. Usually dismissed by saberist as a gimmick, a true Trakata user knows how to compensate for the split-seconds of vulnerability that the risky technique carries with skill and precision. Related Skills/Powers: Lightsaber Prerequisites: Rank: Equite 4 |
2015/10/07 / 2021/12/16 |
Singularity | Chosen Force Feat |
Rather than focusing on a single individual, The character has learned to project the effects of Slow over a small area of effect, slowing the movement and responses of multiple targets at a time. This requires The character's full concentration, regardless of Force Power level. Related Skills/Powers: Slow Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Shield Wall II | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They move within the barrier radius, but must maintain focus on sustaining it, and thus can take no other actions. Related Skills/Powers: Barrier Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Don’t Stop Believin’ | Chosen Force Feat |
The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions. Related Skills/Powers: Farsight and Leadership Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2015/08/09 / 2021/12/16 |
Reflexive Counter | Chosen Force Feat |
The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own. Related Skills/Powers: Precognition Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/07/20 / 2021/12/16 |
We Are Legion I | Chosen Force Feat |
The character can spread his Creature Control power to two creatures with scaled focus and concentration respective to the type of creatures. Related Skills/Powers: Creature Control Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact) |
2013/08/17 / 2021/12/16 |
Force Projection | Chosen Force Feat |
The character can create a projected version of themself through the Force, so long as they remain stationary, in a meditative state, and commit their complete concentration to guiding it. The projection must resemble The character in appearance, but can be created wearing the Elder’s choice of attire and equipment. This ability's range is limited to the same planet as longer distances can become taxing and will lead to death. Physical attacks will phase harmlessly through these projections, meaning they cannot take damage, but they can also not physically interact with or affect anything material themselves. Related Skills/Powers: Illusion Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives |
2018/01/16 / 2021/12/16 |
Use The Force, Luke I | Chosen Force Feat |
The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. While focused, they can alter trajectory of a single large projectile weapon (rockets, torpedoes) off its natural trajectory and guide it into a narrow or hard to hit opening. Related Skills/Powers: Piloting and Telekinesis Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
Energy Dispersion | Chosen Force Feat |
The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise. Related Skills/Powers: Barrier Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2017/02/11 / 2021/12/16 |
Force Drain II | Chosen Force Feat |
The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes just as long to heal as it would with the traditional Healing Force Power. Related Skills/Powers: Healing Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Hammerhand | Chosen Force Feat |
The character is a specialist in using the Force to enhance the brute force of their strikes, and they experiences less drain while using their Amplification Force Power while attempting to unarm strike an opponent. Related Skills/Powers: Amplification Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
I Know That Feel, Bro | Chosen Force Feat |
The character can use their Sense Power to augment their Charm Skill. By reading their target's thoughts and aligning with their emotions, they can easily relate to anyone, regardless of stark conflict in personality or sense of justice. The character gets a +1 Skill Point boost to their Charm Skill (to a maximum of +5) when augmenting with their Sense Force Power. Related Skills/Powers: Charm and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/17 / 2023/11/08 |
Haze I | Chosen Force Feat |
The character can extend their Concealment ability over a single additional sentient being next to them, hiding them from a Jedi’s Force Sense. Requires The character’s full attention to maintain the concealment effect. Related Skills/Powers: Concealment Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Time Out | Chosen Force Feat |
The character’s mastery of the Force can allow them to completely nullify a Force-user's ability to connect with the Force. This effect can last as long as the Master wills it in accordance with their Suppression Force Power level. Related Skills/Powers: Suppression Prerequisites: Order Group: Force Sensitives and Rank: Elder 2 |
2015/08/09 / 2021/12/16 |
Haze II | Chosen Force Feat |
The character can extend their Concealment ability over a small group of sentient beings clustered close together, hiding them from a Jedi’s Force Sense. Requires The character’s full attention to maintain the concealment effect. Related Skills/Powers: Concealment Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Field Triage III | Chosen Force Feat |
The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including life threatening trauma and severed limbs. Related Skills/Powers: Control Self and Healing Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Force Crush I | Chosen Force Feat |
The character has learned to use their Telekinesis Force Power to near instantaneously crush a stationary target from all directions beyond the capacity of what is normal, as if compacting them into a ball. This causes immense damage, but on its own is non-fatal. The power is tremendously draining. Related Skills/Powers: Telekinesis Prerequisites: Rank Tier: Elder (exact) and Order Group: Force Sensitives |
2021/12/16 / 2023/04/06 |