Feat | Type / Location | Description | Created / Updated | |
---|---|---|---|---|
Gand: This One Gand | Granted Default Feat |
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, The character finds the first-person form of address to be arrogant, and often downplays their personal achievements. Prerequisites: Species: Gand |
2013/12/01 / 2021/12/16 | |
Human: Eye Of The Tiger | Granted Default Feat |
As a Human, The character can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, The character is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveler. Prerequisites: Species: Human |
2015/08/08 / 2021/12/16 | |
Human: Just Another Face | Granted Default Feat |
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, The character is otherwise just another mug in a sea of faces. Prerequisites: Species: Human |
2013/08/13 / 2021/12/16 | |
Kiffar: Psychometry | Granted Default Feat |
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. The character also shares this talent, and can use it to find hidden clues that wouldn't otherwise be obtainable. Prerequisites: Species: Kiffar |
2014/01/09 / 2021/12/16 | |
Togruta: Echolocation | Granted Default Feat |
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, The character can ultrasonically sense the proximity and movement of physical objects around them. Prerequisites: Species: Togruta |
2013/12/01 / 2021/12/16 | |
Lonto: It’s Not A Drug | Granted Default Feat |
With a deep connection to the natural world, and part plant themselves, The character is able to grow and utilize tragia leaves for the purpose of healing others. The character can use their Medicine skill at +1 Skill Point higher when using these leaves to heal themselves and others. Prerequisites: Species: Lonto |
2024/04/02 / 2024/04/02 | |
Channel III | Granted Default Feat |
Leveraging a deep connection with the Force, The character can draw energy from the Living Force around them and fuse it with their own. With this new energy, The character can revitalize their own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Elder and Discipline: Arcanist |
2013/08/10 / 2021/12/21 | |
Channel I | Granted Default Feat |
Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill their own energy reserves. If The character is allowed to maintain this concentration for more than a few moments, they can reuse Force Powers which normally require significant rest without penalty. Related Skills/Powers: Resolve Prerequisites: Discipline: Arcanist and Rank Tier: Journeyman (exact) |
2013/08/10 / 2021/12/21 | |
Force Interrogation I | Granted Default Feat |
Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). Related Skills/Powers: Mind Trick Prerequisites: Discipline: Seeker and Rank Tier: Journeyman (exact) |
2013/07/20 / 2021/12/21 | |
Force Wielder Awareness | Granted Default Feat | [Redacted] | 2017/09/28 / 2021/12/16 | |
Verpine: Hive Mind | Granted Default Feat |
Verpine society is based on honesty and building consensus, and The character thus has great difficulty in situations that involve convincing people to do things via deception. Prerequisites: Species: Verpine |
2015/08/08 / 2021/12/16 | |
Surge II | Granted Default Feat |
As The character’s adrenaline surges with the song of battle or strife, they can now augment their Stamina to +1 Skill Point higher as long as they remains actively engaged in various forms of combat (to a maximum of +5). When a lull in combat presents itself, The character no longer immediately loses their stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty. Related Skills/Powers: Stamina Prerequisites: Discipline: Juggernaut and Rank Tier: Equite (exact) |
2013/08/10 / 2021/12/21 | |
Hapan: Distilled Beauty | Granted Default Feat |
The Hapan has spent generations selectively breeding to create "perfect" people. The character can utilize his above-average looks to augment his Deception Skill when trying to talk his way out of sticky situations. Related Skills/Powers: Deception Prerequisites: Species: Hapan |
2013/08/13 / 2023/11/17 | |
Shistavanen: On The Hunt | Granted Default Feat |
Shistavanen are natural predators and their biology reflects this fact. As a result of {{gender:his, her,its,their}} keen senses, The character can more readily track a target once they has found their scent without the assistance of tools or technology. Prerequisites: Species: Shistavanen |
2017/10/04 / 2021/12/16 | |
Blood Carver: Sculptor | Granted Default Feat |
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While The character has the innate skill used to carve statues from trees in this manner, they tends to bring an added level of detail and perfectionism to anything they creates using their Crafting skill. Related Skills/Powers: Crafting Prerequisites: Species: Blood Carver |
2013/08/13 / 2021/12/16 | |
Barabel: Unapologetic | Granted Default Feat |
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to The character. Lacking this skill might reflect poorly on their personal image, especially when an apology is not given for a misdeed on their part. Prerequisites: Species: Barabel |
2015/08/08 / 2021/12/16 | |
Chiss: Wise Beyond Years | Granted Default Feat |
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, The character recognizes the value of propriety and self-control better than most species. As a result of intense schooling, The character has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. Prerequisites: Species: Chiss |
2015/08/08 / 2021/12/16 | |
Nautolan: Unblinking | Granted Default Feat |
One of the more distinct features of Nautolans are their lidless eyes. Because of their lack of eyelids, The character can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give them nearly perfect vision underwater. Prerequisites: Species: Nautolan |
2015/08/08 / 2021/12/16 | |
Rodian: What’s that Smell? | Granted Default Feat |
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find The character’s body odor pungent. Prerequisites: Species: Rodian |
2015/08/08 / 2021/12/16 | |
Verpine: Debugger | Granted Default Feat |
Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure. Prerequisites: Species: Verpine |
2013/12/29 / 2021/12/16 |