Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Second Skin II | Chosen Skill Feat |
The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result. Related Skills/Powers: Athletics and Stamina Prerequisites: Rank Tier: Equite |
2021/12/16 / 2023/11/13 |
Prestidigitation | Chosen Force Feat |
The character is well practiced in the art of minor illusions. A flash of sparks, quick sound effects, and small illusory items are among the many tricks up their sleeve. For the purpose of conjuring these parlor trickesque illusions, The character gets a +1 Skill Point bonus to their Illusion Skill (to a maximum of +5). Related Skills/Powers: Illusion Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Psychometry I | Chosen Force Feat |
The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. This works better if the object is used frequently, revealing more or less details. This action requires deep concentration, making it harder to employ in combat. Related Skills/Powers: Sense Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Psychometry II | Chosen Force Feat |
The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. The objects frequency of use has little impact on the amount of details that can be sensed by The character. This action requires low levels of concentration, making it potentially difficult to use in the middle of combat. Related Skills/Powers: Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Rage Against The Machine | Chosen Force Feat |
The character has developed a particular disdain for those of the mechanical nature. As such, when fighting against droids, The character can use their Rage Force Power, the exhaustion they experiences at its end is equivalent to half the amount they would experience otherwise. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
They Came From Behind | Chosen Skill Feat |
The character knows that danger can strike from any direction, especially when sitting in the cockpit. They have learned to keep their head on a swivel while flying and may use their Piloting Skill in place of their Perception Skill for the purpose of locating enemy ships. Related Skills/Powers: Perception and Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Spoken Probing | Chosen Skill Feat |
It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information. Related Skills/Powers: Intimidation and Investigation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2023/11/08 |
Shield Wall III | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They can move slowly with the barrier in any direction, but must maintain focus to sustain the effect. Related Skills/Powers: Barrier Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Space Battle Meditation I | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small range around a capital ship that they are stationed on. This area of affect covers the capital ship, and small ships flying in the immediate vicinity around it Related Skills/Powers: Battle Meditation Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
Space Battle Meditation II | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small space battle around capital ship that they are stationed on. This area of effect can contain multiple capital ships. Related Skills/Powers: Battle Meditation Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Spinning Is A Good Trick | Chosen Skill Feat |
The character has a flair for the spectacular be it dangerous flips, rolls, or spins as an evasive maneuver. The character gets a +1 Skill Point bonus to their Piloting Skill when trying to evade attacks (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Starry Breadcrumbs | Chosen Skill Feat |
The character has excellent visual memory and navigational skills regarding star charts. More importantly, they know exactly where their home system is in relation to everywhere else. No matter where you are in space, as long as you can spend adequate time observing the stars or get a glance at a map, you will have no trouble determining a route back to a familiar system. Related Skills/Powers: Astrogation Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Tactical Positioning | Chosen Skill Feat |
The character is experienced in fighting multiple opponents in melee combat, and has developed a knack for positioning themselves to fight one at a time. They gets a +1 Skill Point bonus to their Athletics Skill when moving around the battlefield to keep their opponents in a line in front of them (to a maximum of +5). Related Skills/Powers: Athletics Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Take My Shimmer I | Chosen Force Feat |
The character has learned to place their Force Cloak on another person. Both The character and the target individual must remain stationary, but do not need to be in immediate proximity to each other, only within eyesight. Related Skills/Powers: Force Cloak Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
Telekinetic Strike II | Chosen Force Feat |
The character can further specialize their Telekinetic power. In addition to creating a direction punching like attack, they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are staggered from either attack. Related Skills/Powers: Telekinesis Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Take My Shimmer II | Chosen Force Feat |
The character has learned to place their Force Cloak on another person. The target individual must remain stationary, but The character can move as long as they maintain concentration on the cloak. They only must be in eyesight while starting the cloak, and can be separated completely as long as concentration is maintained. Related Skills/Powers: Force Cloak Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/17 |
This Will Do | Chosen Skill Feat |
The character is no stranger to having to improvise weaponry in the field. In a pinch, they can quickly utilize items at hand to improvise a blunt weapon, be it chair leg, tree branch, or pipe. When using a quickly crafted makeshift weapon The character can use their Crafting Skill in place of their Blunt Weapons Skill. Related Skills/Powers: Blunt Weapons and Crafting Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
Trakata | Chosen Force Feat |
The character has mastered the ability to incorporate the principles of Trakata into their Lightsaber Form. This involves the subtle nuances of activating and deactivating their lightsaber blade in the heart of combat at key tactical moments. Usually dismissed by saberist as a gimmick, a true Trakata user knows how to compensate for the split-seconds of vulnerability that the risky technique carries with skill and precision. Related Skills/Powers: Lightsaber Prerequisites: Rank: Equite 4 |
2015/10/07 / 2021/12/16 |
Singularity | Chosen Force Feat |
Rather than focusing on a single individual, The character has learned to project the effects of Slow over a small area of effect, slowing the movement and responses of multiple targets at a time. This requires The character's full concentration, regardless of Force Power level. Related Skills/Powers: Slow Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Shield Wall II | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They move within the barrier radius, but must maintain focus on sustaining it, and thus can take no other actions. Related Skills/Powers: Barrier Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |