Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
This Is Where We Fight! | Chosen Skill Feat |
The character can use their unwavering Resolve Skill in place of their Leadership Skill when convincing companions, subordinates, or fellow soldiers to stand tall in the face of overwhelming odds. Related Skills/Powers: Leadership and Resolve Prerequisites: Rank: Equite 2 |
2015/08/09 / 2021/12/16 |
Static Shock III | Chosen Force Feat |
The character has developed their Force Lighting Power so that they can extend the duration into a continuous string that loses strength rapidly after the initial burst, split their Force Lightning into two streaks to hit two targets concurrently at half power, and disperse their Force Lightning at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases. Related Skills/Powers: Force Lightning Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2015/08/09 / 2022/06/20 |
La Resistance II | Chosen Skill Feat |
The character’s body has been exposed and conditioned to various toxins and poisons through rigorous training over the years. Their body is immune to doses poisons that are not alchemy imbued or advancedly engineered. This does not cover the effects of recreational substances. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 (exact) |
2021/12/16 / 2023/01/31 |
No Scope | Chosen Skill Feat |
The character has a knack for pulling off accurate shots when firing off the hip or not using a scope to aim. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5). Related Skills/Powers: Blasters and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Use The Force, Luke II | Chosen Force Feat |
The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. With limited focus, they can not only alter the trajectory of a large projectile weapons (rockets, torpedoes) off its natural trajectory guiding it to hit specific targets, but also that of space debris, shrapnel, and even to close hull breaches. Related Skills/Powers: Piloting and Telekinesis Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2015/08/09 / 2021/12/17 |
Obedience School | Chosen Force Feat |
Through Creature Control, The character can exert his will entirely over a target creatures conscious mind, directing them to carry out a specific task or function that might go against their base nature. Related Skills/Powers: Creature Control Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Daredevil | Chosen Skill Feat |
Even when blinded or with their vision impaired, The character is able to rely on their remaining senses and reflexes to defend against direct, incoming attacks from varying angles. The character can maintain this feat for as long as needed, but remains limited strictly to defensive reactions to incoming attacks, and cannot make any offensive strikes of their own. Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite |
2015/08/09 / 2021/12/16 |
Debilitating Fear | Chosen Force Feat |
The character can use Terror and fear alone to temporarily induce a sense of paralysis to weaker minds, or instill a simple hesitation or pause in stronger minds. Related Skills/Powers: Terror Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2015/08/09 / 2021/12/16 |
Droid Whisperer | Chosen Skill Feat |
The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill. Related Skills/Powers: Linguistics Prerequisites: Rank Tier: Novitiate |
2015/08/09 / 2021/12/16 |
I See What You Did There | Chosen Skill Feat |
The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite |
2015/08/09 / 2021/12/16 |
Lip Reader | Chosen Skill Feat |
The character is well versed in the nuances of the spoken word. As long as it is in a language they can speak and they can see the speaker's mouth move, The character can understand what is being said purely by reading lips. even without hearing them. Related Skills/Powers: Linguistics and Perception Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Loop it | Chosen Force Feat |
The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection. Related Skills/Powers: Illusion Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Masterchef | Chosen Skill Feat |
The character is an experienced chef, one more than capable of putting together a great meal. They gets a +1 Skill Point bonus to their Crafting Skill when cooking (to a maximum of +5). Related Skills/Powers: Crafting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Precise Slice | Chosen Skill Feat |
The character has trained specifically to look for the weak spots in their enemy armor. Focusing on the softer portions of an enemy's defenses, they gets a +1 Skill Point bonus to their Bladed Weapons Skill or Lightsaber Skill when attempting to strike the less defended areas of an enemy's armor (to a maximum of +5). Related Skills/Powers: Bladed Weapons and Lightsaber Prerequisites: Rank: Equite 4 |
2021/12/16 / 2023/08/10 |
Rampage II | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are cast aside. The character still experiences the same fatigue when their Rage has ended but no longer experiences the effects of those debilitating Powers. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2021/12/16 |
Unoperations | Chosen Skill Feat |
The character knows not only how to keep a ship operational, but how to exploit points of failure. The character can use their Operations Skill to effectively disable an enemy ship's systems if they have access to a console on the ship. Related Skills/Powers: Operations Prerequisites: Rank: Equite 3 |
2021/12/16 / 2021/12/16 |
Rampage III | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are not merely cast aside but usable to extend the duration of Rage without additional fatigue or drain. The character still experiences fatigue when their Rage has ended based on their normalized usage of it. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
Right Between The Lines | Chosen Skill Feat |
The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Rising Phoenix | Chosen Skill Feat |
The character has trained specifically with Jetpacks and Booster Boots, learning how to use them with their body's movements. The instilled knowledge of how to move their body while airborne allows The character to use their Athletics Skill in place of their Piloting Skill while using jetpacks and boosters. Related Skills/Powers: Athletics and Piloting Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |