Character Sheet Reference

Displaying feats 521 - 534 of 534 in total
Feat Type / Location Description Created / Updated
You Killed My Father, Prepare To Die Chosen Skill Feat

The character is able to overcome a crippling injury through sheer willpower and toughness to complete their fight or mission. When focused on the task, their will is locked into finishing the conflict, ignoring their pain from injury conditions without any aid from the Force until success or failure. Even if The character is successful, they will collapse from exhaustion and need medical attention.

Related Skills/Powers: Resolve

Prerequisites: Rank Tier: Equite

2013/08/17 / 2021/12/16
You Know Who I Represent Chosen Skill Feat

Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8

2024/04/14 / 2024/04/14
You May Have Heard Of Me Chosen Skill Feat

The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5).

Related Skills/Powers: Intimidation

Prerequisites: Rank: Equite 3

2015/08/09 / 2021/12/16
Your Reputation Precedes You Chosen Skill Feat

Before entering into negotiations with a new person or party, The character's name, alias, or title alone is enough to sway opinions in their favor. This grants The character a +1 Skill Point bonus to their Charm Skill when they leverage their name in discussion (to a maximum of +5).

Related Skills/Powers: Charm

Prerequisites: Rank: Equite 2

2015/08/09 / 2023/11/08
Your Weapons... You Will Not Need Them Chosen Force Feat

Prior to conflict, and so long as The character has no weapon drawn and no weapon visible, they may use their Mind Trick to disarm an opponent who has yet to attack.

Related Skills/Powers: Mind Trick

Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives

2013/08/13 / 2021/12/16
Zabrak: Didn't Hurt! Granted Default Feat

Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal.

Prerequisites: Species: Zabrak

2013/08/13 / 2021/12/16
Zabrak: I Always Know Better Granted Default Feat

Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. The character tends to see themself as superior to their fellows, which borders on arrogance.

Prerequisites: Species: Zabrak

2015/08/08 / 2021/12/16
Zealot Granted Default Feat [Redacted] 2017/09/28 / 2021/12/16
Zelosian: Horticulturist Granted Default Feat

Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting.

Prerequisites: Species: Zelosian

2013/08/13 / 2021/12/16
Zelosian: Pour Some Sugar On Me Granted Default Feat

As a Zelosian, The character bleeds chlorophyll sap instead of blood. As a result, they will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.

Prerequisites: Species: Zelosian

2015/08/08 / 2021/12/16
Zeltron: Sun's Getting Real Low Granted Default Feat

The galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows The character to more easily interact with others. As a result, they are better at defusing situations either through Charm or Deception.

Related Skills/Powers: Charm and Deception

Prerequisites: Species: Zeltron

2014/01/09 / 2024/07/11
Zeltron: Turn Down For What? Granted Default Feat

A Zeltron’s second liver grants them a heightened metabolism. As a result, The character has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push them towards hedonistically indulgent tendencies.

Prerequisites: Species: Zeltron

2015/08/08 / 2021/12/16
Zygerrian: The Master's Whip Granted Default Feat

Zygerrians are known for their species' reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. The character is often victim of these stereotypes of his species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it.

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16
Zygerrian: Victory or Death Granted Default Feat

Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. The character is better at hiding insecurities and projecting confidence with steady Resolve during tenuous situations like negotiations or deals.

Related Skills/Powers: Resolve

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16