Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Blunted Steel | Chosen Skill Feat |
The character has learned the ancient technique of using their bladed weapon as a blunt instrument by holding it the blade and using the hilt to bludgeon an opponent. The character can use their Bladed Weapon Skill in place of their Blunt Weapon Skill when attempting to hit their opponent with the hilt of their blade. Related Skills/Powers: Bladed Weapons and Blunt Weapons Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Built Bridges | Chosen Skill Feat |
Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill. Related Skills/Powers: Charm and Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Celestial Navigation | Chosen Skill Feat |
The character has a deep knowledge of the cosmos, and can use the stars to orient themselves while planetside. The character can use their Astrogation Skill to use the stars to guide their way, so long as the skies are clear and the stars are visible. Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Constant Vigilance | Chosen Skill Feat |
The character is keenly aware of their surroundings and identifying potential threats. While attempting to identify someone sneaking up on them, The character gets a +1 Skill Point bonus to their Perception Skill (to a maximum of +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Creature Affinity II | Chosen Skill Feat |
The character has a seemingly natural and easier time controlling and/or connecting with two categories of creatures, such as reptile, mammals, amphibian, or avian without the use of the Force. (The creature categories must be cited in Loadout Description) Related Skills/Powers: Creature Handling Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Ivory Tower | Chosen Skill Feat |
The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time. Related Skills/Powers: Intellect and Resolve Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Parkour! | Chosen Skill Feat |
When in pursuit of a target or fleeing an adversary, The character is exceptionally talented at acrobatically navigating obstacles that they may encounter with their Athletics Skill without the aid of the Force. This can range from vaulting over speeders, jumping off of merchant awnings, or scaling up buildings using seemingly random footholds. While chasing a target The character gets a +1 Skill Point bonus to their Athletics Skill to navigate these obstacles (to a maximum of +5). Related Skills/Powers: Athletics and Perception Prerequisites: Rank: Journeyman 2 |
2015/08/09 / 2021/12/16 |
Fear Will Keep Them In Line | Chosen Skill Feat |
The character has become adept at using fear and threats in diplomatic discussions. They may use their Intimidation Skill in place of their Charm Skill when engaging in the act of a negotiation. Related Skills/Powers: Charm and Intimidation Prerequisites: Rank Tier: Novitiate |
2013/08/11 / 2023/11/08 |
Demolitions Expert | Chosen Skill Feat |
The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5). Related Skills/Powers: Explosives Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Explosive Chicken | Chosen Skill Feat |
The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill. Related Skills/Powers: Explosives and Intimidation Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Buttons are Buttons | Chosen Skill Feat |
As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship. Related Skills/Powers: Deception and Operations Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Freight Train | Chosen Skill Feat |
The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill. Related Skills/Powers: Athletics and Might Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Sociopath | Chosen Skill Feat |
While not actually feeling or relating to the emotions of others, The character is able to see and understand them, allowing The character to replace their Charm Skill with their Deception Skill. Related Skills/Powers: Charm and Deception Prerequisites: Rank: Journeyman 3 |
2015/08/09 / 2023/11/08 |
You Got a Bogey On Your Tail | Chosen Skill Feat |
The character has a knack for instinctively detecting, without the Force, when an enemy starfighter is trying to target or draw a bead on them from behind. Related Skills/Powers: Piloting Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Classic Misdirection | Chosen Skill Feat |
The character spends a great deal of time observing those under their command. They are capable of motivating those under their command with just the right word or phrase based on their observations as opposed to simply being charismatic. The character can use their Deception Skill in place of their Leadership Skill. Related Skills/Powers: Deception and Leadership Prerequisites: Rank Tier: Equite |
2013/08/17 / 2023/11/08 |
You May Have Heard Of Me | Chosen Skill Feat |
The character’s name, alias, or title carries a heavy weight of its own. The stories surrounding the deeds and actions of their history grants The character a +1 Skill Point bonus to their Intimidation Skill when leveraging their name, alias, or title (to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Flex This Hard | Chosen Skill Feat |
The character has physically conditioned themself to the point that a mere flex of their musculature is enough to deter untrained opponents. The character may use their Might Skill in place of their Intimidation Skill when leveraging their strength to deter an opponent. Related Skills/Powers: Might Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Home Into The Black | Chosen Skill Feat |
The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Hippocratic | Chosen Skill Feat |
The character's training in Medicine has led to them learn the mantra "Do No Harm". To this end, they have learned to use their medical studies to attempt to incapacitate an opponent. The character can use their Medicine Skill in place of their Martial Arts Skill while attempting to subdue, but not kill an opponent. Related Skills/Powers: Martial Arts and Medicine Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
War Hero | Chosen Skill Feat |
The character is a veteran of well known wars or conflicts and can leverage their name, alias, or title alone to convince doubters to follow their vision or strategy. The character gets a +1 Skill Point bonus their Leadership Skill when motivating new or doubtful troops to follow orders (to a maximum of +5). Related Skills/Powers: Leadership Prerequisites: Rank: Equite 2 |
2015/08/09 / 2021/12/16 |