Character Sheet Reference

Displaying feats 521 - 540 of 578 in total
Feat Type / Location Description Created / Updated
It’s A “Job Creation Station” Chosen Skill Feat

Having learned from their experiences representing the Brotherhood to skeptical audiences, The character may gain an advantage when using Charm or Deception to put a creative spin on a situation.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 2

2024/04/14 / 2024/04/14
I Know a Guy Chosen Skill Feat

Drawing on the Brotherhood's vast network of contacts throughout the galaxy, The character may meet with one of these capable contacts and attempt to barter with them in exchange for an item or service needed to help overcome a specific challenge that The character is trying to handle.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 5

2024/04/14 / 2024/04/14
You Know Who I Represent Chosen Skill Feat

Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8

2024/04/14 / 2024/04/14
Silvertongue Granted Default Feat

Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10

2024/04/14 / 2024/04/14
Kyuzo: Gravity Power Level Granted Default Feat

Hailing from a planet with heavy gravity, Kyuzo evolved dense muscle fibers. As such, The character has superior reflexes on planets with standard gravity or less.

Prerequisites: Species: Kyuzo

2024/07/06 / 2024/07/06
Kyuzo: Respiratory Granted Default Feat

Kyuzo have sensitive respiratory systems, The character needs a filter mask, bandages, or some other kind of covering to protect them while in uncomfortable climates, like in the galactic standard habitable environments, otherwise they will become ill.

Prerequisites: Species: Kyuzo

2024/07/06 / 2024/07/07
Knuckle Fists Chosen Skill Feat

Adept at the martial arts, The character has trained to enhance their blows with fist based weapons. The character can swap their Martial Arts Skill in place of their Miscellaneous Weapons Skill when fighting with knuckler weapons.

Related Skills/Powers: Martial Arts and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2024/07/07 / 2024/07/08
Cragmoloid: Pachyderm's Promise Granted Default Feat

Being a proud, honorable people, Cragmoloids have an innate dislike of deception with a high value placed upon keeping their word. As such, The character has a strong inclination to honor their promises once made, to the best of their ability.

Prerequisites: Species: Cragmoloid

2024/07/15 / 2024/07/15
Cragmoloid: Away From The Herd Chosen Default Feat

Cragmoloid society was organized into clans, with a tight bond between family, such that they were prone to depression when separated. The character is prone to bouts of sadness when separated from their "people", be them other Cragmoloids or close friends.

Prerequisites: Species: Cragmoloid

2024/07/15 / 2024/07/15
There's Always A Bigger Fish Chosen Skill Feat

The character has spent a significant amount of time in space on the bridge of capital ships, and is able to use the knowledge they have gained in Capital Ship Operations to be able and pilot capital ships. The character may use their Operations Skill in place of Piloting when piloting ships of Corvette classification or larger.

Related Skills/Powers: Operations and Piloting

Prerequisites: Rank: Equite 3

2024/08/29 / 2024/08/29
Well Trained I Granted Default Feat

The character has worked hard to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated Creature that do not trigger for hours, or require long distances to accomplish. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained II Granted Default Feat

The character reached new levels in the training of their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that does not trigger for hours, or require long distances to accomplish, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Ninja)

2024/09/25 / 2024/09/25
Well Trained III Granted Default Feat

The character has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a Domesticated or Tameable Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. (Creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Ninja)

2024/09/25 / 2024/09/25
Creature Speaker I Granted Default Feat

The character is no stranger to harsh environments and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +4).

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker II Granted Default Feat

The character is well-trained in handling harsh environments, and the creatures that call them home. The character gains a +1 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Creature Speaker III Granted Default Feat

A master of wildlife, The character knows how to handle the creatures that call the wilderness home. The character gains a +2 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Primal Bond I Granted Default Feat

The character's affinity for reaching out to the minds of animals has been honed. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +4).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Primal Bond II Granted Default Feat

The character's natural draw to creatures has strengthed their ability to reach out to the minds of animals. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Primal Bond III Granted Default Feat

The character's mastery of touching the minds of creatures has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soothsayer)

2024/09/25 / 2024/09/25
Beast Mode I Granted Default Feat

Working with animals has led The character to discover the ability to channel some addition Force energy to bolster their creatures. can use Amplification on their beast at twice the energy to use it for half the effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Kyatarun Dragoon)

2024/09/25 / 2024/09/25