Character Sheet Reference

Displaying feats 521 - 540 of 578 in total
Feat Type / Location Description Created / Updated
Trandoshan: I Got Betta! Granted Default Feat

Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, The character can grow back a severed arm or leg that will function as it once did.

Prerequisites: Species: Trandoshan

2013/08/13 / 2021/12/16
Trandoshan: It's A Bit Chilly Granted Default Feat

As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives The character the ability to regenerate lost limbs over time, they does not respond well to cold weather and often becomes slow and sluggish in such environments.

Prerequisites: Species: Trandoshan

2015/08/08 / 2021/12/16
Trick Shots Chosen Skill Feat

When using a ranged weapon such as a Blaster, Slugthrower, or Throwing Knives, The character can calculate bullet or bolt trajectories with a mixture of spatial awareness, a general knowledge of projectile physics, and instinct. They can take advantage of tricks such as ricocheting or reflecting shots around corners or obstacles when the situation calls for it.

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank Tier: Equite

2013/08/17 / 2021/12/16
Tricky Tinkerer Chosen Skill Feat

Taking inspiration from the Ewoks, The character has come to learn one can craft all manner of traps and ambush points with even the most basic of items. They gets a +1 Skill Point bonus to their Crafting Skill when crafting things for ambushes and traps (to a maximum of +5).

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
True Colors Chosen Skill Feat

The character can replace their Perception Skill with their Charm Skill to see through an act of deception by picking up on intent rather than investigative clues. This requires concentration, making it difficult to employ in combat.

Related Skills/Powers: Charm and Perception

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2023/11/08
Twi'lek: Just The Tips Granted Default Feat

While The character’s lekku can be exotically enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of their lekku can cause loss of motor function or neurological damage.

Prerequisites: Species: Twi'lek

2015/08/08 / 2021/12/16
Twi'lek: Talk Lekku To Me Granted Default Feat

The character has the ability to communicate silently with other Twi’lek by way of subtle movements from their lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well.

Prerequisites: Species: Twi'lek

2013/08/13 / 2021/12/16
Ugnaught: It's Off To Work We Go Granted Default Feat

Ugnaughts are known for their resilience and hard work. In the face of exhaustion, The character can summon their second wind, increasing his stamina by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight.

Related Skills/Powers: Stamina

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Ugnaught: Prized But Worthless Granted Default Feat

Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss The character as little more than vermin, making it harder for him to intimidate others.

Prerequisites: Species: Ugnaught

2020/08/08 / 2021/12/16
Umbaran: Devil's Dance Granted Default Feat

The character, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use their Deception skill to deceive those around them when not under duress. However, due to this dishonest culture and The character’s darker sense of humor, they find it more difficult to relate to other people’s emotions and good intentions.

Related Skills/Powers: Deception

Prerequisites: Species: Umbaran

2015/08/08 / 2023/11/08
Umbaran: Paint It Black Granted Default Feat

Like all Umbaran, The character can naturally see into the ultraviolet spectrum. This allows them to see much better in the dark, but causes them to be dazzled and disoriented by flashes of light, even from ordinary objects.

Prerequisites: Species: Umbaran

2014/01/18 / 2021/12/16
Unarmed Specialist I Granted Default Feat

Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4).

Related Skills/Powers: Martial Arts and Stamina

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Unarmed Specialist II Granted Default Feat

The character's martial arts techniques have become quick and efficient, as well as energy-preserving. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina and Athletics Skills (up to a maximum of +5).

Related Skills/Powers: Athletics, Martial Arts, and Stamina

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Unarmed Specialist III Granted Default Feat

Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina, Athletics and Resolve skills (up to a maximum of +5).

Related Skills/Powers: Athletics, Martial Arts, Resolve, and Stamina

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2024/09/25
Unoperations Chosen Skill Feat

The character knows not only how to keep a ship operational, but how to exploit points of failure. The character can use their Operations Skill to effectively disable an enemy ship's systems if they have access to a console on the ship.

Related Skills/Powers: Operations

Prerequisites: Rank: Equite 3

2021/12/16 / 2021/12/16
Unrelenting Offensive Chosen Skill Feat

The character knows its best to strike while the iron is hot, and life has taught them one thing; the best defense is a good offense. They know how to probe a foe’s fortifications, target the gaps in an enemy fleet, and, of course, that overwhelming numbers is the key to every victory. When planning an offensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Unyielding Defense Chosen Skill Feat

The character knows that often the best offense is a good defense. They know where to dig their trenches, where to hide their capitol vessels, and know how to dismantle the most ferocious offensive. When planning a defensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Use The Force, Luke I Chosen Force Feat

The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. While focused, they can alter trajectory of a single large projectile weapon (rockets, torpedoes) off its natural trajectory and guide it into a narrow or hard to hit opening.

Related Skills/Powers: Piloting and Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Use The Force, Luke II Chosen Force Feat

The character can, while operating their starfighter, reach out with the Force and manipulate matter with their Telekinesis ability. With limited focus, they can not only alter the trajectory of a large projectile weapons (rockets, torpedoes) off its natural trajectory guiding it to hit specific targets, but also that of space debris, shrapnel, and even to close hull breaches.

Related Skills/Powers: Piloting and Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2015/08/09 / 2021/12/17
Verpine: Debugger Granted Default Feat

Verpine are known throughout the galaxy as skilled technicians. The character is capable of performing technological tasks more efficiently under pressure.

Prerequisites: Species: Verpine

2013/12/29 / 2021/12/16