Character Sheet Reference

Displaying feats 121 - 140 of 413 in total
Feat Type / Location Description Created / Updated
Petranaki Chosen Skill Feat

The gladiator's art of Petranaki was developed in the arenas of Geonosis where fighters in the beast pits learned to adapt to whatever they could find to survive. When an improvised weapon is required to fight an enemy—such as using a broken bar stool leg as a club—The character can substitute the relevant Weapon Skill with their Martial Arts Skill.

Related Skills/Powers: Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/08/10
They Came From Behind Chosen Skill Feat

The character knows that danger can strike from any direction, especially when sitting in the cockpit. They have learned to keep their head on a swivel while flying and may use their Piloting Skill in place of their Perception Skill for the purpose of locating enemy ships.

Related Skills/Powers: Perception and Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Spoken Probing Chosen Skill Feat

It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information.

Related Skills/Powers: Intimidation and Investigation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2023/11/08
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Flex This Hard Chosen Skill Feat

The character has physically conditioned themself to the point that a mere flex of their musculature is enough to deter untrained opponents. The character may use their Might Skill in place of their Intimidation Skill when leveraging their strength to deter an opponent.

Related Skills/Powers: Might

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
You Killed My Father, Prepare To Die Chosen Skill Feat

The character is able to overcome a crippling injury through sheer willpower and toughness to complete their fight or mission. When focused on the task, their will is locked into finishing the conflict, ignoring their pain from injury conditions without any aid from the Force until success or failure. Even if The character is successful, they will collapse from exhaustion and need medical attention.

Related Skills/Powers: Resolve

Prerequisites: Rank Tier: Equite

2013/08/17 / 2021/12/16
Spinning Is A Good Trick Chosen Skill Feat

The character has a flair for the spectacular be it dangerous flips, rolls, or spins as an evasive maneuver. The character gets a +1 Skill Point bonus to their Piloting Skill when trying to evade attacks (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Starry Breadcrumbs Chosen Skill Feat

The character has excellent visual memory and navigational skills regarding star charts. More importantly, they know exactly where their home system is in relation to everywhere else. No matter where you are in space, as long as you can spend adequate time observing the stars or get a glance at a map, you will have no trouble determining a route back to a familiar system.

Related Skills/Powers: Astrogation

Prerequisites: Rank: Equite 2

2021/12/16 / 2021/12/16
Tactical Positioning Chosen Skill Feat

The character is experienced in fighting multiple opponents in melee combat, and has developed a knack for positioning themselves to fight one at a time. They gets a +1 Skill Point bonus to their Athletics Skill when moving around the battlefield to keep their opponents in a line in front of them (to a maximum of +5).

Related Skills/Powers: Athletics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Lightning Reflexes Chosen Skill Feat

The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Journeyman

2013/07/20 / 2021/12/16
The Force is With Me Chosen Skill Feat

Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill.

Related Skills/Powers: Sense

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2021/12/16
Well Read Chosen Skill Feat

The character has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat they can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Trophy: Pays to Critique, level 3

2023/04/19 / 2023/05/07
This Will Do Chosen Skill Feat

The character is no stranger to having to improvise weaponry in the field. In a pinch, they can quickly utilize items at hand to improvise a blunt weapon, be it chair leg, tree branch, or pipe. When using a quickly crafted makeshift weapon The character can use their Crafting Skill in place of their Blunt Weapons Skill.

Related Skills/Powers: Blunt Weapons and Crafting

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
Home Into The Black Chosen Skill Feat

The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Silent Blade Chosen Skill Feat

The character knows the value of silence to avoid detection. A silent kill can make the difference between a successful job or being detected. The character can use their Stealth Skill in place of their Bladed Weapon skill for the purpose of a silent takedown.

Related Skills/Powers: Bladed Weapons and Stealth

Prerequisites: Rank Tier: Equite

2023/11/08 / 2023/11/08
Good Cop Chosen Skill Feat

The character has honed their skills to appeal to people with positive reinforcement in effort to get information when questioning someone. When interrogating they can use their Charm Skill in place of their Intimidation Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
The Pen is Mightier Chosen Skill Feat

The character has excellent control over the written word and is able to use their Intelligence Skill in place of their Deception or Charm Skills when corresponding purely by text based messages

Related Skills/Powers: Charm, Deception, and Intellect

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2023/11/08
Thingamajig Chosen Skill Feat

Many take powered equipment for granted, leaving the functionality to the magic genius of others. The character knows this all too well, and has learned it doesn't take much to dress up something to fool the less mechanically inclined. The character can use their Mechanics Skill in place of their Deception Skill when attempting to oversell the work they've done.

Related Skills/Powers: Deception and Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Just A Flesh Wound I Chosen Skill Feat

The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their injuries by utilizing whatever materials are available.

Related Skills/Powers: Medicine and Survival

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/11 / 2023/03/13
Jar'Kai Chosen Skill Feat

The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers.

Related Skills/Powers: Dual Wielding and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2024/05/27