Character Sheet Reference

Displaying feats 101 - 120 of 578 in total
Feat Type / Location Description Created / Updated
Let Them Hate, So Long As They Fear Chosen Skill Feat

The character has become adept at using fear and threats as a leader. They may replace their Leadership Skill with their Intimidation skill when encouraging subordinates to follow their lead.

Related Skills/Powers: Intimidation and Leadership

Prerequisites: Rank Tier: Novitiate

2013/08/12 / 2021/12/16
Stay A While And Listen Chosen Skill Feat

The character is skillful at divining how to use, manipulate, and/or identify ancient artifacts they encounters and can use their Investigation Skill instead of requiring a relevant Lore Topic.

Related Skills/Powers: Investigation and Lore

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/16
Buttons are Buttons Chosen Skill Feat

As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship.

Related Skills/Powers: Deception and Operations

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Quick Draw Chosen Skill Feat

The character is known for shooting first and has a knack for quick-drawing their ranged weapon as quickly and naturally as blinking, often giving them the edge in a conventional standoff.

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Starry Breadcrumbs Chosen Skill Feat

The character has excellent visual memory and navigational skills regarding star charts. More importantly, they know exactly where their home system is in relation to everywhere else. No matter where you are in space, as long as you can spend adequate time observing the stars or get a glance at a map, you will have no trouble determining a route back to a familiar system.

Related Skills/Powers: Astrogation

Prerequisites: Rank: Equite 2

2021/12/16 / 2021/12/16
Trick Shots Chosen Skill Feat

When using a ranged weapon such as a Blaster, Slugthrower, or Throwing Knives, The character can calculate bullet or bolt trajectories with a mixture of spatial awareness, a general knowledge of projectile physics, and instinct. They can take advantage of tricks such as ricocheting or reflecting shots around corners or obstacles when the situation calls for it.

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank Tier: Equite

2013/08/17 / 2021/12/16
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Spoken Probing Chosen Skill Feat

It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information.

Related Skills/Powers: Intimidation and Investigation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2023/11/08
You Can't Stop The Signal Chosen Skill Feat

When hacking into communications systems or relays specifically, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5).

Related Skills/Powers: Slicing

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/16
Jury-rig I Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a short while and break down quickly, but can come in handy in a pinch.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/21 / 2021/12/16
Unrelenting Offensive Chosen Skill Feat

The character knows its best to strike while the iron is hot, and life has taught them one thing; the best defense is a good offense. They know how to probe a foe’s fortifications, target the gaps in an enemy fleet, and, of course, that overwhelming numbers is the key to every victory. When planning an offensive measure, The character gets a +1 Skill Point bonus to their Tactics Skill (to a maximum of +5).

Related Skills/Powers: Tactics

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Down Scope Chosen Skill Feat

The character has a knack for lining up their shots when they has their feet firmly planted and can focus, increasing their accuracy when prone or stationary. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Flex This Hard Chosen Skill Feat

The character has physically conditioned themself to the point that a mere flex of their musculature is enough to deter untrained opponents. The character may use their Might Skill in place of their Intimidation Skill when leveraging their strength to deter an opponent.

Related Skills/Powers: Might

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Ivory Tower Chosen Skill Feat

The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time.

Related Skills/Powers: Intellect and Resolve

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
This Will Do Chosen Skill Feat

The character is no stranger to having to improvise weaponry in the field. In a pinch, they can quickly utilize items at hand to improvise a blunt weapon, be it chair leg, tree branch, or pipe. When using a quickly crafted makeshift weapon The character can use their Crafting Skill in place of their Blunt Weapons Skill.

Related Skills/Powers: Blunt Weapons and Crafting

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
You Got a Bogey On Your Tail Chosen Skill Feat

The character has a knack for instinctively detecting, without the Force, when an enemy starfighter is trying to target or draw a bead on them from behind.

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Home Into The Black Chosen Skill Feat

The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Linguistic Liar Chosen Skill Feat

The character is an experienced liar and saboteur, and their vocal cords are just one more weapon in their arsenal. They might not have spent a lot of time studying other languages, but they has picked up a few tricks along the way. The character can replace their Linguistics Skill with their Deception Skill in order to mimic or impersonate other languages when attempting to pull some sort of con. While this ability might be used to their advantage, The character can easily find trouble if they unwittingly pulls the trick on someone who can actually understand whatever nonsense they is saying.

Related Skills/Powers: Deception and Linguistics

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2023/11/08
The Pen is Mightier Chosen Skill Feat

The character has excellent control over the written word and is able to use their Intelligence Skill in place of their Deception or Charm Skills when corresponding purely by text based messages

Related Skills/Powers: Charm, Deception, and Intellect

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2023/11/08
Your Reputation Precedes You Chosen Skill Feat

Before entering into negotiations with a new person or party, The character's name, alias, or title alone is enough to sway opinions in their favor. This grants The character a +1 Skill Point bonus to their Charm Skill when they leverage their name in discussion (to a maximum of +5).

Related Skills/Powers: Charm

Prerequisites: Rank: Equite 2

2015/08/09 / 2023/11/08