Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Keen Mind III | Chosen Skill Feat |
The character has a mind like a steel trap. With an eidetic memory, they can remember anything that they actively perceived (focused on, read, heard, etc) with greater detail. Related Skills/Powers: Intellect and Perception Prerequisites: Rank Tier: Elder |
2021/12/16 / 2021/12/16 |
La Resistance I | Chosen Skill Feat |
The character’s body has been exposed and conditioned to various toxins and poisons through rigorous training over the years. Their body is immune to normal doses of common poisons, but only partially resistant to heavy doses. The character is still susceptible to more advanced or alchemy creations, however. This does not cover the effects of recreational substances. Related Skills/Powers: Resolve Prerequisites: (Rank Tier: Novitiate (exact)) or (Rank Tier: Journeyman (exact)) or (Rank Tier: Equite (exact)) |
2015/08/09 / 2021/12/16 |
Let Them Hate, So Long As They Fear | Chosen Skill Feat |
The character has become adept at using fear and threats as a leader. They may replace their Leadership Skill with their Intimidation skill when encouraging subordinates to follow their lead. Related Skills/Powers: Intimidation and Leadership Prerequisites: Rank Tier: Novitiate |
2013/08/12 / 2021/12/16 |
Lightning Reflexes | Chosen Skill Feat |
The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Journeyman |
2013/07/20 / 2021/12/16 |
Lip Reader | Chosen Skill Feat |
The character is well versed in the nuances of the spoken word. As long as it is in a language they can speak and they can see the speaker's mouth move, The character can understand what is being said purely by reading lips. even without hearing them. Related Skills/Powers: Linguistics and Perception Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Loop it | Chosen Force Feat |
The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection. Related Skills/Powers: Illusion Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Manchurian Candidate | Chosen Force Feat |
The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2013/08/21 / 2021/12/16 |
Masterchef | Chosen Skill Feat |
The character is an experienced chef, one more than capable of putting together a great meal. They gets a +1 Skill Point bonus to their Crafting Skill when cooking (to a maximum of +5). Related Skills/Powers: Crafting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
More Than A Feeling | Chosen Force Feat |
The character can pull more concrete details from complicated visions from their Farsight Power. While not able to fully read the messages, they can extract keywords, phrases, or feelings and interpret them into true foresight. Related Skills/Powers: Farsight Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/17 / 2021/12/16 |
Moving The Masses | Chosen Force Feat |
The character is able to spread their Mind Trick Force Power to additional targets. For every additional target, their Mind Trick requires more concentration and can unravel quicker over time. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/08/17 / 2021/12/16 |
Muscle Armor | Chosen Skill Feat |
The character has honed their strength into a tough mass of muscles. As such they can shrug off blunt force trauma that would leave others out. When facing blunt force damage, The character can use their Might Skill in place of their Stamina Skill to cope with the pain. Related Skills/Powers: Might and Stamina Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
No Scope | Chosen Skill Feat |
The character has a knack for pulling off accurate shots when firing off the hip or not using a scope to aim. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5). Related Skills/Powers: Blasters and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Obedience School | Chosen Force Feat |
Through Creature Control, The character can exert his will entirely over a target creatures conscious mind, directing them to carry out a specific task or function that might go against their base nature. Related Skills/Powers: Creature Control Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Parkour! | Chosen Skill Feat |
When in pursuit of a target or fleeing an adversary, The character is exceptionally talented at acrobatically navigating obstacles that they may encounter with their Athletics Skill without the aid of the Force. This can range from vaulting over speeders, jumping off of merchant awnings, or scaling up buildings using seemingly random footholds. While chasing a target The character gets a +1 Skill Point bonus to their Athletics Skill to navigate these obstacles (to a maximum of +5). Related Skills/Powers: Athletics and Perception Prerequisites: Rank: Journeyman 2 |
2015/08/09 / 2021/12/16 |
Pay No Attention To The Man Behind The Curtain | Chosen Force Feat |
The character knows how to put a dramatic flare on their projections. When using Illusion, they can expand their influence to a broader audience than normal, making it easier to fool small crowds. Related Skills/Powers: Illusion Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Pistol-cuffs | Chosen Skill Feat |
The character has chosen the questionable tactic of using their pistol as a up-close-and-personal weapon when in close proximity to their opponent. The character can replace their Blunt Weapons Skill with their Blaster or Slugthrower Skills when using their blaster or slugthrower as a melee weapon during close combat. Related Skills/Powers: Blasters, Blunt Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Poison Weapons | Chosen Skill Feat |
The character is skilled in coating their weapons with poison and has trained to use them effectively in combat without fear of accidentally poisoning themself. Related Skills/Powers: Bladed Weapons and Miscellaneous Weapons Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Prestidigitation | Chosen Force Feat |
The character is well practiced in the art of minor illusions. A flash of sparks, quick sound effects, and small illusory items are among the many tricks up their sleeve. For the purpose of conjuring these parlor trickesque illusions, The character gets a +1 Skill Point bonus to their Illusion Skill (to a maximum of +5). Related Skills/Powers: Illusion Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Psychometry I | Chosen Force Feat |
The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. This works better if the object is used frequently, revealing more or less details. This action requires deep concentration, making it harder to employ in combat. Related Skills/Powers: Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2015/08/09 / 2021/12/16 |
Psychometry II | Chosen Force Feat |
The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. The objects frequency of use has little impact on the amount of details that can be sensed by The character. This action requires low levels of concentration, making it potentially difficult to use in the middle of combat. Related Skills/Powers: Sense Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |