Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Puppet Master | Chosen Force Feat |
The character has developed their Mind Trick to a point where it is no longer simply used to trick the mind, but control it as well. If a sentient allows The character access, they are able to control that sentient directly, although this will leave The character defenseless for the duration of the control. The character may break this ability at any time, but may take no other actions or movements in their own body during this period. Their target may also voluntarily end this effect at any point, depending on their Resolve. Related Skills/Powers: Mind Trick Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2014/01/25 / 2021/12/16 |
Quey'tek Meditation | Chosen Force Feat |
The character's ability with Concealment allows them to not only conceal their Force signature in some way, but to actually appear either as an adherent to the Dark or Light path, they wishes. Related Skills/Powers: Concealment Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2014/01/25 / 2021/12/16 |
Quick Draw | Chosen Skill Feat |
The character is known for shooting first and has a knack for quick-drawing their ranged weapon as quickly and naturally as blinking, often giving them the edge in a conventional standoff. Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2021/12/16 |
Rage Against The Machine | Chosen Force Feat |
The character has developed a particular disdain for those of the mechanical nature. As such, when fighting against droids, The character can use their Rage Force Power, the exhaustion they experiences at its end is equivalent to half the amount they would experience otherwise. Related Skills/Powers: Rage Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Rampage I | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are cast aside until the rampage has run its course. The character still experiences the same fatigue of their Rage as well as the effects of those debilitating powers when their Rage has ended. Related Skills/Powers: Rage Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2013/08/17 / 2021/12/16 |
Rampage II | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are cast aside. The character still experiences the same fatigue when their Rage has ended but no longer experiences the effects of those debilitating Powers. Related Skills/Powers: Rage Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Rampage III | Chosen Force Feat |
When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are not merely cast aside but usable to extend the duration of Rage without additional fatigue or drain. The character still experiences fatigue when their Rage has ended based on their normalized usage of it. Related Skills/Powers: Rage Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Reflexive Counter | Chosen Force Feat |
The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own. Related Skills/Powers: Precognition Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2013/07/20 / 2021/12/16 |
Resistance Is Futile | Chosen Skill Feat |
The character is so well known for their track record in leading successful combat operations that they can leverage their name, alias, or title alone to intimidate enemy forces into doubting their own chances of success. The character can use their Tactics Skill in place of their Intimidation Skill when bluffing or attempting to unnerve an enemy's forces. Related Skills/Powers: Intimidation and Tactics Prerequisites: Rank: Equite 3 |
2015/08/09 / 2021/12/16 |
Right Between The Lines | Chosen Skill Feat |
The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Rising Phoenix | Chosen Skill Feat |
The character has trained specifically with Jetpacks and Booster Boots, learning how to use them with their body's movements. The instilled knowledge of how to move their body while airborne allows The character to use their Athletics Skill in place of their Piloting Skill while using jetpacks and boosters. Related Skills/Powers: Athletics and Piloting Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Run And Gun | Chosen Skill Feat |
The character is more accurate firing while mobile and on the run than they are setting their feet and stationary. While in motion, The character's accuracy is increased. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5). Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2013/08/21 / 2021/12/16 |
Shield Wall I | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period. Related Skills/Powers: Barrier Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2013/08/17 / 2021/12/16 |
Shield Wall III | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They can move slowly with the barrier in any direction, but must maintain focus to sustain the effect. Related Skills/Powers: Barrier Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Sokan | Chosen Force Feat |
The character has learned to incorporate the principles of Sokan into their Lightsaber Forms, by using the terrain, obstacles, and distance to balance evasive defense and kinetic offense. The character utilizes the full battleground to their advantage. Related Skills/Powers: Lightsaber Prerequisites: Rank: Journeyman 4 |
2020/09/07 / 2021/12/16 |
Space Battle Meditation I | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small range around a capital ship that they are stationed on. This area of affect covers the capital ship, and small ships flying in the immediate vicinity around it Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Space Battle Meditation II | Chosen Force Feat |
The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small space battle around capital ship that they are stationed on. This area of effect can contain multiple capital ships. Related Skills/Powers: Battle Meditation Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Spinning Is A Good Trick | Chosen Skill Feat |
The character has a flair for the spectacular be it dangerous flips, rolls, or spins as an evasive maneuver. The character gets a +1 Skill Point bonus to their Piloting Skill when trying to evade attacks (to a maximum of +5). Related Skills/Powers: Piloting Prerequisites: Rank Tier: Novitiate |
2021/12/16 / 2021/12/16 |
Starry Breadcrumbs | Chosen Skill Feat |
The character has excellent visual memory and navigational skills regarding star charts. More importantly, they know exactly where their home system is in relation to everywhere else. No matter where you are in space, as long as you can spend adequate time observing the stars or get a glance at a map, you will have no trouble determining a route back to a familiar system. Related Skills/Powers: Astrogation Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Static Shock I | Chosen Force Feat |
The character can extend their Force Lightning into a singular, continuous string that loses strength rapidly after the initial burst. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate (exact) |
2015/08/09 / 2021/12/16 |